Cryptband looking for testers

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  • Rizwan
    Swordsman
    • Jun 2007
    • 292

    #46
    Originally posted by RogerN
    You get 2/blows per round when punching with your firsts, but the base weapon speed is just 1/round. A dagger gets a +7 speed boost, so 1.7 is correct. Certain ego items can increase your melee speed, as can the Melee Speed trait and a ring of extra attacks.
    Ah. Ok thanks.

    Comment

    • paboperfecto
      Scout
      • Dec 2009
      • 27

      #47
      Gave it a quick try, it seems really fun. I actually like the idea of HP being limited like it is. The rats got me and did seem overpowered, but maybe I should have attacked the first rat instead of the goblin.....

      Comment

      • orbs
        Rookie
        • Mar 2008
        • 9

        #48
        application failed to initialize

        Comment

        • ekolis
          Knight
          • Apr 2007
          • 921

          #49
          Originally posted by orbs
          application failed to initialize
          Sounds like a "no .NET framework" error... what OS are you running? If you're running Windows, look here:



          Otherwise, look here:

          You read the scroll labeled NOBIMUS UPSCOTI...
          You are surrounded by a stasis field!
          The tengu tries to teleport, but fails!

          Comment

          • flechette
            Scout
            • Sep 2008
            • 40

            #50
            Had it crash on death for me in the current (1.4) build. A cave bear down on level 5 or so killed me, and before I got the options to quit, exit, whatnot, I got a pretty generic error from windows 7, asking if I'd rather quit the program, or let it keep running. I let it keep running, but I couldn't do anything, the after-death options never appeared, and I had to force-quit the game anyway. After force-quitting, I re-loaded the game, but it didn't load from my death, but from the death that's there when you start playing (from a clean 1.4 install).

            Comment

            • RogerN
              Swordsman
              • Jul 2008
              • 308

              #51
              Originally posted by flechette
              Had it crash on death for me in the current (1.4) build.
              If you haven't started a new character yet, or if this issue happens again, please send me your savefile. In Windows 7 you should be able to find it in the following location:

              C:\Users\<your user name>\AppData\Local\Cryptband\save.xml

              Note that the AppData folder is hidden, so you won't be able to see it unless you turn on hidden folders. My e-mail address is rogercnorris at gmail.com.

              Comment

              • Rizwan
                Swordsman
                • Jun 2007
                • 292

                #52
                I was running around with my traveler guy when I stepped on a trap. It was a fire trap and it burned my ... DAGGER? What??? IS this intended behavior? I mean I could see if it burned my scrolls or food, but my dagger?

                Comment

                • RogerN
                  Swordsman
                  • Jul 2008
                  • 308

                  #53
                  I was running around with my traveler guy when I stepped on a trap. It was a fire trap and it burned my ... DAGGER? What??? IS this intended behavior? I mean I could see if it burned my scrolls or food, but my dagger?
                  That would be a mistake. However, I plan on making the inventory safe from from elemental damage in the next version anyway. It doesn't seem very fair in the context of a game which doesn't allow stacking. It really, really sucks when your only high-level spellbook gets burned up.

                  Comment

                  • RogerN
                    Swordsman
                    • Jul 2008
                    • 308

                    #54
                    Version 1.5 has been posted, and the download link is at the top of the thread.

                    I am now happy with melee. The counterattack trait has been improved so that it's partially effective even when not parrying, and that change alone has made melee characters much more viable. They're probably the 2nd easiest character to win with (mages are the easiest IMO).

                    Code:
                    Cryptband v1.5
                    --------------
                    * Fixed:    Status bar did not display "Paralyzed" when paralyzed
                    * Fixed:    Status bar did not update after recovering from stun
                    * Changed:  Items in your inventory can no longer be destroyed by the
                                elements.
                    * Changed:  Counterattack trait is now partially effective even when
                                the player is not parrying.
                    * Changed:  Removed Heal spell from Count Orlok, though he can still
                                recover HP over time
                    * Changed:  Reduced Count Orlok's HP by 16%
                    * Changed:  Reduced the probability of a monster recovering from
                                confusion and paralysis.  These effects should now last
                                longer on average.
                    * Changed:  Reduced price of items of Finesse
                    * Changed:  Increased price of items of Protection
                    My latest melee character fell through a whopping six trap doors, and still managed to limp his way to victory. The final fight was a bit anti-climactic since Orlok never teleported himself or summoned.
                    Code:
                      [Cryptband v1.5 character dump]                                       
                                                                                            
                    Blargh, the level 20 Blacksmith, killed Count Orlok on level 20 of the  
                    crypt.                                                                  
                    He survived 154257 turns and descended as far as level 20 of the crypt. 
                                                                                            
                      [Character Sheet]                                                     
                                                                                            
                    Name   Blargh                                   Feats                   
                    Sex    Male           Age           23          Melee skill        (5)  
                    Prof.  Blacksmith     Height        62            Parry            (1)  
                    Title  Lord           Weight       212              Counter        (1)  
                    HP     31/45          Social   Unknown            Fury             (1)  
                    SP     0/0                                      Melee speed        (5)  
                                                                    Piety              (5)  
                                                                      Fearless         (1)  
                    Level       20  Dodge        50  Save      100    Healer           (1)  
                    Turns   154257  Absorb       49  Stealth     8                          
                    Gold      5420  Fight       155  Disarm     70                          
                    Move Sp     +0  Blows/t     2.0  Device     50                          
                                    Shoot       130  Search     20                          
                                    Shots/t     1.0                                         
                                                                                            
                                                                                            
                    You are one of several children of a Yeoman.  You were a well liked     
                    child.  You have brown eyes, straight black hair, and an average        
                    complexion.                                                             
                                                                                            
                                                                                            
                      [Character Equipment]                                                 
                                                                                            
                    a) an Executioner's Sword (3d7)                                         
                       It does 3d7 base damage per hit. It affects your melee skill by -20. 
                                                                                            
                    b) a Longbow (+2)                                                       
                       It does 2 base damage per hit.                                       
                                                                                            
                    c) a Ring of Resist Fire <+5>                                           
                       It provides resistance to fire (5).                                  
                                                                                            
                    d) a Ring of Free Action                                                
                       It grants immunity to paralysis .                                    
                                                                                            
                    e) an Amulet of Resistance <+6,+9,+5,+8,+5>                             
                       It provides resistance to acid (6), lightning (9), fire (5), cold (8)
                       , and poison (5).                                                    
                                                                                            
                    f) a Lantern of Revealing <14316 turns>                                 
                       It grants the ability to see invisible entities.                     
                                                                                            
                    g) a Fur Cloak [2,-1]                                                   
                    h) a Hard Leather Armor of Protection [8,+7]                            
                       It affects your melee skill by -5. It affects your maximum spell     
                       points by -4.                                                        
                                                                                            
                    i) a Small Leather Shield of Protection [4,+8]                          
                    j) a Leather Helm of Protection [4,+9]                                  
                       It affects your maximum spell points by -4.                          
                                                                                            
                    k) a Set of Gauntlets [5,+0]                                            
                       It affects your maximum spell points by -6.                          
                                                                                            
                    l) a Pair of Hard Leather Boots of Stealth [4,-1] <+3>                  
                       It affects your stealth by 3.                                        
                                                                                            
                                                                                            
                      [Character Inventory]                                                 
                                                                                            
                    a) a Ration of Food                                                     
                    b) a Ration of Food                                                     
                    c) a Scroll of Phase Door                                               
                    d) a Scroll of Phase Door                                               
                    e) a Scroll of Phase Door                                               
                    f) a Scroll of Phase Door                                               
                    g) a Scroll of Teleportation                                            
                    h) a Scroll of Teleportation                                            
                    i) a Potion of Cure Serious Wounds                                      
                    j) a Potion of Cure Critical Wounds                                     
                    k) a Potion of Cure Critical Wounds                                     
                    l) a Potion of Healing                                                  
                    m) a Potion of Resistance                                               
                    n) a Rod of Illumination                                                
                    o) a Rod of Light {@z2}                                                 
                    p) 44 Seeker Arrows (3d3) {@f1=g}                                       
                       It does 3d3 base damage per hit.                                     
                                                                                            
                                                                                            
                      [Messages]                                                            
                                                                                            
                    Count Orlok is stunned.                                                 
                    You hit Count Orlok.                                                    
                    Count Orlok is stunned.                                                 
                    You hit Count Orlok.                                                    
                    Count Orlok is stunned.                                                 
                    You hit Count Orlok.                                                    
                    Count Orlok is stunned.                                                 
                    You miss Count Orlok.                                                   
                    Count Orlok casts a fire bolt.                                          
                    You hit Count Orlok.                                                    
                    You hit Count Orlok.                                                    
                    Count Orlok is repelled.                                                
                    You counterattack!                                                      
                    Count Orlok misses you.                                                 
                    Count Orlok is repelled.                                                
                    You hit Count Orlok.                                                    
                    You have killed Count Orlok.                                            
                    "What?!" says Count Orlok, "How can this be?"                           
                    "Nooooo!"                                                               
                    Congratulations! You have won the game!

                    Comment

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