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  • camlost
    replied
    Originally posted by hitchi
    Hi again, i'm not sure if this is related to the issue above; running UP or repeatedly pressing walking key(NUMKEY 8 or arrow up) makes for hi cpu usage(i'm on a 2.4 p4) and consequently lag.I'm at revision 248.I'm not sure when i figured this out, i will try some other revisions, could you have a look on linux(hope you have a slow machine).Sorry about hoping for that.
    I can compile that version on my vaio p netbook (ubuntu), which should be slower than your p4. I also haven't run the game much on my C2D 2.4GHz, I'll see if I can reproduce any slowdown on it also.

    I'm not sure I've mentioned, it, but thanks for running nightlies; it really helps suss out bugs before they affect a lot of people. r248 is a potential alpha, as my list of enhancements and gameplay changes I want done before 1.0.2 is now finished, so it's especially important now.

    Leave a comment:


  • hitchi
    replied
    Hi again, i'm not sure if this is related to the issue above; running UP or repeatedly pressing walking key(NUMKEY 8 or arrow up) makes for hi cpu usage(i'm on a 2.4 p4) and consequently lag.I'm at revision 248.I'm not sure when i figured this out, i will try some other revisions, could you have a look on linux(hope you have a slow machine).Sorry about hoping for that.

    Leave a comment:


  • camlost
    replied
    Originally posted by hitchi
    It's fixed, thank you.
    != takes precedence over &, which was unexpected. I'm glad it's fixed.

    Leave a comment:


  • hitchi
    replied
    Could you test r229. I think I had insufficient parentheses. If that doesn't work, let me know and I'll redact r215 and r229, as it was just supposed to be a code improvement with no actual change.
    It's fixed, thank you.

    Leave a comment:


  • camlost
    replied
    Originally posted by Bostock
    Could it be arranged for uniques to not have freakin' skeletons as their drops? Like, ever? Even if it's an (admittedly impressive) Mumak skeleton?
    Heh, those were worth good money once upon a time.

    On the ground: 21 Bolt of Hurt Evil (2d3) (+9,+9)
    NO! As you load the bolt, it changes horribly!
    Quantity (0-21): 0

    Muahahahahaaa...
    Fixed you sneaky player you.

    Leave a comment:


  • camlost
    replied
    Originally posted by hitchi
    After r215 left SHIFT don't work as expected, can't run can't SHIFT+q to quit and save; instead it goes to charecter screen.Right Shift performs all normal functions(as far as i can tell) except running.This is the SDL port on linux.
    Could you test r229. I think I had insufficient parentheses. If that doesn't work, let me know and I'll redact r215 and r229, as it was just supposed to be a code improvement with no actual change.

    Leave a comment:


  • Bostock
    replied
    A Buggy Respite

    On the ground: 21 Bolt of Hurt Evil (2d3) (+9,+9)
    NO! As you load the bolt, it changes horribly!
    Quantity (0-21): 0

    Muahahahahaaa...

    Leave a comment:


  • Bostock
    replied
    A Greedy Request

    Could it be arranged for uniques to not have freakin' skeletons as their drops? Like, ever? Even if it's an (admittedly impressive) Mumak skeleton?

    Leave a comment:


  • Bostock
    replied
    Originally posted by pav
    Oook linewraps on 80th column. Oook needs to linewrap, some dumps contain very long lines. The winner is T.o.M.E. dump with unwrapped character background text running 272 chars.
    Fair enough.

    Leave a comment:


  • hitchi
    replied
    r215

    After r215 left SHIFT don't work as expected, can't run can't SHIFT+q to quit and save; instead it goes to charecter screen.Right Shift performs all normal functions(as far as i can tell) except running.This is the SDL port on linux.

    Leave a comment:


  • other
    replied
    Quote:
    Originally Posted by other View Post
    Several Bugs (or possibly just quirks) I've found in SAngband (1.0.1.169, windows version, the pre-compiled download):

    - When using either graphical tile set and "hilight player with cursor", the player graphic remains on-screen in stores, sometimes obscuring important information such as price, weight, quantity available, or specific plusses depending on where on the screen the store entrance is


    Originally posted by camlost
    I can't reproduce this.
    Hmmm.

    More details:

    I'm using Windows 7 Home Premium (64-bit, if there are different versions), and I installed SAngband outside the "protected area" of the Program Files directory so that Windows would not block save files and config file changes.

    I downloaded the zip of the precompiled version on November 15th, if that matters.

    I've also noticed a related bug ... if I turn off "highlight player with cursor", and open an information window such as inventory, then when I go back to the map, instead of the player graphic I see a square cut-out of the text of the info window.

    Is there any more information that might help you, or does it seem likely that something in windows is not playing nicely with SAngband? This is a new computer, and I've hardly installed anything on it yet besides Avast anti-virus, OS updates, and WoW.

    Thanks for looking into this!

    Leave a comment:


  • pav
    replied
    Originally posted by Bostock
    b. unaesthetically wordwrapped on ooook at an even shorter length than that. (Pav Pav Pav Pav Pav)
    Oook linewraps on 80th column. Oook needs to linewrap, some dumps contain very long lines. The winner is T.o.M.E. dump with unwrapped character background text running 272 chars.

    Leave a comment:


  • Bostock
    replied
    Originally posted by camlost
    a) An example would speed up processing time.
    Sure.

    Code:
    570056      0'   71   Note: 7th recall. Had to jettison MB1/2 just before recall to c
    Looks like the limit is column 90.

    Notes-? bug. I can reproduce this. It would bring up a context-sensitive help menu, if one existed. I think I can live without question marks in my notes, how about you?
    Well... please file this under "it would be nice" if you can. :-) As it is I end up using some pretty awkward note wordings sometimes because of the quirk.

    Leave a comment:


  • camlost
    replied
    Originally posted by Bostock
    a. cut off short in the dump
    Should I provide more info on this?

    *EDIT* Also a second bug, Windows-only perhaps? I can't include the character "?" in a note. Maybe I shouldn't be asking questions in notes though :-)
    a) An example would speed up processing time.

    Notes-? bug. I can reproduce this. It would bring up a context-sensitive help menu, if one existed. I think I can live without question marks in my notes, how about you?

    Leave a comment:


  • Bostock
    replied
    Speaking of bugs, not-terribly-long lines (less than one line with big fonts) of notes added via ":" are

    a. cut off short in the dump
    b. unaesthetically wordwrapped on ooook at an even shorter length than that. (Pav Pav Pav Pav Pav)

    Should I provide more info on this?

    *EDIT* Also a second bug, Windows-only perhaps? I can't include the character "?" in a note. Maybe I shouldn't be asking questions in notes though :-)
    Last edited by Bostock; November 25, 2010, 08:49.

    Leave a comment:

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