Current master post-4.2.1

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  • bughunter
    Adept
    • Nov 2019
    • 141

    Originally posted by fph
    I don't know, that sounds right to me. You looked in your inventory, you carefully inspected every one in the stack, checking if they had charges left, and then concluded none does. "The staves/wands have no charges left."
    I prefer to think of my stack of 6 -Annihilation as bundled together into one big Gatling Wand.

    I sure use 'em that way...

    [edit: I can never spell that word right the first time]

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      In case people missed this thread, we're back (almost no thanks to me) to having regular development version builds for Windows and macOS. The latest builds can always be downloaded from the Github release page; it contains the most recent Windows and macOS builds, as well as zipfile and tarball of source.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        I never noticed this before, but how is it that killing the Witch King of Angmar is worth more experience than killing Sauron?
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Originally posted by Ingwe Ingweron
          I never noticed this before, but how is it that killing the Witch King of Angmar is worth more experience than killing Sauron?
          Technically, because the Witch-King got moved 5 levels deeper in 4.2
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            Originally posted by PowerWyrm
            Food description is bugged. It only takes into account the "base" value, which doesn't work for items like scraps of flesh which have:

            effect:NOURISH:SET_TO
            dice:1d4
            Looks like it's working OK to me.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              Originally posted by Nick
              Looks like it's working OK to me.
              Because it was fixed in 2abcc70
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                Originally posted by PowerWyrm
                Because it was fixed in 2abcc70
                Well, that explains that then
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • ThatFishNemo
                  Rookie
                  • Apr 2020
                  • 12

                  Confusion

                  Is it just me, or are enemies barely affected by confusion in this version. I'm currently playing a High-Elf Mage and regularly using a staff of confusion on tough enemies. The staff works reliably but when the enemies are confused, they almost always perfectly pathfind toward me and hit me in melee, its as though the confusion only stops them from casting spells, they never seem to stumble about aimlessly, meanwhile I still suffer from those effects if I get confused

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    New macOS and Windows builds and source are now on the github release page. Changes are:
                    • Tweaks to default birth stat points, mainly to fix blackguards (#4607)
                    • Adjust extra shots knowledge description (#4621)
                    • Remove redundant fragile description (report by PowerWyrm)
                    • Nerf all powerful modifiers in randarts, especially extra moves (prompted by Grotug's +3 moves cloak)
                    • Make Morgoth destroy decoys properly (#4636)
                    • Stop weapons that are too heavy being selected as the best digger (#4641 - thanks backwardsEric)
                    • Stop autopickup of quiver items forcing drop of an inventory item (#4642, backwardsEric again)
                    Only two outstanding current 4.2 bugs, and given the rate of progress on them so far I'm not delaying 4.2.2 for them. So 4.2.2 may really happen soon, let me know of any other issues with the nightlies.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by ThatFishNemo
                      Is it just me, or are enemies barely affected by confusion in this version. I'm currently playing a High-Elf Mage and regularly using a staff of confusion on tough enemies. The staff works reliably but when the enemies are confused, they almost always perfectly pathfind toward me and hit me in melee, its as though the confusion only stops them from casting spells, they never seem to stumble about aimlessly, meanwhile I still suffer from those effects if I get confused
                      Monsters behave more erratically the more confused they are - at the base level they have a 70% chance of moving correctly. Try confusing them multiple times and see if that works better.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by Nick
                        New macOS and Windows builds .... Changes are:
                        • ...
                        • Stop autopickup of quiver items forcing drop of an inventory item (#4642, backwardsEric again)
                        Something went wrong, likely due to the above "fix". Now, @ with only 17 pebbles in his quiver, and an otherwise full inventory, cannot pick up missiles from a stack of 23 and 21 round pebbles on the floor. Receive the message, "You have no room for the following objects:..."

                        The @ should be able to pick up 23 of the pebbles, but can't pick up any? Have to drop an item from the pack, then can pick up 23 pebbles, then re-pickup the dropped item. Not a good "fix".
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          New build up here should fix it.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • DavidMedley
                            Veteran
                            • Oct 2019
                            • 1004

                            Originally posted by Nick
                            [*]Tweaks to default birth stat points, mainly to fix blackguards (#4607)
                            I tried a bunch of race/class combinations and it seems reasonable to my cursory glance... The code promises decisions about DEX blows breakpoints but I couldn't find any evidence of that actually happening. Seems like there's a default buy for each class, which I think is a very simple and reasonable solution anyway.

                            Is this the case? If so, where is that stored?
                            Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                            Comment

                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              Also, the code thinks that you get an extra blow at 18/10 but it's 18/20

                              A free, single-player roguelike dungeon exploration game - Adjust default birth points algorithm, resolves #4607 angband/angband@2a88a96
                              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                              Comment

                              • DavidMedley
                                Veteran
                                • Oct 2019
                                • 1004

                                To be fair, the fancy breakpoint code wasn't working before, either. 4.2.1 Dwarf Paladin, for example, invests 12 points to get Dex to 15, granting almost no benefit for the 9 extra points invested. Brutal.
                                Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                                Comment

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