DaJAngband Issues

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  • Prismatic
    Scout
    • Apr 2008
    • 32

    DaJAngband Issues

    I had DaJAngband recommended to me so I thought I'd play it. I downloaded the newest version and tried to run it by double-clicking the .exe.

    Absolutely nothing happened.

    I went to the ctrl-alt-del list of processes and it was there, but it didn't create any windows and I couldn't play the game (I had to end the process manually). I went to the next version back in case it was a new bug but nope, that didn't work either.

    Does anyone know what's up? I run Windows XP Pro and have been running /other/ Angband variants without much of an issue (although SAngband also does not cooperate very well).
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Try rebooting, see if that helps.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • will_asher
      DaJAngband Maintainer
      • Apr 2007
      • 1124

      #3
      Yeah that happens to me occationally too. It has always worked after restarting or logging out of windows and then logging back in. I have no idea why it happens. Does it happen with vanilla or other variants?
      Will_Asher
      aka LibraryAdventurer

      My old variant DaJAngband:
      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #4
        Originally posted by will_asher
        Does it happen with vanilla or other variants?
        Yes, it's been seen with Vanilla and some variants occasionally, and (no-one's quite sure why it happens)

        make that "there's a well known detailed fix that I've applied to my own variant already".

        Some days I wonder why I bother getting up.
        Last edited by Nick; December 26, 2009, 07:11.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • zaimoni
          Knight
          • Apr 2007
          • 590

          #5
          Originally posted by will_asher
          Yeah that happens to me occationally too. It has always worked after restarting or logging out of windows and then logging back in. I have no idea why it happens. Does it happen with vanilla or other variants?
          It can happen in any variant whose Windows backend uses SendMessage rather than PostMessage for registering the fonts. (V SVN is immune, as is Zaiband.) Even one hung/unresponsive Windows driver is enough to prevent *band launch then.
          Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
          Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
          Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

          Comment

          • Prismatic
            Scout
            • Apr 2008
            • 32

            #6
            Sorry, I was out for a while. Holidays and that.

            It doesn't seem to apply to other variants (I played XAngband for quite some time and it had no particular issues). It also persisted through three reboots.

            -Prism

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #7
              Originally posted by will_asher
              Yeah that happens to me occationally too. It has always worked after restarting or logging out of windows and then logging back in. I have no idea why it happens. Does it happen with vanilla or other variants?
              The fix is here:
              takkaria whispers something about options. -more-

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #8
                Originally posted by takkaria
                That's all I have to change and that will fix it? cool.
                Will be in the next release (probably early January).
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #9
                  Not a big deal but trees sometimes appear in town. Not sure if it's WAD or not. Not a problem in and of itself, but they have a tendency to move around from one recall to the next. For some reason they always seem to appear in pairs (separated by a space).
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • will_asher
                    DaJAngband Maintainer
                    • Apr 2007
                    • 1124

                    #10
                    Trees are supposed to appear in town (and often in pairs). But since they're in the code as monsters, I don't know if I can make them stay in the same place each time you go back to town.
                    hmmm, maybe if I just put the placement of trees into the town_gen_hack() function they'll be generated in the same place every time because of that special RNG hack/setting. Maybe it doesn't matter that they're in the code as monsters. I'll try that..
                    EDIT: yep, it works so the trees will stay in the same place in the next version.

                    BTW, the next version will have certain dungeon monsters which sometimes appear in town (as a slightly weakened version worth no XP), though not at the very beginning of the game.
                    Last edited by will_asher; February 14, 2010, 05:40.
                    Will_Asher
                    aka LibraryAdventurer

                    My old variant DaJAngband:
                    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      #11
                      Originally posted by will_asher
                      BTW, the next version will have certain dungeon monsters which sometimes appear in town (as a slightly weakened version worth no XP), though not at the very beginning of the game.
                      Sounds like fun. I was just lamenting the poor Angbandtownfolk, as I, without regard or remorse, strutted about acid balling everyone in sight.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • Zikke
                        Veteran
                        • Jun 2008
                        • 1069

                        #12
                        Originally posted by buzzkill
                        Sounds like fun. I was just lamenting the poor Angbandtownfolk, as I, without regard or remorse, strutted about acid balling everyone in sight.
                        I'd like to see some sporadic monsters spawn in the town (weak versions) and have the townsfolk rally and fight them.
                        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                        A/FA W H- D c-- !f PV+++ s? d P++ M+
                        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                        Comment

                        • ekolis
                          Knight
                          • Apr 2007
                          • 921

                          #13
                          Heh, that would be fun... maybe a low-level or recurring "quest" might be to save the townsfolk - the more you save, the better the reward - or maybe the prices in shops go up or down depending on how successful you are at saving them!

                          Gives you something to do with townsfolk other than wholesale slaughter, and adds some atmosphere to the game... maybe the townsfolk could shout random quotes, too, every so often:

                          The hobbit goodwife screams, "Oh no! It's a white icky thing! Flee from the terrible beast!"
                          The singing happy drunk proclaims, "I'll save the town from this *hic* menace!", drops his dagger, and trips over it!
                          The mean-looking mercenary says, "Fight yer own battles, I'm outta here!"
                          The battle-scarred veteran says, "Hmph! Back in the day we fought *rock lizards* up here...", but reluctantly lifts his broken sword...
                          You read the scroll labeled NOBIMUS UPSCOTI...
                          You are surrounded by a stasis field!
                          The tengu tries to teleport, but fails!

                          Comment

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