Rings and amulets are different from everything else. They're flavoured, but wieldable. There are no egos. They're also thematically different; weapons and armour are everyday items, whereas rings or amulets with any form of magical power had to be specially made. Accordingly, I'm thinking of a radical change to how they're handled, which is possible because in FA now all object properties are held with the object itself, without needing to refer to the object kind.
All rings and amulets will be generated rather like randarts. The object kinds will probably just be metals (brass, gold, mithril etc), and the more precious the metal, the more powerful the object is likely to be. No flavours (although I will probably add some flavour-text description with no gameplay effect). As with randart generation, there would be some base types which are not apparent to the player, with extra enchantments/curses attached individually. I'm also considering dispensing with all standard artifact rings and amulets (except the Necklace of the Dwarves, which would gain One Ring-like rarity and awesomeness).
Can anyone think of any negatives to this? I haven't yet.
All rings and amulets will be generated rather like randarts. The object kinds will probably just be metals (brass, gold, mithril etc), and the more precious the metal, the more powerful the object is likely to be. No flavours (although I will probably add some flavour-text description with no gameplay effect). As with randart generation, there would be some base types which are not apparent to the player, with extra enchantments/curses attached individually. I'm also considering dispensing with all standard artifact rings and amulets (except the Necklace of the Dwarves, which would gain One Ring-like rarity and awesomeness).
Can anyone think of any negatives to this? I haven't yet.
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