FAangband 2.0.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9633

    #76
    Originally posted by EugeneLesnov
    The last few days I have been trying to implement a weather system for wilderness like in TomeNet.
    To carry on from Pete's point, you also need to think carefully about why you're making a change like this (and this applies to your other idea as well). Is it just for flavour? If not, what gameplay change are you aiming for? Is it going to add to player enjoyment?

    I don't know if weather is a good idea for FA or not; I kind of lean against it because it adds a layer of complication to an already complicated game. That's not a definite no (you could make the same arguments about the hunger mechanic, for example), it's more a case of I don't think the idea is developed enough to say for sure. And I do think it's more likely to be a good idea for Beleriand than FA.
    Last edited by Nick; September 30, 2021, 06:28. Reason: OMG typo
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • HugoVirtuoso
      Veteran
      • Jan 2012
      • 1237

      #77
      Many of Eugene's could be considered if he or anyone else forks FAAngband, be it 2.0 or older version, or Vanilla or even FCPB. I have a plenty of simulation 2021 / 21st century ideas or requests that are bound to be very unpopular depending on who I talk to. This is mostly because I'm more inclined to make an already complicated game even more difficult. Eugene, you should hop over to angband.live and share your theorycraft
      Last edited by HugoVirtuoso; September 4, 2021, 02:36.
      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
      https://www.youtube.com/watch?v=rwAR0WOphUA

      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

      Comment

      • EugeneLesnov
        Scout
        • Apr 2020
        • 45

        #78
        Originally posted by Nick
        To carry on from Pete's point, you also need to think carefully about why you're making a change like this
        I left some thoughts on github..

        Quoting myself:
        At the first stage, the weather will be displayed as text when the player appears at the location. Something like "The wind is blowing. It's getting uncomfortable".

        Perhaps a question will appear: "Why?". Well, it's good question. There can be several consequences..just for visual effects or (and) for changing some mechanics. For example, fire spells/burning weapon can deal less damage while it's raining, etc.

        I do not insist that this feature be implemented necessarily. But an idea came up and I am glad that the discussion was initiated.
        Aurë entuluva!

        Comment

        • EugeneLesnov
          Scout
          • Apr 2020
          • 45

          #79
          Haha I'll think about it
          Aurë entuluva!

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #80
            Bug in ignoring jewelry. Somehow, I pressed something and my @'s ring accidentally got ignored. Since I received the "do you really want to drop" warning, I was made aware. I tried "unignoring" the ring from the inventory menu on the item (unignore all), but that didn't work. So, I went to the user menu "Item ignoring setup". Imagine my surprise when I discovered amulets and rings are not included in the "Item ignoring setup", in the "Quality ignoring options", or in the "Ego ignoring options". How does one deal with this for jewelry? Is there a secret menu somewhere?
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9633

              #81
              Originally posted by Ingwe Ingweron
              Bug in ignoring jewelry. Somehow, I pressed something and my @'s ring accidentally got ignored. Since I received the "do you really want to drop" warning, I was made aware. I tried "unignoring" the ring from the inventory menu on the item (unignore all), but that didn't work. So, I went to the user menu "Item ignoring setup". Imagine my surprise when I discovered amulets and rings are not included in the "Item ignoring setup", in the "Quality ignoring options", or in the "Ego ignoring options". How does one deal with this for jewelry? Is there a secret menu somewhere?
              Which version are you playing? I believe (or at least hope) this bug was fixed by backwardsEric a week or so back, in this release.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #82
                Originally posted by Nick
                Which version are you playing? I believe (or at least hope) this bug was fixed by backwardsEric a week or so back, in this release.
                Ah, that might be it. I was on version 2.0.0-8-g000356eb6. I will download the new version and see if the bug persists.

                Edit: Nope, I'm sorry to report - not fixed. I even started a new @ in case the problem was savefile compatibility, but to no avail. Rings and Amulets are provided for nowhere in the ignoring menus.
                Last edited by Ingwe Ingweron; September 7, 2021, 19:20.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #83
                  Bug: Might also check trap disarming on chests for a bug. I've got a 44th level hobbit rogue with 100% disarm for both physical and magical traps, but every chest with summoning runes that @ tries to disarm is set off and the summons occurs.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9633

                    #84
                    Originally posted by Ingwe Ingweron
                    Nope, I'm sorry to report - not fixed. I even started a new @ in case the problem was savefile compatibility, but to no avail. Rings and Amulets are provided for nowhere in the ignoring menus.
                    Rings and amulets aren't meant to be in the ignoring menus, but they're also not meant to ever get ignored. Were you still getting them ignored with the new savefile?

                    Originally posted by Ingwe Ingweron
                    Bug: Might also check trap disarming on chests for a bug. I've got a 44th level hobbit rogue with 100% disarm for both physical and magical traps, but every chest with summoning runes that @ tries to disarm is set off and the summons occurs.
                    OK, filed that one.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #85
                      You should be able to change ignore status through object knowledge as well as the basic squelch menu. (There is no quality squelch for rings.)

                      Comment

                      • tg122
                        Apprentice
                        • Dec 2007
                        • 93

                        #86
                        Originally posted by Ingwe Ingweron
                        Nope, I'm sorry to report - not fixed. I even started a new @ in case the problem was savefile compatibility, but to no avail. Rings and Amulets are provided for nowhere in the ignoring menus.
                        Did you notice whether the bug occurred on a new character in both instances? I had the same issue a couple weeks ago, but it always seemed to be for a brand new character, and happened with the first ring or amulet they found. I haven't started any new characters since then because I've got a good run going right now, but I keep meaning to start a new character and try to reprdouce the bug that way.
                        Last edited by tg122; September 7, 2021, 22:54. Reason: spelling correction

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #87
                          Originally posted by Pete Mack
                          You should be able to change ignore status through object knowledge as well as the basic squelch menu. (There is no quality squelch for rings.)
                          Should, but not for rings and amulets. I don't understand why not, but whatever.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9633

                            #88
                            Originally posted by Ingwe Ingweron
                            Should, but not for rings and amulets. I don't understand why not, but whatever.
                            The reason they're not able to be ignored is that the "types" are a very loose classification of what they do. So something like an amulet of Doom can be the best one you find in the game.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #89
                              Originally posted by Ingwe Ingweron
                              Bug: Might also check trap disarming on chests for a bug. I've got a 44th level hobbit rogue with 100% disarm for both physical and magical traps, but every chest with summoning runes that @ tries to disarm is set off and the summons occurs.
                              Okay, Nick, here is a savefile for you with this bug. Try disarming the chest immediately to @'s left. It activates and summons Greater Demons. Yet @ has 100% disarming.

                              Character file: Ingwe .zip
                              Randart file: randart_0120d763.txt.zip
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9633

                                #90
                                Originally posted by Ingwe Ingweron
                                Okay, Nick, here is a savefile for you with this bug. Try disarming the chest immediately to @'s left. It activates and summons Greater Demons. Yet @ has 100% disarming.

                                Character file: [ATTACH]2044[/ATTACH]
                                Randart file: [ATTACH]2045[/ATTACH]
                                Thanks for the excellent example, there are definitely issues. I'll report back.

                                There's actually no need to give me your randart file any more, the code now regenerates the randart file if it can't find it.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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