I think we just need to accept that the RNG is a living, breathing, malevolent entity, and we try to second-guess it at our peril.
What Determines Fail Rates?
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Also it drops "Up to 1 Object or Treasure, Up to 1 Good Object or Treasure, and up to 1 Exceptional Object or Treasure", and it has 1d10000 hitpoints, and its level is 100.
A devastatingly dangerous enemy who could drop crap, or the weakest enemy in the game who could drop Ringil. You never know!Comment
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