You need a crazy kit to kill them. For some of them you need double resistances all around, or better yet The One Ring. I suppose a Paladin with IM_Elec and a big stack of !CCW for stunning might take on a Great Sky Wyrm. But other than that, they're all just teleport targets like high end Balrogs--but without the ability to return from forever away.
Nick--what is the point of the three top-end Dragons?
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You've got most of it already
I think it's good to have a few big things that are mostly too hard to fight, and I think it's thematically appropriate that they're dragons.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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A few things? 4.2.x is chock full of things that are mostly too hard to fight, or that have a ridiculous risk/reward effort (including most maia, greater balrogs, etc., etc.). Given the richness of treasure/goodies in the middle levels in 4.2.x, it is just one more reason to get as much gear and consumables as possible earlier on and keep one's whole presence on the deep levels to the absolute minimum needed to fill in gaps or get those last few consumables. This is much different than 4.1.x, where it was often to a player's advantage to dive deep and spend a lot of time on the deeper levels.Comment
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I am not sure. The main difference is Balrogs turning the dungeon into Swiss cheese. But a few more monsters I don't want to fight? I might need to be a little more careful with TO charges, but the basic equation stays the same.
In NPP the very nastiest normal monsters get DROP_GREAT, which changes the equation a little. But the Dragon pits full of Great Wyrms of Time and inertia? You avoid those like the plague.Comment
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A few things? 4.2.x is chock full of things that are mostly too hard to fight, or that have a ridiculous risk/reward effort (including most maia, greater balrogs, etc., etc.). Given the richness of treasure/goodies in the middle levels in 4.2.x, it is just one more reason to get as much gear and consumables as possible earlier on and keep one's whole presence on the deep levels to the absolute minimum needed to fill in gaps or get those last few consumables. This is much different than 4.1.x, where it was often to a player's advantage to dive deep and spend a lot of time on the deeper levels.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Don't complain... PWMAngband has "ancient" wyrms which are like regular wyrms but have more hps, +20 speed, and summon high dragons exclusively.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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The way it was before, the game rewarded someone willing to take risks by diving deep and spending more time in the deep levels. The way it is now, the game punishes someone who tries to do that by making it more risky still at no increase in reward.Comment
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Those dragons *don't* increase the risk of diving. You just teleport them away the same way you do any other monster you can't kill (and that wakes up.) It's Ancient Drahons that increase the risk, st least early on. Later it's the horrible Greater Balrogs.Comment
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I would argue the game rewarded diving deep by giving better treasure at no (or little) extra risk - and the new balance attempts to correct that.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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To say nothing of removing some of Angbands unique charm, which is how important conflict avoidance and control is.Comment
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I think it's one of those important stages in every Angband players' careers, this light bulb moment when you realise you don't need to kill every monster in the dungeon.Comment
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