This is a release to fix a couple of shop stocking bugs that would otherwise make the competition character unplayable. It also fixes a major UI bug on Windows.
The source code is available at http://prdownload.berlios.de/unangba...-wip7b-src.zip
A precompiled OS/X binary is available at http://prdownload.berlios.de/unangba...-wip7b-osx.dmg
A precompiled Windows binary is available at http://prdownload.berlios.de/unangba...-wip7b-win.zip. Thanks to Nick McConnell for this.
Please report any bugs to http://developer.berlios.de/bugs/?group_id=331
### Game Play ###
- Every dungeon guardian creates a stairwell at death.
- Allow torches to be taken from walls.
- Tweaked trick throws, etc. a little bit (Mikolaj Konarski)
- If you have a torch or weapon with a known fire brand wielded, you can use this to light the terrain directly under you, using the | command.
- Added 'dungeon chicken'.
- Tweaked Bree so that it's doable in one go without WOR, made Bill Fenry and a pair of similar uniques bit weaker (Mikolaj Konarski)
- Give druids another spell at 3rd level. They didn't have enough of a choice otherwise.
### User Interface ###
- Tips about spikes, cooking, body parts and magical bags added.
- Added help files for when looking/targetting.
- Always dump character file at death.
- Update tips text to indicate importance of visiting the home in each town to
ensure restocking of shops occurs.
### Bug Fixes ###
- Fix problems with use_trackmouse causing messages to be lost.
- Fixes to make sure doors have to be opened, not walked around.
- Fix for Bug #8712 chaos is overly deadly for earlier levels.
- Fix several secret door types that were also dropping objects when searched.
- Corrected all problems with rings and amulets under 'C' and in combat. (Mikolaj Konarski)
- Remove corrupted OS/X pngs.
- Corrected style descriptions, fleshed out rings and amulets. (Mikolaj Konarski)
- Corrected characters from old messages appearing beneath "You feel stronger. Etc." messages (Mikolaj Konarski)
- Fixed 012322 Dungeon visited flags not reset at birth. (Mikolaj Konarski)
- Fix bug where stairs would be generated under the player in the wildernes.
- Ensure travel warning appears before travelling.
- Fix bug with shops not restocking after starting the game and not visiting Bag End.
- Description of the darkened Isengard was too long for travel UI (Mikolaj Konarski).
- Ensure that player knows what killed him if the object is unidentified.
- Forgot to include which dungeons were visited in save file, resulting in tips
being displayed too often.
- Hacky fix for player school books not restocking after reloading game.
- Show which regions visited in character dump.
- Fix fountains with objects in them disappearing once searched.
- Fix a couple of instances where reflexive pronoun was used incorrectly.
- We built a tunnel off to nowhere if we had difficulty placing the player but
didn't bother trying to put the player at the end of it. Fixed.
- Fix my favourite recurring bug: allied monsters can move even with NEVER_MOVE flag.
- Allies attempt to minimise player disturbance while resting.
- Fix missing UNDEAD flags and allow icky things to be animated... for a short space
of time.
- Remove some diagnostic code.
### Build / Platform ###
- Replace ralloc with mem_alloc in main-win.c (Thanks to Nick McConnell for the fix).
The source code is available at http://prdownload.berlios.de/unangba...-wip7b-src.zip
A precompiled OS/X binary is available at http://prdownload.berlios.de/unangba...-wip7b-osx.dmg
A precompiled Windows binary is available at http://prdownload.berlios.de/unangba...-wip7b-win.zip. Thanks to Nick McConnell for this.
Please report any bugs to http://developer.berlios.de/bugs/?group_id=331
### Game Play ###
- Every dungeon guardian creates a stairwell at death.
- Allow torches to be taken from walls.
- Tweaked trick throws, etc. a little bit (Mikolaj Konarski)
- If you have a torch or weapon with a known fire brand wielded, you can use this to light the terrain directly under you, using the | command.
- Added 'dungeon chicken'.
- Tweaked Bree so that it's doable in one go without WOR, made Bill Fenry and a pair of similar uniques bit weaker (Mikolaj Konarski)
- Give druids another spell at 3rd level. They didn't have enough of a choice otherwise.
### User Interface ###
- Tips about spikes, cooking, body parts and magical bags added.
- Added help files for when looking/targetting.
- Always dump character file at death.
- Update tips text to indicate importance of visiting the home in each town to
ensure restocking of shops occurs.
### Bug Fixes ###
- Fix problems with use_trackmouse causing messages to be lost.
- Fixes to make sure doors have to be opened, not walked around.
- Fix for Bug #8712 chaos is overly deadly for earlier levels.
- Fix several secret door types that were also dropping objects when searched.
- Corrected all problems with rings and amulets under 'C' and in combat. (Mikolaj Konarski)
- Remove corrupted OS/X pngs.
- Corrected style descriptions, fleshed out rings and amulets. (Mikolaj Konarski)
- Corrected characters from old messages appearing beneath "You feel stronger. Etc." messages (Mikolaj Konarski)
- Fixed 012322 Dungeon visited flags not reset at birth. (Mikolaj Konarski)
- Fix bug where stairs would be generated under the player in the wildernes.
- Ensure travel warning appears before travelling.
- Fix bug with shops not restocking after starting the game and not visiting Bag End.
- Description of the darkened Isengard was too long for travel UI (Mikolaj Konarski).
- Ensure that player knows what killed him if the object is unidentified.
- Forgot to include which dungeons were visited in save file, resulting in tips
being displayed too often.
- Hacky fix for player school books not restocking after reloading game.
- Show which regions visited in character dump.
- Fix fountains with objects in them disappearing once searched.
- Fix a couple of instances where reflexive pronoun was used incorrectly.
- We built a tunnel off to nowhere if we had difficulty placing the player but
didn't bother trying to put the player at the end of it. Fixed.
- Fix my favourite recurring bug: allied monsters can move even with NEVER_MOVE flag.
- Allies attempt to minimise player disturbance while resting.
- Fix missing UNDEAD flags and allow icky things to be animated... for a short space
of time.
- Remove some diagnostic code.
### Build / Platform ###
- Replace ralloc with mem_alloc in main-win.c (Thanks to Nick McConnell for the fix).
Comment