[FA] FAangband development

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  • HallucinationMushroom
    replied
    If they were to blow away I wouldn't even know they were gone, nor would I care. Btw thanks for your quote, I read The Farthest Shore and liked it.

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  • Nick
    replied
    Help and message recall

    When viewing help files and looking at the previous message recall, there is a facility for searching for a particular word in there. Two questions:
    1. Did anyone know about this?
    2. Would anyone care if it went?

    Leave a comment:


  • Seany C
    replied
    Yep, monster memory would be the only big issue for me too. (although, I'm currently getting over my Druid-disillusionment by heretically trying ToME out - a new version will be a nice incentive to return to the fold )...

    On the note of changes, here's the least impressive randart I've ever encountered:
    >
    The Hard Leather Cap of (I can't remember) (2,+8)

    It provides resistance to light. It can't be destroyed by the elements.
    >

    It didn't even have the [LITE] flag!

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  • Nick
    replied
    Originally posted by Psi
    Losing monster memory is the big thing for me. My games don't last long enough for me to worry too much about changing version mid-game. Will there be any way to preserver monster memory?
    Should be able to manage something about that.

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  • Psi
    replied
    Originally posted by Nick
    How do people feel about savefile compatibility being broken for 0.3.0?
    Losing monster memory is the big thing for me. My games don't last long enough for me to worry too much about changing version mid-game. Will there be any way to preserver monster memory?

    Leave a comment:


  • Psi
    replied
    Originally posted by skunker
    I'm working on this now, I'll let you know how it goes.
    Make sure the fontname is in the same format as the others and contains the correct dimensions, as the games uses all of this.

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  • Nick
    replied
    Breaking savefile compatibility

    How do people feel about savefile compatibility being broken for 0.3.0? My main reason for wanting to do this is that some objects (particularly ego items and artifacts) are going to change quite a bit as a result of the new resistance system. It doesn't seem sensible to me (either from a character continuity point of view or a worth-all-the-coding point of view) to translate when so much has changed.

    Opinions?

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  • Nick
    replied
    Originally posted by skunker
    I'm working on this now, I'll let you know how it goes.
    Cool. Good luck.

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  • skunker
    replied
    Originally posted by Psi
    The port doesn't actually use standard fonts - I believe the guy who did the original AngbandCE port encountered problems in that area. His solution was to use a 'font' bitmap in the same way as graphics are handled. Therefore the fonts included with the game have to be hand drawn (well shrunk/stretched). You can do this yourself in an art package - just remember that you also need to create a colour mask bitmap of the appropriate size too.
    I'm working on this now, I'll let you know how it goes.
    ________
    Last edited by skunker; July 12, 2022, 18:14.

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  • Psi
    replied
    Originally posted by Nick
    There is actually a 6x9 font there, but for some reason beyond my understanding of the CE port it doesn't appear in the menu...
    The port doesn't actually use standard fonts - I believe the guy who did the original AngbandCE port encountered problems in that area. His solution was to use a 'font' bitmap in the same way as graphics are handled. Therefore the fonts included with the game have to be hand drawn (well shrunk/stretched). You can do this yourself in an art package - just remember that you also need to create a colour mask bitmap of the appropriate size too.

    Leave a comment:


  • pav
    replied
    I have just replaced the link on the oook page.

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  • Nick
    replied
    Originally posted by skunker
    I was finally able to get this to work on my Pocket PC phone (Cingular..now AT&T 8525). The binary available here works http://angband.oook.cz/faangband/Downloads.html
    this one doesn't http://angband.oook.cz/variants.php?variant=faangband
    That's excellent. The binary that you got to work has just been put there, and the other link hasn't been replaced yet. I mentioned it in another thread, but should of course have done so here. And on the newsgroup.

    Any chance of getting a 6x9 font as 5x8 is a little small and 7x14 is too big.
    There is actually a 6x9 font there, but for some reason beyond my understanding of the CE port it doesn't appear in the menu...

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  • takkaria
    replied
    Originally posted by skunker
    I was finally able to get this to work on my Pocket PC phone (Cingular..now AT&T 8525). The binary available here works http://angband.oook.cz/faangband/Downloads.html
    this one doesn't http://angband.oook.cz/variants.php?variant=faangband

    Any chance of getting a 6x9 font as 5x8 is a little small and 7x14 is too big.
    How's 6x10?

    Leave a comment:


  • skunker
    replied
    Originally posted by Psi
    The WinCE version uses the registry instead of the .ini file - not sure why though (AngbandCE did it so I kept it like that).

    I still find that hard to believe as your .exe works on both of our devices

    I was finally able to get this to work on my Pocket PC phone (Cingular..now AT&T 8525). The binary available here works http://angband.oook.cz/faangband/Downloads.html
    this one doesn't http://angband.oook.cz/variants.php?variant=faangband

    Any chance of getting a 6x9 font as 5x8 is a little small and 7x14 is too big.
    ________
    Last edited by skunker; July 12, 2022, 18:14.

    Leave a comment:


  • Psi
    replied
    Originally posted by Wisp
    Now if you add traps to that, life gets REALLY easy...
    That's like a rogue with a -oStM. Fortunately with the small trap limit per level and the traps breaking so frequently it is not something that can be abused.

    Leave a comment:

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