There are too many variants.
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I need to catch up and find out what monster alignment is.
Interesting thread. In order for one codebase to hold multiple variants, it would need to have all of the options set out in the edit files.
NPP might be able to hold quickband in the same code base. That is about the closest two codebases I know of where the game feels completely different. And someday NPPMoria will happen.
I think the main obsticle is that a variant is a very personal thing, and you get attached to it. It is hard to think about incorporating ideas you don't personally want in your variant.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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Hey I would Love to see NPPMoria! I agree with Nppangband on the fact that a variant is a personal thing. The thing that I think needs to be looked at is the fact that other people could potentialy take credit for another authors work. I might for instance wait for angband 3.1.0 to be released and then make a few minor changes, and then rerelease it as a variant, I would then be the proud maintainer of my very own variant! With little work done by myself, and most of the work done by other people. I think a certain level of changes need to be made before a it can be released as a variant.Comment
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I take over maintenance of S while Leon is away. Of course, I haven't done a lot of developement for S in a while, and a release is upcoming, but I don't work on it much. You called S an non-actively maintained variant.
I've certainly thought about making a Sangband quickmode, but it's never materialized.a chunk of Bronze {These look tastier than they are. !E}
3 blank Parchments (Vellum) {No french novels please.}Comment
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I was wondering what happemd to Sangband, runegold site does not work anymore, so I could not download it if I wanted to, new computer and all. There is not a downloadable page for Sangband currently that is posted here on the forum. I found your Sangband page, by searching through the forums, new players though would be confused.Comment
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As implemented in Posband, every monster has a lawful or chaotic alignment, and when oppositely aligned monsters meet they fight. I was never a big fan, for the following reasons:- You would tend to get massive battles away from the player, and the player would come into a room to find one badly injured orc and piles of loot;
- While this battle was going on, the game would run really slowly (especially when you were playing a Quylthulg, which has -10 speed);
- How do you decide whether a red worm mass is lawful or chaotic?
The possession and monster races, on the other hand, were IMO one of the best game features in any *band, ever. It might be a bit of a stretch (and a lot of work) to put them in NPP, but they would go rather nicely with the whole terrain/nativity thing.
I think the main obsticle is that a variant is a very personal thing, and you get attached to it. It is hard to think about incorporating ideas you don't personally want in your variant.
On an unrelated note, do you think I should wait until 0.5.0 is out of beta before having an NPP comp? Just fishing for informationOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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> NPP might be able to hold quickband in the same code base. That is about the closest two codebases I know of where the game feels completely different.
I'm sure it could, happy to discuss details...
> I think the main obsticle is that a variant is a very personal thing, and you get attached to it. It is hard to think about incorporating ideas you don't personally want in your variant.
I agree. But: the Stone Soup guys seem to manage - as did the Nethack devteam?
A.Ironband - http://angband.oook.cz/ironband/Comment
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A.
P.S. Why do you believe S should continue as a distinct variant?
[I'm not saying it shouldn't, I'm just interested to hear your response]Ironband - http://angband.oook.cz/ironband/Comment
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