[FA] FAangband development

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  • takkaria
    replied
    Originally posted by andrewdoull
    That reminds me: should we include my amnesia proposal for the up and coming release, or the one after?

    Andrew
    I did a rough version of this already:


    It might be a bit nasty as it stands, though.

    Leave a comment:


  • Seany C
    replied
    [QUOTE=Nick;918]Bookless spellcasting. Here's how it would work:

    - Once you've learnt a spell, you don't need the book to cast it
    - Casting bookless will come at a penalty of more mana and/or increased fail rate.
    Sounds interesting - worth testing at least...
    -
    - You would be able to cast confused, but with a big chance of the wrong spell .
    Good (if evil) plan. Another evil plan would be to give a small chance that when blind/confused, you use the wrong potion/rod/etc...
    (although that's really going to put people off carrying !ofDetontations)

    - Amnesia attacks would eliminate your bookless casting ability - you would have to relearn the spells
    .
    Erk- amnesia's already nasty (well, annoying, anyhoo) - I'd restrict the number of mid-level monsters that cast it, in that case...

    S.

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by takkaria
    I don't think mana should increase, just fail rate. Casting blind should have the same penalty as bookless casting generally. It should be possible to bring the fail rates for bookless casting for the early spells down to as low as they are with books.

    That's how I'd do it, anyway. I'd also remove amnesia (grr to micromanagement).
    That reminds me: should we include my amnesia proposal for the up and coming release, or the one after?

    Andrew

    Leave a comment:


  • takkaria
    replied
    Originally posted by Nick
    Bookless spellcasting. Here's how it would work:

    - Once you've learnt a spell, you don't need the book to cast it
    - Casting bookless will come at a penalty of more mana and/or increased fail rate
    - You would have a small chance of getting it wrong, and getting some other effect
    - You would be able to cast blind, probably with a greater penalty than just bookless
    - You would be able to cast confused, but with a big chance of the wrong spell
    - Amnesia attacks would eliminate your bookless casting ability - you would have to relearn the spells

    I don't know if I like it, but it's fun to think about.
    I don't think mana should increase, just fail rate. Casting blind should have the same penalty as bookless casting generally. It should be possible to bring the fail rates for bookless casting for the early spells down to as low as they are with books.

    That's how I'd do it, anyway. I'd also remove amnesia (grr to micromanagement).

    Leave a comment:


  • andrewdoull
    replied
    Originally posted by CJNyfalt
    The question is, would all the penalties really motivate people to play without the books? Dungeon books are hard to get, so the player would still have to keep one in the home - no gain of an inventory slot. Town books usually contains important spells that you don't want to cast with penalty.
    Couldn't you treat this as a 'casting from memory', as opposed to 'bookless casting'?

    You still need to carry the book, but if you can't read, its dark, you're confused, etc. you cast from memory instead. You can cast any spell from memory once, and there is a chance of 'forgetting' a spell equal to the failure percentage, after its cast.

    When you recover from the status effect, you can cast it normally directly from the book, which also refreshes your memory of all spells in that book. Browsing or studying from the book does the same

    The reason I suggest 'from memory' as opposed to 'bookless' is that the book selection UI will differ from other 'object selection' UIs.

    This would help with all the 'unlight magic'/Shadowstalker discussion here and here as well...

    Andrew
    [Editted to add link to Sangband manifesto].
    Last edited by andrewdoull; June 7, 2007, 14:58.

    Leave a comment:


  • CJNyfalt
    replied
    Originally posted by Nick
    Bookless spellcasting. Here's how it would work:

    - Once you've learnt a spell, you don't need the book to cast it
    - Casting bookless will come at a penalty of more mana and/or increased fail rate
    - You would have a small chance of getting it wrong, and getting some other effect
    - You would be able to cast blind, probably with a greater penalty than just bookless
    - You would be able to cast confused, but with a big chance of the wrong spell
    - Amnesia attacks would eliminate your bookless casting ability - you would have to relearn the spells

    I don't know if I like it, but it's fun to think about.
    The question is, would all the penalties really motivate people to play without the books? Dungeon books are hard to get, so the player would still have to keep one in the home - no gain of an inventory slot. Town books usually contains important spells that you don't want to cast with penalty.

    Leave a comment:


  • Nick
    replied
    Wacky idea of the day

    Bookless spellcasting. Here's how it would work:

    - Once you've learnt a spell, you don't need the book to cast it
    - Casting bookless will come at a penalty of more mana and/or increased fail rate
    - You would have a small chance of getting it wrong, and getting some other effect
    - You would be able to cast blind, probably with a greater penalty than just bookless
    - You would be able to cast confused, but with a big chance of the wrong spell
    - Amnesia attacks would eliminate your bookless casting ability - you would have to relearn the spells

    I don't know if I like it, but it's fun to think about.

    Leave a comment:


  • zangbandfreak
    replied
    Ah. Thanks, both

    Leave a comment:


  • Nick
    replied
    Originally posted by zangbandfreak
    I did, but i couldn't find a place where to define them. Some work though, but i wanted to re-map them.
    If hit '@' and go into the 'interact with macros' screen you should be able to map the hardware buttons, I think. And so does Psi, I now notice

    But now i found that pointing with the stylus also works. I have to figure out where the limits are though, because i'm still walking the wrong way

    Am i correct in assuming you can press around the character and it'll walk in that direction? For left-right/up-down this works great, but for diagonal moves it's a little tricky.
    Correct in principle
    There is a bug in 0.2.2 which means that movement with the stylus is not very accurate; still, one grid at a time should work OK. Tapping further away should send you in approximately the right direction, but the bug makes you start out in the wrong direction before heading toward the tap point.

    Leave a comment:


  • Psi
    replied
    Originally posted by zangbandfreak
    I did, but i couldn't find a place where to define them. Some work though, but i wanted to re-map them.
    Bring up a SIP keyboard and use the @ command. Then create keymap or macro. When it asks for a trigger, just press the hardware key you want to use - I set this up for my device so there is a chance that your device uses different key mappings for its hardware buttons though.

    Leave a comment:


  • zangbandfreak
    replied
    Originally posted by Nick
    I think that works already - have you tried?
    I did, but i couldn't find a place where to define them. Some work though, but i wanted to re-map them.

    But now i found that pointing with the stylus also works. I have to figure out where the limits are though, because i'm still walking the wrong way

    Am i correct in assuming you can press around the character and it'll walk in that direction? For left-right/up-down this works great, but for diagonal moves it's a little tricky.

    Leave a comment:


  • Nick
    replied
    Originally posted by zangbandfreak
    Just wondering about the keyset... I'm using (well, _trying_) the FA port for WinCE and ofcourse there's no diagonal key available (hardware button). Is it possible for a next version to assign functions (macro's, keys) to hardware buttons?
    I think that works already - have you tried?

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    Most strange thing is, though: Most caves in the underworld are lit up somehow?! Can't be light from the surface, because it's 8:36PM and dark outside/above.
    Underworld is just like a dungeon moria level with slightly different monsters. I think you're right, and they should be all dark.

    Leave a comment:


  • zangbandfreak
    replied
    Originally posted by Nick
    Good point. I guess it could be 'y'/'n'/'*' where * is the appropriate thing for the keyset.
    perfect. Now everybody is happy

    Just wondering about the keyset... I'm using (well, _trying_) the FA port for WinCE and ofcourse there's no diagonal key available (hardware button). Is it possible for a next version to assign functions (macro's, keys) to hardware buttons?

    Leave a comment:


  • Arralen
    replied
    Strange illumination ...

    I dropped through a trapdoor in the wilderness right left to Ephel Brandir into the "Underworld 21".
    Deliberatly, to try it out. Got lots of orks, ogres and forest trolls to kill what was intended. Btw. I wonder what the latter do in the underworld under a plains wilderness ... .
    Most strange thing is, though: Most caves in the underworld are lit up somehow?! Can't be light from the surface, because it's 8:36PM and dark outside/above.

    Savegame available ...

    Leave a comment:

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