So you hate the very existence of meticulous players and want to turn them into more divers.
This reduction in player variety is not a good thing. The existence of One True Strategy is a sign of shallowness and should be avoided. Things like platformers and solitaire and badly balanced RTSs have only one viable strategy. It's not something to aspire to. Converting other people to the dominant strategy when the option is there to make the game balanced between multiple strategies makes you part of the problem.
Low turn count wins used to be the province of elite players and people with lucky early finds. Now they're the only thing anyone does because the accumulated risks of slow play are relatively too high. Or equivalently the relative risks of being past your normal safe depth are too low.
This reduction in player variety is not a good thing. The existence of One True Strategy is a sign of shallowness and should be avoided. Things like platformers and solitaire and badly balanced RTSs have only one viable strategy. It's not something to aspire to. Converting other people to the dominant strategy when the option is there to make the game balanced between multiple strategies makes you part of the problem.
Low turn count wins used to be the province of elite players and people with lucky early finds. Now they're the only thing anyone does because the accumulated risks of slow play are relatively too high. Or equivalently the relative risks of being past your normal safe depth are too low.
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