FAangband 0.3.0
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Thanks; maybe that will help me clear this one up. There's a lot of new code in the 'C' screen which I'm hoping to put in some other places as well, so I guess it would be a good idea to make it actually work.I've sent you the savefile.Leave a comment:
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Well I'd post up a char dump of my Entish Druid but the 'C' screen is now causing FA to crash
I've sent you the savefile.Leave a comment:
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No and no. I wanted Narsil thematically to have the two new ones (it is named after the sun and the moon), so thought it needed toning down a bit.
Bug found and fixed as you suggested, too. I just missed it.Leave a comment:
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I sent it 14th May 2007...
I think this is it in monmove.c:
/* Cannot use ranged attacks when confused or not aware. */
if ((chance) && ((m_ptr->confused) || (!aware))) chance = 0;
.
.
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/* Roll to use ranged attacks failed, but monster is an archer. */
if ((choice == 0) && (r_ptr->flags2 & (RF2_ARCHER)) && (!(m_ptr->confused)))
So if your superstealth is working (monster is !aware) then monsters can't use ranged attacks, but then if they are an archer, the second statement allows it regardless. I think this one should be:
if ((choice == 0) && (r_ptr->flags2 & (RF2_ARCHER)) && (!(m_ptr->confused) && aware))Leave a comment:
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I can't remember this for the life of me, sorry. What was it exactly, and when did you send it?
Yes, I've noticed wackiness here before. I'll check that out.I have a particularly stupid Entish druid - INT 3. A mindflayer made him feel stupid and his stat turned yellow though remained at 3 (of course). When I quaffed a !RestInt the stat remained yellow until I refreshed the screen (^R). Obviously not a big bug, but either you shouldn't be able to reduce a minimum stat or there should be a check to rewrite the screen even when the stat doesn't change on being restored.
The whole ID, *ID*, showing of resists is not consistent yet. I had actually intended that all non-artifact resists would show up with simple ID (so your elvenkind behaviour is correct), but it seems to be happening for artifacts too. ID and curses were left in the too hard basket this time around, but I really need to decide what I'm doing.With the change to percentage resistances I can now see the resistances an item confers on the char screen even before I have *id*ed it (which was quite nice when my Elvenkind armour and shield yielded rConf and rDisenchant - bring on Mim!). The biggest surprise was my (usual) lucky find of Narsil. 50% rFire - where has the immunity gone!
As for Narsil, I would have thought the new features would be compensation for no ImFire. It's still a pretty awesome weapon.Leave a comment:
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The bug regarding archers being able to shoot hidden characters is still there - did you implement the code change I sent you for this (or did my code not work..!).
I have a particularly stupid Entish druid - INT 3. A mindflayer made him feel stupid and his stat turned yellow though remained at 3 (of course). When I quaffed a !RestInt the stat remained yellow until I refreshed the screen (^R). Obviously not a big bug, but either you shouldn't be able to reduce a minimum stat or there should be a check to rewrite the screen even when the stat doesn't change on being restored.
With the change to percentage resistances I can now see the resistances an item confers on the char screen even before I have *id*ed it (which was quite nice when my Elvenkind armour and shield yielded rConf and rDisenchant - bring on Mim!). The biggest surprise was my (usual) lucky find of Narsil. 50% rFire - where has the immunity gone!Leave a comment:
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Yes, quite correct, and it annoys me too. I decided to just use the mouse inventory screen instead of having two, but forgot about the ammo thing. It will be back in some form next version.Now I'm not sure if I'm getting confused with the old mouse inventory screen, but when I listed my inventory it used to show me how many slots were used up by my quiver and how much ammo was in each slot. This was really useful to know how much more I could put in my quiver without losing a slot or how much ammo I had to drop to free a slot. It doesn't tell me any of this when I enter 'i' in v030 at least.Leave a comment:
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Now I'm not sure if I'm getting confused with the old mouse inventory screen, but when I listed my inventory it used to show me how many slots were used up by my quiver and how much ammo was in each slot. This was really useful to know how much more I could put in my quiver without losing a slot or how much ammo I had to drop to free a slot. It doesn't tell me any of this when I enter 'i' in v030 at least.
SiLeave a comment:
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Good, that was the plan.
I think this is about according to plan too. It was a bit too easy before to get multiple low resists - note that Elvenkind and Doriath still get all four. I'm not sure how that's going to play closer to the end of the game, though.Resists - interesting but tricky - it could just be a couple of unlucky chars but getting the four base resists seem a lot tougher than it was. This probably impacts more on the classes without resist spells. On the upside, there's a better chance of getting random high resists than before...
I'm still thinking about stores. I didn't go all the way to the V interface, and I'm not sure that I want to, so you might get you 'p' and 's' back yet.UI - it does take a long time to get used to the new store keys - I still press 'p' and 's' by default - I'm sure that I'll eventually get used to it, mind...
And escaping out of the 'C' screen? I've noticed some weirdness there, but I'm playing only in Linux at the moment, and without sound. I'm just leaving this buggy version out for a while so people will be grateful when the next one is bug freeOne other very minor buglet, now that I think of it - I never noticed before using a PC with the sound locked on but a lot more supposedly illegal actions set off the warning beep in 0.3.0 than in 0.2.3. For example, each keypress to scroll the world map seems to set off that beep on XP...
Thanks for the feedback.Leave a comment:
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Yeah, a savefile would help. The only bug I know of that caused in-game crashes was the notes bug, and that should only be a problem if you downloaded in the first couple of days after the release - it was fixed after that. So this might be something newHmm, you're not going to like this but 0.3.0 seems to be crashing on Windows XP too. I fired it up on my parents' PC over the holidays and the first game crashed almost immediately on leaving Ossiriand to the west (I think one keypress - probably a '4' after moving to the new area).
It was a new char roll-up (Longbeard Necro, CL12ish, no ego-equipment yet) so I'm not sure what would have caused the crash. If I reproduce anything similar, I'll try to get a dump of the techie details if that helps...
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Nick - gameplay change $0.02:
Extra damage dice for Druids - nice, makes them playable without overpowering them.
Resists - interesting but tricky - it could just be a couple of unlucky chars but getting the four base resists seem a lot tougher than it was. This probably impacts more on the classes without resist spells. On the upside, there's a better chance of getting random high resists than before...
UI - it does take a long time to get used to the new store keys - I still press 'p' and 's' by default - I'm sure that I'll eventually get used to it, mind...
One other very minor buglet, now that I think of it - I never noticed before using a PC with the sound locked on but a lot more supposedly illegal actions set off the warning beep in 0.3.0 than in 0.2.3. For example, each keypress to scroll the world map seems to set off that beep on XP...
Nevertheless, onwards and upwards. Ta for all the work on FAA as always.Leave a comment:
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Hmm, you're not going to like this but 0.3.0 seems to be crashing on Windows XP too. I fired it up on my parents' PC over the holidays and the first game crashed almost immediately on leaving Ossiriand to the west (I think one keypress - probably a '4' after moving to the new area).
It was a new char roll-up (Longbeard Necro, CL12ish, no ego-equipment yet) so I'm not sure what would have caused the crash. If I reproduce anything similar, I'll try to get a dump of the techie details if that helps...Leave a comment:
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