I'm considering (in fact, have implemented in development) giving each school of magic two spellcasting stats. So mages would use INT for mana and DEX for failure rates, druids WIS and DEX, priests WIS and CHR, and necromancers INT and CHR.
Advantages:
Disadvantages:
Any opinions? And is this like what the 'Design a Magic System' guy has done in his game?
Advantages:
- Charisma becomes a real stat;
- The fail rate stats seem reasonable 'realistic' expressions of what the classes are doing to cast;
- It's really nice and symmetrical.
Disadvantages:
- Requires some rebalancing;
- Pure casters have two stats they need to concentrate on now.
Any opinions? And is this like what the 'Design a Magic System' guy has done in his game?
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