So I've been reading that long "How to make the game harder thread" The problem is I don't think the game needs to be made harder (in most ways) and yet I really like several of the ideas in that thread..
There are certain things that I think do need to be harder than V. I'm glad that the early game DJA (1st ~20 levels) is harder than in V because the early game in V is mostly boring. And there are certain aspects/abuses which should be harder/less effective which is why I made destruction not affect vaults (as much..*) in DJA. I also don't like the idea of 'got the immunty, now that attack effect is a complete non-issue' for things like confusion, blindness, and paralysis (which is why I added pandamonium fiends).
But in general, (especially in the mid-game), I'd like to make the game slightly easier and ease the jump in difficulty which occurs around dL40. I'm not real sure how to do that though. any suggestions?
* destruction doesn't affect vaults, but some earthquake effects can have partial effects (like opening the vault in place of STM). And the earthquake trap/monster spell can still affect vaults, though it has a smaller chance for each square to be affected.
PS: I've never won, never faced Sauron or Morgoth, and have gotten past dL60 about 3 or 4 times ever. I'd like to be able to win my own variant eventually, but that's really a different issue from keeping it from getting too hard. My primary problem is taking too many risks and being reluctant to escape the level.
There are certain things that I think do need to be harder than V. I'm glad that the early game DJA (1st ~20 levels) is harder than in V because the early game in V is mostly boring. And there are certain aspects/abuses which should be harder/less effective which is why I made destruction not affect vaults (as much..*) in DJA. I also don't like the idea of 'got the immunty, now that attack effect is a complete non-issue' for things like confusion, blindness, and paralysis (which is why I added pandamonium fiends).
But in general, (especially in the mid-game), I'd like to make the game slightly easier and ease the jump in difficulty which occurs around dL40. I'm not real sure how to do that though. any suggestions?
* destruction doesn't affect vaults, but some earthquake effects can have partial effects (like opening the vault in place of STM). And the earthquake trap/monster spell can still affect vaults, though it has a smaller chance for each square to be affected.
PS: I've never won, never faced Sauron or Morgoth, and have gotten past dL60 about 3 or 4 times ever. I'd like to be able to win my own variant eventually, but that's really a different issue from keeping it from getting too hard. My primary problem is taking too many risks and being reluctant to escape the level.
Comment