The 0.3.2 regular release version of Z+Angband is now available from the website. I still consider this a beta release.
Since 0.3.1 the two big changes are the addition of "heroes" (random unique monsters) and the new quest generation method, which bases the difficulty level of quests on the area of the wilderness it is situated in.
Since the prerelease there have been a number of bug fixes and a few minor features. Most recently, flags have been added to mark object kinds as {worthless} or {cursed?} (e.g., an unidentified ring shows up as {cursed?} if you have observed it to be cursed but have never identified it, and don't know for sure that it is cursed; an unidentified wand shows up as {worthless} if you turn it into gold and get fool's gold). Use of dimension door now indicates the range of the space you are selecting.
The DVG graphics have also been updated.
Just to be clear, this is a slightly different game than the most recently released live update of 0.3.2pre1.
Since 0.3.1 the two big changes are the addition of "heroes" (random unique monsters) and the new quest generation method, which bases the difficulty level of quests on the area of the wilderness it is situated in.
Since the prerelease there have been a number of bug fixes and a few minor features. Most recently, flags have been added to mark object kinds as {worthless} or {cursed?} (e.g., an unidentified ring shows up as {cursed?} if you have observed it to be cursed but have never identified it, and don't know for sure that it is cursed; an unidentified wand shows up as {worthless} if you turn it into gold and get fool's gold). Use of dimension door now indicates the range of the space you are selecting.
The DVG graphics have also been updated.
Just to be clear, this is a slightly different game than the most recently released live update of 0.3.2pre1.
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