[FA] Spellcasting stats

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    [FA] Spellcasting stats

    I'm considering (in fact, have implemented in development) giving each school of magic two spellcasting stats. So mages would use INT for mana and DEX for failure rates, druids WIS and DEX, priests WIS and CHR, and necromancers INT and CHR.

    Advantages:
    • Charisma becomes a real stat;
    • The fail rate stats seem reasonable 'realistic' expressions of what the classes are doing to cast;
    • It's really nice and symmetrical.


    Disadvantages:
    • Requires some rebalancing;
    • Pure casters have two stats they need to concentrate on now.


    Any opinions? And is this like what the 'Design a Magic System' guy has done in his game?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • andrewdoull
    Unangband maintainer
    • Apr 2007
    • 872

    #2
    Originally posted by Nick
    I'm considering (in fact, have implemented in development) giving each school of magic two spellcasting stats. So mages would use INT for mana and DEX for failure rates, druids WIS and DEX, priests WIS and CHR, and necromancers INT and CHR.

    Advantages:
    • Charisma becomes a real stat;
    • The fail rate stats seem reasonable 'realistic' expressions of what the classes are doing to cast;
    • It's really nice and symmetrical.


    Disadvantages:
    • Requires some rebalancing;
    • Pure casters have two stats they need to concentrate on now.


    Any opinions? And is this like what the 'Design a Magic System' guy has done in his game?
    Needless stirring aside, I used three... mana, spells to learn, and failure rates...

    Andrew
    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
    In UnAngband, the level dives you.
    ASCII Dreams: http://roguelikedeveloper.blogspot.com
    Unangband: http://unangband.blogspot.com

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #3
      Originally posted by andrewdoull
      Needless stirring aside
      Hey, just quoting something I read in a blog somewhere

      I used three... mana, spells to learn, and failure rates...
      OK. With mine the spells to learn is rolled in with mana - but IIRC there are more spells to choose from in Un.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #4
        Originally posted by Nick
        • Charisma becomes a real stat;
        • The fail rate stats seem reasonable 'realistic' expressions of what the classes are doing to cast;
        • It's really nice and symmetrical.
        The first and third are really weak justifications. The second merely weak.

        Why not just change Charisma to something else (maybe, Faith), or would that be too much of a break with Angband tradition.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Donald Jonker
          Knight
          • Jun 2008
          • 593

          #5
          Originally posted by Nick
          I'm considering (in fact, have implemented in development) giving each school of magic two spellcasting stats. So mages would use INT for mana and DEX for failure rates, druids WIS and DEX, priests WIS and CHR, and necromancers INT and CHR.
          ...[*]Pure casters have two stats they need to concentrate on now.
          Adding another stat to worry about as a spellcaster makes me uneasy. The trouble is that a warrior only has to consider str dex and con, which makes character generation acceptably simple. Already with casters you have to worry about their main spellcasting stat, enough str to carry things, enough dex to hit something with bows when they run out of mana/don't have a powerful enough spell to cast, and enough con to survive. Adding yet another stat to the mix might cause headaches.

          It gets even more confusing with those hybrid classes, which may end up being good at nothing.

          Two things may be helpful here: 1. put an optimized starting stat-distribution in the help files to give those new to a class something to work with, 2. make sure that spellcasting is powerful enough to compete with classes that require less micromanagement.

          Having to deal with so many extra stats in Un and Ironband really turns me off... Perhaps my concerns are more anxiety- than gameplay-related; I've suicided more druids in NPP than I care to count because I just can't settle on a stat distribution that I can be happy with.

          In any case, giving a recommended stat setup in the online help would be really useful for players new and old.
          Bands, / Those funny little plans / That never work quite right.
          -Mercury Rev

          Comment

          • Antoine
            Ironband/Quickband Maintainer
            • Nov 2007
            • 1010

            #6
            Originally posted by Nick
            I'm considering (in fact, have implemented in development) giving each school of magic two spellcasting stats. So mages would use INT for mana and DEX for failure rates, druids WIS and DEX, priests WIS and CHR, and necromancers INT and CHR.
            I separate mana and failure rate stats in Iron. Allows more customisation of spellcasters which I think is good. Can cast a few sophisticated spells, or a lot of simple spells.

            A.
            Ironband - http://angband.oook.cz/ironband/

            Comment

            • Atarlost
              Swordsman
              • Apr 2007
              • 441

              #7
              The answer is to make all stats important to all classes.

              The simplest thing to do is to go to a three stat model where failure rates are taken from DEX and the mana limit from STR and mana regeneration from CON. Spell learning would be based solely on level.

              More complicated is to take spell learning and give it to INT along with something universal like experience multiplier.
              One Ring to rule them all. One Ring to bind them.
              One Ring to bring them all and in the darkness interrupt the movie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                #8
                OK, I'm tending to favour putting it back the way it was now. Further opinions? Commentary on the fickleness of maintainers is optional.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #9
                  Personally, I feel that a pure caster spiking INT has been a staple of RPGs for decades and is relatively accurate. A fighter in real life has to deal with Strength, Agility, and Stamina (CON), just like in the game. A wizard "in real life" would need to emphasize intellect, memory, dilligence, and possibly stamina depending on the physical mechanics of how spells are cast. One of the reasons people roll "pure" classes of any sort is to simplify gear selection and to be really high in one aspect. (Like rogues in WoW can spike the hell out of AGI on any gear, where druids need to have 4 out of the 5 stats pretty high.) Part of making a hybrid class is that you know you're going to have decisions to make on gear selection, which is a burden some people avoid by playing a "pure" class.

                  Regarding CHA, I also think this is a wasted stat when we're not talking about minion classes. Unless there was some aspect to the game added that would be affected by CHA, like the chance a monster would help you. Granted, historically the paladin class in RPGs has been centered around CHA, but in games like D&D he has a lot of abilities that are based on charming, interpersonal communication, intimidation, diplomacy, and dialogue. *bands are based on combat and only combat, so CHA loses most of its value.

                  That's how I see it anyway.
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

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                  • andrewdoull
                    Unangband maintainer
                    • Apr 2007
                    • 872

                    #10
                    Originally posted by Donald Jonker
                    Adding another stat to worry about as a spellcaster makes me uneasy. The trouble is that a warrior only has to consider str dex and con, which makes character generation acceptably simple. Already with casters you have to worry about their main spellcasting stat, enough str to carry things, enough dex to hit something with bows when they run out of mana/don't have a powerful enough spell to cast, and enough con to survive. Adding yet another stat to the mix might cause headaches.
                    Which is why Bandobras went both ways with Unangband and made every stat useful for warriors. e.g. Intelligence affects your to-hit chances as well as dex and particularly benefits throwing, wisdom (foresight) your armour class, charisma reduces the chance of enemies using ranged attacks against you and so on.

                    Having to deal with so many extra stats in Un and Ironband really turns me off... Perhaps my concerns are more anxiety- than gameplay-related; I've suicided more druids in NPP than I care to count because I just can't settle on a stat distribution that I can be happy with.

                    In any case, giving a recommended stat setup in the online help would be really useful for players new and old.
                    Or just making sure all stats are beneficial in some way, but differ in the best playing style supports each stat distribution.

                    Take Intelligence for a Mage in Unangband. This determines how many spells you can learn. But it is deliberately designed that you can keep your intelligence low, and boost other stats (particularly Dex and either Wis or Con for mana), because the reality is you can rely on maybe 10-15 spells or less for most of the game. You of course lose the flexibility of having a wide range of spells to choose from. But the trade off is a lot more mana and lower failure rates...

                    Andrew
                    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                    In UnAngband, the level dives you.
                    ASCII Dreams: http://roguelikedeveloper.blogspot.com
                    Unangband: http://unangband.blogspot.com

                    Comment

                    • Bandobras
                      Knight
                      • Apr 2007
                      • 726

                      #11
                      Originally posted by andrewdoull
                      Which is why Bandobras went both ways with Unangband and made every stat useful for warriors. e.g. Intelligence affects your to-hit chances as well as dex and particularly benefits throwing
                      Heh, I think it were your changes, actually. I seem to remember I've made the likehood of missiles and throwing weapons breakadge dependent on INT, though. Or something. And there was much more. Ha, we've both forgotten half of the stuff.

                      Actually our help/stats.txt does not look very outdated. It also reminds me magical devices in Un are _very_ dependent on INT, just as save throw is on WIS, so it's not enough for a warrior to choose a high-elf and level to the max if he wants to use rods of detection and withstand most curses. Boosting non-physical stats has it's uses for everyone.

                      What makes initial stat distribution more important in Un is that you can't max all stats. But what makes it less frustrating for the perfectionist in me is that you start improving the stats form the very start, so you can change your initial plan based on equipment or afterthought or just fancy. In fact I often change my mind how I want to role-play and I don't have to restart --- I just pump future stat boosts somewhere else and use the already pumped stats as side-bonuses (since they are somewhat useful for all classes) role-playing a hero with complex background and career path.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #12
                        As far as spell casting goes. You could conceivably tie every stat to it, except STR maybe (so long as you have the strength to groom that scraggley beard), and as long as they are weighted properly, I don't see a problem. Casters can use INT to learn and retain spells, WIS for a deeper understanding, DEX for the nimble fingers necessary for casting, CON for strength of will, and CHR for the verbal component.

                        Either weight them and use them as a singular number for every aspect of being a caster. Or, use specific stats, or weighted combination of stats, for each aspect. INT and WIS could effect number of spells. INT, DEX, and CHR could effect fail rates. INT and CON could control area of effect and duration. CON, INT, and WIS could determine mana.

                        If you're going to go this route, in the name of balance, you may very well need to make either WIS, INT as well as other stats more important to fighter classes. Perhaps have INT or WIS (maybe even CHR for some mis-direction) have an influence on the number of critical hits. After all, brute force only gets you so far. Knowing your enemy (and subtle trickery) is the true key to success.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • andrewdoull
                          Unangband maintainer
                          • Apr 2007
                          • 872

                          #13
                          Originally posted by buzzkill
                          As far as spell casting goes. You could conceivably tie every stat to it, except STR maybe (so long as you have the strength to groom that scraggley beard
                          Strength is already important for mages (for carrying capacity).
                          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                          In UnAngband, the level dives you.
                          ASCII Dreams: http://roguelikedeveloper.blogspot.com
                          Unangband: http://unangband.blogspot.com

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #14
                            Originally posted by andrewdoull
                            Strength is already important for mages (for carrying capacity).
                            Strength is important for all classes (for carrying capacity). So, you could probably just forget about that aspect of STR, in terms of balance.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • andrewdoull
                              Unangband maintainer
                              • Apr 2007
                              • 872

                              #15
                              Originally posted by buzzkill
                              Strength is important for all classes (for carrying capacity). So, you could probably just forget about that aspect of STR, in terms of balance.
                              Except that spell books tend to be heavier than other items...

                              Andrew
                              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                              In UnAngband, the level dives you.
                              ASCII Dreams: http://roguelikedeveloper.blogspot.com
                              Unangband: http://unangband.blogspot.com

                              Comment

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