Ok.
Yep.
Maybe adding two blows just for paladins may be enough. Certainly priests/rangers/mages feel right to me. I'll have to test warriors as well as the new 'blocking bonus' for melee/shooting that I added to SVN.
It's the classic Angband distribution - which has been changed in 3.0.8+. I suspect I'll go with the Sangband distribution instead. Again, this'll be 0.6.3.
Andrew
"Pint of Orcish Spirits" not lighting the ground seems like a bug.
I think that could do the trick and it makes heavy weapons even more desirable, which is good. But buff up a bit those classes/styles that start with 2 blows already.
Edit: oh, and stat potions should help for bad starting stats, if you have the luck to find them early (you should find some at least before the first dungeon guardian, or perhaps even before the first non-dog unique). What a pity I've probably set their depth wrong again for wip7c. I still don't understand the interplay of 'depth' and 'rarity' fields in object descriptions.
Andrew
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