What Determines Fail Rates?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shalinar
    Rookie
    • Apr 2019
    • 15

    What Determines Fail Rates?

    I've noticed that it sure feels like I fail at spellcasting a whole lot more often than the Fail% in the spellbooks implies. This is consistent across playthroughs as mage characters (which I tend to play the most) and the new necromancer which I'm trying out for the first time now.

    For the most part, I'm a big fan of the necromancer! It's a lot of fun and a different take on the traditional spellcaster. The only frustrating part is that my spells tend to fail an awful lot. I'm aware that the fail chance goes up if I'm standing on a lit square, but even in darkness I'm failing a lot more than it seems I should. How is a spell's success rate determined? Are there any other factors that affect it after the % listed in the spellbook?

    As an example, here's a screenshot of a recent encounter I had with some wargs. No big deal, but as you can see I'm standing in a dark area (Light 0), my spellbook says that Nether Bolt (the only spell I was casting) has only a 6% fail chance, yet I failed 4 out of the 9 casts.

    (As an aside, I do think it's a bit misleading that a creature description will say that the creature don't resist nether, then I cast Nether Bolt at them, and the game tells me that they resist somewhat...)

    So, what gives? Am I just the unluckiest spellcaster ever? This is definitely a possibility, as I did recently come across a Level Feeling 9 level and there wasn't jack sh*t on that level except one Metal Lamellar Armor of Resistance, which is cool for such a shallow depth but totally useless to me.
    Attached Files
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    The RNG doesn't hate everyone, it just hates you.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Adam
      Adept
      • Feb 2016
      • 194

      #3
      Though it's probably not the case here but maybe interesting for the OP that being stunned for example means 50% fail rate.

      Comment

      • Selkie
        Swordsman
        • Aug 2020
        • 434

        #4
        In my experience a level feeling 9 in the early stages usually means a potion of experience. I recently had a level feeling 8 at 150ft and it was an amulet of devotion, metal lamellar armour (no ego) is also as possibility.

        FWIW my rogue has a 10 per cent fail on detect objects, which I cast whenever I enter a level. Regularly it fails four times in a row and I have to rest recharge my mana. What are the odds on this happening? Low

        Comment

        • Shalinar
          Rookie
          • Apr 2019
          • 15

          #5
          Originally posted by Selkie
          FWIW my rogue has a 10 per cent fail on detect objects, which I cast whenever I enter a level. Regularly it fails four times in a row
          This is the sort of thing, along with my own experiences, that prompted me to make the post here, because it seems like something is amiss. If it was just one or even a couple incidents where I failed to cast a lot, then I could brush it off as unlucky. And that is what I did for a long time. But it has become very noticeable on my latest char, the necromancer. To the point where I felt like I had to ask to see if I was missing something. I am quite careful about making sure to only cast in darkness since most necromancer spells combat spells are very mana expensive so failing is quite costly. And I regularly notice myself failing at a far higher rate than 6%.

          I wonder if there's a way to track this in the logs... It doesn't seem feasible that way, but perhaps on my next playthrough I could track my casts and see what my real fail rate is vs the theoretical fail rate.

          Comment

          • Shalinar
            Rookie
            • Apr 2019
            • 15

            #6
            Originally posted by Adam
            Though it's probably not the case here but maybe interesting for the OP that being stunned for example means 50% fail rate.
            That is interesting, and I did not know that! Thanks. But yeah I'm definitely not stunned regularly.

            Comment

            • bughunter
              Adept
              • Nov 2019
              • 141

              #7
              Percieved disagreement between posted random chance event rates and subjective player experiences have come up in many of the games I've played and moved devs to examine the RNG to verify that they are indeed "random."

              And in every case they find that the "randomness" is within expected parameters. I put this in "scare quotes" because I'm using shorthand for "probability distribution across a large, statistically significant sample."

              The distribution of random results across very large sample sets does not address "streakiness" however. Meaning, unevenness in the probability distribution within small samples. This is a topic that I am not qualified to discuss, but spawns long threads populated by people not as humble or as unqualified as I... Bottom line is, some random number generators seem to be more "streaky" than others, and can produce results that seem non-random over the course of a single play session for a single player.

              If you haven't done so already, read these pages for introductions to the statistics far better than anything i could offer:

              - https://www.random.org/analysis/
              - https://en.wikipedia.org/wiki/Randomness_tests

              There's a Dilbert cartoon in the first link that illustrates the problem quite nicely.

              As a counterexample to the OP, I offer this:

              I started a halfling rogue last night. Since he got the spell at cl3, he has been casting Detect Monsters as needed (after descending stairs, etc.) for a total of maybe a dozen times. It has a failure rate of 42% at his current cl7 (down now from 50% originally).

              It has not once failed.

              (Edit: and of course, now on his next cast, he failed. The RNG gods are fickle.)
              Last edited by bughunter; December 5, 2020, 08:54.

              Comment

              • fph
                Veteran
                • Apr 2009
                • 1030

                #8
                By the way, for a newsworthy recent case of the old "this sequence is not random enough" misconception, take a look at https://www.bbc.com/news/world-africa-55154525 .
                Last edited by fph; December 5, 2020, 22:37.
                --
                Dive fast, die young, leave a high-CHA corpse.

                Comment

                • Shalinar
                  Rookie
                  • Apr 2019
                  • 15

                  #9
                  Originally posted by fph
                  By the way, for a newsworthy recent case of the old "this sequence is not random enough" misconception, take a look at https://www.bbc.com/news/world-africa-55154525 .
                  This might be a bit of a misreading of my question. It wasn't so much "Oh wow look at how unrandom this one random thing was". It was more that this is a consistent thing I've noticed across many characters (more pronounced recently on my necromancer), hence why I was wondering if there were other factors affecting the fail chance that I wasn't aware of.

                  I'm aware that random sequences will produce some bizarre results at times. But those should necessarily be the exception rather than the rule. I only made the post because it was happening so consistently that I figured there had to be something I was missing.

                  Comment

                  • Sideways
                    Knight
                    • Nov 2008
                    • 896

                    #10
                    Everybody has the same perception that spells fail way more often than they should. It never shows up when someone keeps track; I just cast nether bolt 200 times at a nominal 4% fail rate, and scored 192 successful casts and 8 failures. But everybody knows fail rates go way up when nobody's keeping track, and also when failing will kill or seriously inconvenience a character

                    [22:29] rodent: most of my @s die around cl 35 to stubbornly refusing to believe that a monster that mana-bolts 5% of the time will in fact mana-bolt you a fifth time in a row after it's already done so four times
                    [22:29] rodent: and then I blame bad luck instead of not quaffing !healing
                    [22:30] bostock: that's where all the spare success rate siphoned off from nonuple miscasts of 50% fail rate spells goes
                    [22:30] bostock: the RNG is running a racket i tell you
                    [22:30] Gwarl: that makes perfect sense
                    The Complainer worries about the lack of activity here these days.

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      #11
                      Every once in a while, though, it really is a bug. I couldn't believe my bad luck in finding artifacts during the last competition. Turns out there was a newly introduced bug keeping most artifacts from being generated! I also introduced a small bug for a short time that reported inaccurate expected weapon damage.

                      It's not paranoia if they're really out to get you.
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                      Comment

                      • mrfy
                        Swordsman
                        • Jul 2015
                        • 328

                        #12
                        Originally posted by DavidMedley
                        It's not paranoia if they're really out to get you.
                        Most of the time, it's just paranoia though.

                        We tend to notice when die rolls fail and not notice when they succeed.

                        Comment

                        • Sphara
                          Knight
                          • Oct 2016
                          • 504

                          #13
                          If you play enough this game, you're likely to get several miscast streaks that exceed 1 to 15 000 odds.

                          Still, I have definitely felt the same. I know you get called names from questioning this in some other roguelike forums. I've played for years and I've always thought there is something wrong with miscasts. Never brought it up myself because reason mentioned above.

                          It does not seem to work both ways. No one believed me with the AC bug either, at the start. People seemed to be just happy that monsters missed all the time. Same thing with this other roguelike, where you suddenly did double damage with every melee attack. Bi-annual tournament started, almost two weeks went by, thousands of games were played, and no-one noticed. Or wanted to notice.

                          So, it is most likely my paranoia, but I certainly feel that if I got 20 number miscast roulette table with 5% odds, I could make some money

                          Comment

                          • Werbaer
                            Adept
                            • Aug 2014
                            • 182

                            #14
                            Yesterday, when i tried to create a down stair at 4900' to reach the Sauron level, i got 12 up stairs in a row.
                            I started to think there might be a "St Nicholas" quest unique on december 6 that i have to kill before i can proceed.

                            Comment

                            • whartung
                              Adept
                              • May 2020
                              • 101

                              #15
                              Originally posted by Sphara
                              If you play enough this game, you're likely to get several miscast streaks that exceed 1 to 15 000 odds.
                              But if you kill 1000 monsters, then the odds are only 1 in 15, and that doesn't seem so rare.

                              You always hear on game forums on platforms with millions of players, someone who "got the worst luck" (like looting the same object over several tries, "defying" the RNG).

                              But when you see the odds of this happening are "1 in a million" and there's 10 million players, then 10 people have had this happen to them, and it only takes one of them to post it to a forum to make it seem "common".

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎