What it says on the tin. Please post/discuss screenshots of mildly interesting dungeon levels...
Screenshots of (mildly) interesting dungeon levels
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Great find, this is the sort of thing I loveComment
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Well, 8 of the nazgul were there... I'd killed several before I realized what they were. They were mostly pussycats, except for one that would only take damage by melee.
But then I ran into the Witch King of Angmar two levels later, summoned by the Emperor Q along with a zoo of other U's, W's and a couple druj. (I hate druj; they get banished on sight.)
I was the pussycat in that encounter.
It started with a 10x10 room with just a purple Q, and six turns later it was a bowl of technicolor alphabet soup. All awake.
I bravely ran away.
(A rogue with a very good weapon, immunity to fire, a nice compliment of wands, a _Banishment, and 45 speed is pretty damn tough, but not tough enough to take on three exceptionally fast Uniques, with one summoning more in the open.)Comment
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Agree with druj's, I'm always very careful around them, banish or avoid or TO.Comment
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I play this game a lot but I think the only special room I've seen listed here is the circle one with all the Zs, which I've encountered several times over the years.
It'd be fun to come across a vault filled with chests (with maybe like one third of them mimic chests). And quite lucrative, too.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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