FuryBand 5.1 Beta Release

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  • The GP Fury
    Apprentice
    • May 2007
    • 66

    FuryBand 5.1 Beta Release

    Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.

    Download it here: http://www.furytech.net/files/furyBa...d-51-beta6.zip

    Let me know if any of you see any obvious bugs and what not. Here's a full changelog



    **** Beta 6 Changes ****

    Fixed random bugs, including the shelob bug.

    There is still one nasty bug with golems that I can't seem to figure out. Things are busy now, but I'll work on that soon.

    See total changelog below


    Twelfth Release (5.1)


    Core Changes

    LightBranded Swords should no longer damage light-resistant monsters per Zop
    RandArt Changes per Zop
    Weapon Wielding changes per Zop
    RES_MELEE works per Zop
    More than 255 Artifacts supported Per Zop
    Assorted other changes by Zop
    Added the option to show current bounties in the "~" menu
    Monster and Object Lists print out to CSV files now
    Fir Trees and Mallorn Trees should Burn now. And should be passable with TreeWalking
    NEW F_INFO FLAG = TREE, anything with TREE flag can be passed with TREEWALKING and flying. Additionally, they will burn


    Spell Changes

    Constructor Powers fixed per Zop
    Full overhaul on Hunter Powers
    Lowered the level Jedi's get "Force Learn"
    Added Info on Some Ninja Powers
    More constructor powers fixed by me



    Monster Changes

    Mother Hydra's now have the correct character
    Reduced Experience given by Chtonians and other drastically over the top monsters
    Moved great unclean ones to level 63 from level 53, as they're far more powerful than anything in that depth
    Surtur the Giant Balrog now how has the "U" symbol
    Increased Health of Mature Red and Bronze Dragons to match level
    Removed most monsters from being aligned based on your player race
    More Monster Egos


    Class/Race Changes

    Ninjas get less of a modifier to Backstab, Ninja, Stealin, and Disarming.
    Ninjas get an increase of a modifier to swordmastery
    Lowered the SkillOverLevel to 5 from 7
    Major rebalance of the races and classes.
    More uniques have guaranteed artifacts

    Store Changes
    Added options for recharging at Furyband T

    Object Changes
    Increased depth of some of the Maia weapons
    More EGO items
    More Artifacts (some by Zop, some by Me, and Some from Other Variants)

    Level Changes

    No more Maedhros at Deathwatch
    Improved the Spiders Lair
    Some NEW Princess Quest Levels
    Last edited by The GP Fury; April 16, 2010, 02:12.
    Photography ~ Tech Blog
  • konijn_
    Hellband maintainer
    • Jul 2007
    • 367

    #2
    Originally posted by The GP Fury
    Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.

    Download it here: http://www.furytech.net/files/furyBa...d-51-beta1.zip

    Let me know if any of you see any obvious bugs and what not. Here's a full changelog

    Twelfth Release (5.1)

    Core Changes

    LightBranded Swords should no longer damage light-resistant monsters per Zop
    <mega snip>
    Awesome! I liked playing Fury a lot and I'm most pleased that Zop and you got another release out.

    T.
    * Are you ready for something else ? Hellband 0.8.8 is out! *

    Comment

    • The GP Fury
      Apprentice
      • May 2007
      • 66

      #3
      Thanks

      So I was playing and realized that I made a slight error in C code that was causing all terrain to turn into burnt trees when hit with fire or acid. Ooops. New version is up.
      Photography ~ Tech Blog

      Comment

      • JohnCW9
        Adept
        • Jul 2009
        • 118

        #4
        Originally posted by The GP Fury
        Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.

        Download it here: http://www.furytech.net/files/furyBa...d-51-beta1.zip
        I get a message from Winzip that it cant read it. Does not think it is vaild
        format, I have had this problem before with some downloads
        John
        My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

        Comment

        • The GP Fury
          Apprentice
          • May 2007
          • 66

          #5
          I'd try redownloading it. If that doesn't work, try using WinRar to open it.
          Photography ~ Tech Blog

          Comment

          • JohnCW9
            Adept
            • Jul 2009
            • 118

            #6
            Originally posted by The GP Fury
            I'd try redownloading it. If that doesn't work, try using WinRar to open it.


            Neither worked

            john
            My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

            Comment

            • konijn_
              Hellband maintainer
              • Jul 2007
              • 367

              #7
              Originally posted by JohnCW9
              I get a message from Winzip that it cant read it. Does not think it is vaild
              format, I have had this problem before with some downloads
              John
              Odd, works fine for me. I usually use 7zip myself, its ( nag ) free.

              T.
              * Are you ready for something else ? Hellband 0.8.8 is out! *

              Comment

              • The GP Fury
                Apprentice
                • May 2007
                • 66

                #8
                strange...I just tried downloading it on two different systems, and it worked fine for me. Is anyone else having problems?
                Photography ~ Tech Blog

                Comment

                • The GP Fury
                  Apprentice
                  • May 2007
                  • 66

                  #9
                  Beta 2 is out. Updated header post
                  Photography ~ Tech Blog

                  Comment

                  • The GP Fury
                    Apprentice
                    • May 2007
                    • 66

                    #10
                    Beta 3 is out
                    Photography ~ Tech Blog

                    Comment

                    • SaThaRiel
                      Adept
                      • Nov 2009
                      • 174

                      #11
                      Originally posted by The GP Fury
                      Beta 3 is out
                      Hm, nice that you announce this here before you do on your own website

                      Is there some compilation tutorial for FuryBand? Just tried the "old" makefile.std -> Makefile tricks and stuff, but it didnt work. But i expect, that im missing some lua modules or something.
                      Proud candidate for the Angband Darwin Award!

                      Comment

                      • The GP Fury
                        Apprentice
                        • May 2007
                        • 66

                        #12
                        I posted a news item for the 2nd beta on the home page, and I updated the forums, I just didn't update the main furyband page.

                        As for compiling for FuryBand, I'm guessing you're running linux? The source code includes a bunch of different makefiles, that as far as I know should work. I don't have much experience with compiling on Linux.

                        What kind of error messages are you getting?
                        Photography ~ Tech Blog

                        Comment

                        • SaThaRiel
                          Adept
                          • Nov 2009
                          • 174

                          #13
                          For example with makefile.std
                          Code:
                          gcc -Wall -O1 -pipe -g  -I/usr/X11R6/include -Ilua -I. -DUSE_X11 -DUSE_EGO_GRAPHICS -DUSE_TRANSPARENCY -DSUPPORT_GAMMA -DUSE_PRECISE_CMOVIE -DUSE_UNIXSOCK -DUSE_LUA -DIRC_SERVER=\"irc.worldirc.org\" -DIRC_PORT=\"6667\" -DIRC_CHANNEL=\"#tome\" -DDEFAULT_PATH=\"./lib/\"   -o tolua lua/lapi.o lua/lcode.o lua/ldebug.o lua/ldo.o lua/lfunc.o lua/lgc.o lua/llex.o lua/lmem.o lua/lobject.o lua/lparser.o lua/lstate.o lua/lstring.o lua/ltable.o lua/ltests.o lua/ltm.o lua/lundump.o lua/lvm.o lua/lzio.o lua/lauxlib.o lua/lbaselib.o lua/ldblib.o lua/liolib.o lua/lstrlib.o lua/tolua_lb.o lua/tolua_rg.o lua/tolua_tt.o lua/tolua_tm.o lua/tolua_gp.o lua/tolua_eh.o lua/tolua_bd.o lua/tolua.c lua/tolualua.c -L/usr/X11R6/lib -lX11
                          lua/lapi.o: file not recognized: File format not recognized
                          collect2: ld returned 1 exit status
                          make: *** [tolua] Error 1
                          Maybe i have to use another makefile. Personally the flags above seem to be to complex for a roguelike
                          Proud candidate for the Angband Darwin Award!

                          Comment

                          • The GP Fury
                            Apprentice
                            • May 2007
                            • 66

                            #14
                            Ok, I have no idea. Anyone else here have any experience compiling on linux?
                            Photography ~ Tech Blog

                            Comment

                            • SaThaRiel
                              Adept
                              • Nov 2009
                              • 174

                              #15
                              I compiled furyband gold before - sadly i have no idea how i managed this back then. I will maybe look into this tomorrow or later. Im sure im just missing some libs.
                              Proud candidate for the Angband Darwin Award!

                              Comment

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