[FA] FAangband development
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If they were to blow away I wouldn't even know they were gone, nor would I care. Btw thanks for your quote, I read The Farthest Shore and liked it.
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Help and message recall
When viewing help files and looking at the previous message recall, there is a facility for searching for a particular word in there. Two questions:
- Did anyone know about this?
- Would anyone care if it went?
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Yep, monster memory would be the only big issue for me too. (although, I'm currently getting over my Druid-disillusionment by heretically trying ToME out - a new version will be a nice incentive to return to the fold
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On the note of changes, here's the least impressive randart I've ever encountered:
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The Hard Leather Cap of (I can't remember) (2,+8)
It provides resistance to light. It can't be destroyed by the elements.
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It didn't even have the [LITE] flag!Leave a comment:
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Breaking savefile compatibility
How do people feel about savefile compatibility being broken for 0.3.0? My main reason for wanting to do this is that some objects (particularly ego items and artifacts) are going to change quite a bit as a result of the new resistance system. It doesn't seem sensible to me (either from a character continuity point of view or a worth-all-the-coding point of view) to translate when so much has changed.
Opinions?Leave a comment:
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I'm working on this now, I'll let you know how it goes.The port doesn't actually use standard fonts - I believe the guy who did the original AngbandCE port encountered problems in that area. His solution was to use a 'font' bitmap in the same way as graphics are handled. Therefore the fonts included with the game have to be hand drawn (well shrunk/stretched). You can do this yourself in an art package - just remember that you also need to create a colour mask bitmap of the appropriate size too.
________Last edited by skunker; July 12, 2022, 18:14.Leave a comment:
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The port doesn't actually use standard fonts - I believe the guy who did the original AngbandCE port encountered problems in that area. His solution was to use a 'font' bitmap in the same way as graphics are handled. Therefore the fonts included with the game have to be hand drawn (well shrunk/stretched). You can do this yourself in an art package - just remember that you also need to create a colour mask bitmap of the appropriate size too.Leave a comment:
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That's excellent. The binary that you got to work has just been put there, and the other link hasn't been replaced yet. I mentioned it in another thread, but should of course have done so here. And on the newsgroup.I was finally able to get this to work on my Pocket PC phone (Cingular..now AT&T 8525). The binary available here works http://angband.oook.cz/faangband/Downloads.html
this one doesn't http://angband.oook.cz/variants.php?variant=faangband
There is actually a 6x9 font there, but for some reason beyond my understanding of the CE port it doesn't appear in the menu...Any chance of getting a 6x9 font as 5x8 is a little small and 7x14 is too big.Leave a comment:
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How's 6x10?I was finally able to get this to work on my Pocket PC phone (Cingular..now AT&T 8525). The binary available here works http://angband.oook.cz/faangband/Downloads.html
this one doesn't http://angband.oook.cz/variants.php?variant=faangband
Any chance of getting a 6x9 font as 5x8 is a little small and 7x14 is too big.
Leave a comment:
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I was finally able to get this to work on my Pocket PC phone (Cingular..now AT&T 8525). The binary available here works http://angband.oook.cz/faangband/Downloads.html
this one doesn't http://angband.oook.cz/variants.php?variant=faangband
Any chance of getting a 6x9 font as 5x8 is a little small and 7x14 is too big.
________Last edited by skunker; July 12, 2022, 18:14.Leave a comment:
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