"Doesn't affect granite" bug?

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  • Egavactip
    Swordsman
    • Mar 2012
    • 442

    "Doesn't affect granite" bug?

    So I'm playing a Dunadan Blackguard right now, with a Trident of Westernesse, and when I view this item, it says it doesn't affect granite.

    However, I seem to be able to tunnel through granite very easily. So far as I know, I have no other items that would give my weapon tunneling (though the weapon display should reflect it if I did).

    So is there a bug that doesn't show a tunneling bonus on some items, or is there a bug that gives an undeserved tunnel bonus or is there some other bug or am I going crazy?
  • wobbly
    Prophet
    • May 2012
    • 2629

    #2
    Are you carrying a weapon in the inventory that can dig through granite? You can dig from a pack item these days, it just uses your best digger.

    Comment

    • Egavactip
      Swordsman
      • Mar 2012
      • 442

      #3
      Originally posted by wobbly
      Are you carrying a weapon in the inventory that can dig through granite? You can dig from a pack item these days, it just uses your best digger.
      Yes, I have a shovel. Why does Angband let you dig with an item you are not wielding? That doesn't make any sense!

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        #4
        Originally posted by Egavactip
        Yes, I have a shovel. Why does Angband let you dig with an item you are not wielding? That doesn't make any sense!
        It just automates the swapping process - no real gameplay change.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2629

          #5
          Why can you shoot while holding sword & shield? I remember the days of swapping. It was just yesterday, as I played Crawl. Why can you use a staff from the pack? Or drink a potion, read a scroll. How much extra UI hassle do you want and why?

          Comment

          • invisibletroll
            Apprentice
            • Jul 2020
            • 50

            #6
            Originally posted by wobbly
            Why can you shoot while holding sword & shield? I remember the days of swapping. It was just yesterday, as I played Crawl. Why can you use a staff from the pack? Or drink a potion, read a scroll. How much extra UI hassle do you want and why?
            IMHO Crawl has much less swapping and even less grinding. Automatic weapon swapping should be an option that can be turned off. Don't make assumptions what players want to do...

            Comment

            • mrfy
              Swordsman
              • Jul 2015
              • 328

              #7
              Originally posted by invisibletroll
              IMHO Crawl has much less swapping and even less grinding. Automatic weapon swapping should be an option that can be turned off. Don't make assumptions what players want to do...
              I can't imagine ever wanting automatic weapon swapping turned off.

              Comment

              • archolewa
                Swordsman
                • Feb 2019
                • 400

                #8
                Originally posted by mrfy
                I can't imagine ever wanting automatic weapon swapping turned off.

                Having put a few hours into Crawl myself, I cam say its pretty terrible. The only ranges weapons Ive ever used in that game are tomahawks and javelins, because you use those with a melee weapon equipped.

                Swapping is just. That. Tedious.

                Dont agree about less swapping though. I only ever shuffle my gear in Angband when I find something new, so I experiment with different loadouts the new gear may unlock. In Crawl Im swapping out gear based on what branch Im about to visit. Not quite as tedious as swapping weapons, but pretty ckose.

                Comment

                • invisibletroll
                  Apprentice
                  • Jul 2020
                  • 50

                  #9
                  Originally posted by mrfy
                  I can't imagine ever wanting automatic weapon swapping turned off.
                  I can. It takes time to change the weapon while some monster might lurk on you.

                  Comment

                  • invisibletroll
                    Apprentice
                    • Jul 2020
                    • 50

                    #10
                    Originally posted by archolewa
                    Having put a few hours into Crawl myself, I cam say its pretty terrible. The only ranges weapons Ive ever used in that game are tomahawks and javelins, because you use those with a melee weapon equipped.

                    Swapping is just. That. Tedious.

                    Dont agree about less swapping though. I only ever shuffle my gear in Angband when I find something new, so I experiment with different loadouts the new gear may unlock. In Crawl Im swapping out gear based on what branch Im about to visit. Not quite as tedious as swapping weapons, but pretty ckose.
                    Well, blowguns were removed in 0.25 and needles replaced with throwing darts.
                    Sounds borg to me if everything would be autoswapped.
                    Angband keys are simply archaic.

                    Comment

                    • mrfy
                      Swordsman
                      • Jul 2015
                      • 328

                      #11
                      Originally posted by invisibletroll
                      I can. It takes time to change the weapon while some monster might lurk on you.
                      Then we should also have it required to manually swap melee weapon with the shooting weapon when you want to fire arrows. And take an extra turn.

                      There are other mechanisms in the game designed to make it easier to play the game at the expense of reality. Let's not increase the complexity of the code to have an option which almost nobody will turn on.

                      Comment

                      • archolewa
                        Swordsman
                        • Feb 2019
                        • 400

                        #12
                        Originally posted by invisibletroll
                        Sounds borg to me if everything would be autoswapped.
                        I mean, at least Angband doesnt explore the dungeon and fight monsters for you...

                        Originally posted by invisibletroll
                        Angband keys are simply archaic.
                        Doesnt crawl have a separate equip command for every type of equipment? Thats got to at least cancel out Angbands separate-command-for-every-invokable.

                        Comment

                        • invisibletroll
                          Apprentice
                          • Jul 2020
                          • 50

                          #13
                          Originally posted by mrfy
                          Then we should also have it required to manually swap melee weapon with the shooting weapon when you want to fire arrows. And take an extra turn.

                          There are other mechanisms in the game designed to make it easier to play the game at the expense of reality. Let's not increase the complexity of the code to have an option which almost nobody will turn on.
                          No, not quite. Digging and shooting are different things. And making the interface easier (less keypresses) doesn't mean it has to be less realistic.
                          Although if the game swaps automatically to shovel it will take less turns anyway than to continue with an incapable weapon.
                          Too many things to remember adds to the fatigue.
                          Last edited by invisibletroll; August 23, 2020, 18:44.

                          Comment

                          • invisibletroll
                            Apprentice
                            • Jul 2020
                            • 50

                            #14
                            Originally posted by archolewa
                            I mean, at least Angband doesnt explore the dungeon and fight monsters for you...



                            Doesnt crawl have a separate equip command for every type of equipment? Thats got to at least cancel out Angbands separate-command-for-every-invokable.
                            The borg is not up to date! Less commands obviously saves fingers.
                            Crawl uses "a" and "b" slots to swap weapons with ' key.
                            Invocables are activated with the same command. This would be much better with Angband too.
                            Actually invocations are God abilities in Crawl and evocations are item abilities.
                            Last edited by invisibletroll; August 23, 2020, 18:56.

                            Comment

                            • Sphara
                              Knight
                              • Oct 2016
                              • 504

                              #15
                              Throwing is OP in DCSS, so no need to shift to a launcher. People barely use launchers anymore at all. Using them takes away the shield slot and as far as I remember, centaurs were axed so only expert bow race is gone. Maybe halfling race with a big fustibalus sling is still viable.

                              Comment

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