So I've gotten my development environment back up and am working on Z+ version 0.3.3 for near-term release.
What's definitely going to change:
* There's a bug that applies your melee weapon +to_h when you shoot a bow or throw
* The Vista crash-on-loading bug
* Occasional "fatal error!!" crashes when hallucinating
* Turn count will be included in character dumps
* Dawn & Dusk: transition from day to night and vice versa, when outside, will be more gradual.
* Rods of perception will not expend charge when ID is cancelled
Any other suggestions? I'm looking for things that are easy to hack in, rather than grand ideas, so minor tweaks are just fine.
One idea I'm toying with adding for v0.3.3 is more containers. Right now there are three types of quivers, that only carry ammo. I definitely am not up to adding generic containers (e.g. using empty chests to carry anything) because it's a whole other level of annoying to deal with containers-in-containers. But there could be potion cases, scroll cases, food bags, etc.
I think it would have too great an effect on the game to have fireproof scroll cases or coldproof potion cases, at least at the moment. Even having such containers at all could be a big deal but I see potential to keep things balanced by making the containers have a relatively low quantity limit: for instance a potion case could hold only 18 potions, say. Which is great if what you want is to carry around 12 different sorts of potions, not so great if you want to have a lot of any one. Thoughts?
What's definitely going to change:
* There's a bug that applies your melee weapon +to_h when you shoot a bow or throw
* The Vista crash-on-loading bug
* Occasional "fatal error!!" crashes when hallucinating
* Turn count will be included in character dumps
* Dawn & Dusk: transition from day to night and vice versa, when outside, will be more gradual.
* Rods of perception will not expend charge when ID is cancelled
Any other suggestions? I'm looking for things that are easy to hack in, rather than grand ideas, so minor tweaks are just fine.
One idea I'm toying with adding for v0.3.3 is more containers. Right now there are three types of quivers, that only carry ammo. I definitely am not up to adding generic containers (e.g. using empty chests to carry anything) because it's a whole other level of annoying to deal with containers-in-containers. But there could be potion cases, scroll cases, food bags, etc.
I think it would have too great an effect on the game to have fireproof scroll cases or coldproof potion cases, at least at the moment. Even having such containers at all could be a big deal but I see potential to keep things balanced by making the containers have a relatively low quantity limit: for instance a potion case could hold only 18 potions, say. Which is great if what you want is to carry around 12 different sorts of potions, not so great if you want to have a lot of any one. Thoughts?
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