Angband vs Moria

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  • whartung
    Adept
    • May 2020
    • 101

    #16
    We played Moria back in the mid-80s when we somehow stumbled across it on a DECUS tape.

    Our baby VAX 11/730 could not compile the program, at least I don't believe we ever let it finish trying.

    But in the end, we played it on a MicroVAX in one of the back rooms at the office.

    My distinct memory of it was tip toeing down a corridor. I recall knowing there was a dragon in a room down there.

    Anyway, one step I was fine, the next a dead cinder as he breathed on me, even though I didn't have LOS on him (back then we could only target the 8 directions of the keypad). So, he did the LOS trick on me, and nuked me in an instant.

    I don't think I played much after that.

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    • lea2501
      Apprentice
      • Dec 2019
      • 61

      #17
      In my personal opinion i agree mostly with all your first post, but particularly with

      - Adventure feeling - I found that Moria had more of an adventure feeling to it than Angband; not sure why precisely.
      Because one of the main reasons i always come back to playing Umoria, is because of that, and also about the feeling of simplicity of the overall game, which sometimes i love after some time playing Angband or Frogcomposband... Umoria is, in my opinion, WAY HARDER to progress, and having fewer QoL features and kind of less information about your items and monsters, I think that and also the 'no colors' ascii helps with the darker or adventure atmosphere of the game compared to Angband and Frog, playing Umoria I feel that even the simplest monsters can kill me because i dont even know how much life they still have after every blow, also the gold pickups are waaaay less frequent, in some games i didn't have any gold left for purchasing anything after a few levels in Umoria, but in Angband gold was never a problem.

      I killed the 'Balrog of Moria' two or three times in Angband, but never went below DLVL 10 in Umoria i think

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