Food and Fighting

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  • Egavactip
    Swordsman
    • Mar 2012
    • 442

    #31
    Food in Angband should be:

    1) VERY SIMPLE.

    2) Not needing micro-management by the player

    3) Totally unconnected to healing spells, potions, abilities of all kinds.

    4) Unable to be over-consumed (VERY IMPORTANT).

    5) Accompanied by impossible-to-miss alerts when hunger and starvation begins.


    Also, any food system designed for Angband that does not meet all of these requirements should be able to be TURNED OFF through a menu option, so that players can forego ridiculous effects like being fatally slowed because they are almost, but not quite, "full."

    Comment

    • whartung
      Adept
      • May 2020
      • 101

      #32
      Originally posted by Egavactip
      Food in Angband should be:

      1) VERY SIMPLE.
      So, simply, a timer to death that can be reloaded?

      With the balance based mostly on how easy/hard it is to get the resource to reload it?

      Comment

      • bughunter
        Adept
        • Nov 2019
        • 141

        #33
        Originally posted by whartung
        So, simply, a timer to death that can be reloaded?

        With the balance based mostly on how easy/hard it is to get the resource to reload it?
        That's too much like real food!

        Comment

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