I've played millions and millions of turns different roguelikes.
Sometimes, fate challenges my faith in numbers. (I assume) Nothing is easier for a programmer than make a things work between 0% and 100%.
The other day I was, once again tested. I ragequitted a DCSS game when a teleportation scroll landed me on a same square I was supposed to be left off. I did not even know that could happen. Later in the evening I played some Angband and got six-time-in-a-row, 25% failure casting a spell. Neither of these odds are nowhere near astronomical.
I've had games in Angband, where I went "this cannot be true". I returned from a save like 15 minutes ago and all I've seen is "Failed to concentrate hard enough!" message.
Dying does not enrage me half as much as having multiple 4% casting fails in a critical situation does.
But still... I believe in RNG.
Sometimes, fate challenges my faith in numbers. (I assume) Nothing is easier for a programmer than make a things work between 0% and 100%.
The other day I was, once again tested. I ragequitted a DCSS game when a teleportation scroll landed me on a same square I was supposed to be left off. I did not even know that could happen. Later in the evening I played some Angband and got six-time-in-a-row, 25% failure casting a spell. Neither of these odds are nowhere near astronomical.
I've had games in Angband, where I went "this cannot be true". I returned from a save like 15 minutes ago and all I've seen is "Failed to concentrate hard enough!" message.
Dying does not enrage me half as much as having multiple 4% casting fails in a critical situation does.
But still... I believe in RNG.
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