FuryBand 5.1 Beta Release

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  • The GP Fury
    Apprentice
    • May 2007
    • 66

    #16
    *major* update released...see original post for details
    Photography ~ Tech Blog

    Comment

    • The GP Fury
      Apprentice
      • May 2007
      • 66

      #17
      beta 5 is up. Probably won't work with old save files
      Photography ~ Tech Blog

      Comment

      • Susramanian
        Apprentice
        • Feb 2010
        • 58

        #18
        I'll start up a new character in beta 5. Some stuff I noticed in beta 3:

        -The alchemist's activatable thingy for storing essences is divine. Massive improvement over TOME alchemists. Have you looked at the way essences are handled in Sangband? Might be worth checking out.

        -Some things that are obviously supposed to be ego suffixes, like "of the Beastslayer," are showing up as prefixes. eg, "You see an of the Beastslayer Longsword." They are also not leechable by alchemists, though I don't know if that's because they're new and haven't been added to the alchemist recipes, or if it's related to the prefix/suffix problem.

        -Amulets of Life behave oddly under alchemy.

        -The character screen and the 'I'nspect screen give you different numbers for blows when you inspect a weapon. This might be related to extra blow items and wielding multiple weapons.

        -Artifact creation calls for rings of sustain X in order to grant the sustain X power, but I don't think they're in the game anymore.

        -When using the special rooms ironman option, dungeon generation takes forever and sometimes freezes the program entirely.

        -Some items use the incorrect symbol when lying on the ground. Rings looking like staffs, etc.

        -I think I ran across a random artifact that activated for "unknown." I got an error message when activating it.

        -The "Deathly" ego type for weapons seems overpowered, especially since it sometimes comes with no curses.

        -I managed to find two Arkenstones of Thrain: one a random drop or vault find, the other in Smaug's lair in Erebor.

        -Some other items behave strangely for alchemists. For example, leeching an ego psychoactive skin turns it into a standard robe. I think some shields behaved like this, too. Leeching a mithril shield turned it into a shield of deflection or something. I suppose it's because they share both tvals and svals, and this causes problems with the automatizer, too. Making a rule to inscribe psychoactive skins with !k causes all robes to get the same inscription.

        -Maybe include directions for using the Portable Hole in its description. I found nothing in the documentation. Played for days before figuring it out. Portable holes rock, by the way.

        -I really liked that you needed the key and map to access most of Erebor.

        -All the new towns were fun to explore, but I didn't find anything meaningful to do in them. The essence shop in Rivendell is awesome, though.

        I'll let you know if I think of anything else. Thanks for Furyband. I've been waiting for years for a new TOME, and this pretty much did the trick. Tons of fun.

        Comment

        • The GP Fury
          Apprentice
          • May 2007
          • 66

          #19
          The rings showing up at staffs is (hopefully) fixed now. I was thinking of adding instructions to the description of the portable hole as well.

          Thanks for reminding me about the essences. I've kinda been putting that off :P

          I'll fix the tval/sval for those items, that should fix the automatizer problems.

          The erebor stuff was a holdover from Theme I think. It was a great "flavor" feel I think.

          The towns are nice to give the races a new start place. They have a newish 10 level dungeon in the town. Quests are a possibility in the future, if I can think up enough interesting stuff to do.

          Thanks for the comments. Glad to know people are enjoying it.
          Photography ~ Tech Blog

          Comment

          • BlackFlame
            Rookie
            • Sep 2009
            • 17

            #20
            Wow, are ammoless archers really supposed to have a multiplier of 7.000 in Energy? Granted, this is the first time I've tried FuryBand, but that seems really high, at least compared to multipliers in ToME, and the multipliers of my other skills. I'm guessing it's a typo, and it should really be either 1.000 or 0.700?

            EDIT: It also seems that if I try to select a random race modifier with *, for certain races, the game freezes up. It did this with Dark-Maia, Spider, Dragon, and Monster, so I assume it has to do with the fact that each of those races has unique race modifiers not shared by any other races.
            Last edited by BlackFlame; March 21, 2010, 10:02.

            Comment

            • The GP Fury
              Apprentice
              • May 2007
              • 66

              #21
              That'd be a definite no. I'll drop that down to a reasonable level in the next release.

              I'll experiment with the other issue and see what happens
              Photography ~ Tech Blog

              Comment

              • Taw
                Rookie
                • Apr 2010
                • 9

                #22
                The access points for Cirith Ungol appear to have been replaced with two extra copies of the Jedi Enclave.
                Last edited by Taw; April 13, 2010, 22:38.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #23
                  That line, taken entirely out of context, is highly amusing. Thank you, sir.

                  Comment

                  • Taw
                    Rookie
                    • Apr 2010
                    • 9

                    #24
                    Always glad to be of service.

                    Comment

                    • The GP Fury
                      Apprentice
                      • May 2007
                      • 66

                      #25
                      Originally posted by Taw
                      The access points for Cirith Ungol appear to have been replaced with two extra copies of the Jedi Enclave.
                      Ooops.....missed that
                      Photography ~ Tech Blog

                      Comment

                      • The GP Fury
                        Apprentice
                        • May 2007
                        • 66

                        #26
                        New release is up. Fixes Shelob bug.
                        Photography ~ Tech Blog

                        Comment

                        • ekolis
                          Knight
                          • Apr 2007
                          • 921

                          #27
                          Hmm, looks like the Ctrl-F (repeat level feeling) command randomizes the adventurer's name every time if you're on a lost sword quest level!
                          You read the scroll labeled NOBIMUS UPSCOTI...
                          You are surrounded by a stasis field!
                          The tengu tries to teleport, but fails!

                          Comment

                          • The GP Fury
                            Apprentice
                            • May 2007
                            • 66

                            #28
                            That's correct. I need to either add a load/save to it, or I need to remove it completely.
                            Photography ~ Tech Blog

                            Comment

                            • paboperfecto
                              Scout
                              • Dec 2009
                              • 27

                              #29
                              Using beta 6 and mages aren't starting with beginer cantrips....does make starting out a little challenging.

                              Comment

                              • JohnCW9
                                Adept
                                • Jul 2009
                                • 118

                                #30
                                I just downloaded Beta 6 and it unzips ok.

                                John
                                My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

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