Merry Christmas!
After a lull of almost two years, a new version of Z+Angband has been released. The new version fixes all three known crash-causing bugs from version 0.3.2 and contains a few interesting features:
* Rebirth: Load up your dead (v.0.3.3) character's save file and you'll have the option of skipping character generation: you just get the same character you started with last time!
* Competition mode: Competing with others? Instead of copy/pasting the savefile, just load your dead character. In competition mode, you'll start over in exactly the same world... only the object flavors will be re-rolled, so you can't simply remember what that Elm Staff was...
* Blind accessibility: The game includes several features to make the game accessible to the blind, which involves ways to learn where certain types of tiles are relative to you other than directly navigating the terminal display. In particular, there is a new "list" menu accessible under the '$' command, which allows you to print lists of various sub-categories of map tiles (or wilderness tiles) with relative location information. There is a birth option for blind accessibility which makes you confused whenever you would have been hallucinating, and is overt about the direction you move when confusion causes you to move randomly. There is a display option "show_coords", which lets you see the exact vector to things on the screen rather than just distance.
Plus numerous bug fixes. Enjoy, and as always please email me any comments, questions, or bug reports.
--MJ
After a lull of almost two years, a new version of Z+Angband has been released. The new version fixes all three known crash-causing bugs from version 0.3.2 and contains a few interesting features:
* Rebirth: Load up your dead (v.0.3.3) character's save file and you'll have the option of skipping character generation: you just get the same character you started with last time!
* Competition mode: Competing with others? Instead of copy/pasting the savefile, just load your dead character. In competition mode, you'll start over in exactly the same world... only the object flavors will be re-rolled, so you can't simply remember what that Elm Staff was...
* Blind accessibility: The game includes several features to make the game accessible to the blind, which involves ways to learn where certain types of tiles are relative to you other than directly navigating the terminal display. In particular, there is a new "list" menu accessible under the '$' command, which allows you to print lists of various sub-categories of map tiles (or wilderness tiles) with relative location information. There is a birth option for blind accessibility which makes you confused whenever you would have been hallucinating, and is overt about the direction you move when confusion causes you to move randomly. There is a display option "show_coords", which lets you see the exact vector to things on the screen rather than just distance.
Plus numerous bug fixes. Enjoy, and as always please email me any comments, questions, or bug reports.
--MJ
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