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  • tangar
    Veteran
    • Mar 2015
    • 1004

    Originally posted by Sphara
    I already made an idiot of myself in angband.live, but having umber hulk to confuse me while having only safe way to north results into message line. You are too confused <116x>. No matter what direction I press, just as I do not heal myself or attack the hulk.

    Once again.. remove the save file.
    In my variant (Tangaria) Cure Wounds potions got
    HTML Code:
    effect:TIMED_INC:OPP_CONF
    dice:1d1
    so after you drink a potion you have 1 turn immunity to confusion. It still makes confusion dangerous, but don't make it fatal... it's often when you could meet several confusing enemies and then it's very challenging to fight even with this mechanics.
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      Sphara--
      The first time I hit this with running toggled in android, I was *seriously* mystified. Glad you figured it out, and glad my admittedly unhelpful comment actually kinda helped.

      Comment

      • Cuboideb
        Adept
        • May 2020
        • 196

        Yes, I was surprised too in android. The running mode is actually a hack, the port translates the directions to the proper key sequences for running (period+direction or capital letter). If it's too annoying perhaps I can handle that in a different way.

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          Originally posted by tangar
          so after you drink a potion you have 1 turn immunity to confusion.
          Many games give you a brief immunity to paralysis, confusion, and similar debilitating effects, after recovering from them. This might work for *bands.
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

          Comment

          • bughunter
            Adept
            • Nov 2019
            • 141

            Originally posted by DavidMedley
            Many games give you a brief immunity to paralysis, confusion, and similar debilitating effects, after recovering from them.
            Because players whinged about chain paralysis killing their characters.

            This might work for *bands.
            Whingeband, maybe. [edit: spelling]

            If devs do that, where does it stop?

            (Sorry. I'm cranky tonight... I suddenly have a lot of time to play Angband. 8 days of quarantine. )

            Comment

            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              In my current play, I've come across BIG rooms of 60+ trolls twice in two dives. Is this something new? I don't recall encountering this before.

              Using the nigh-4.2.2 nightly
              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                Originally posted by DavidMedley
                In my current play, I've come across BIG rooms of 60+ trolls twice in two dives. Is this something new? I don't recall encountering this before.

                Using the nigh-4.2.2 nightly
                Probably a moria level (big rough-edged rooms, lots of cave-0dwellers - orcs, trolls, ogres). They've been in since I think 4.1.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by PowerWyrm
                    When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.
                    "I am a Golden God!" Hmmm... note to self, don't drink from the red cups or eat those interesting mushrooms.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      Food description is bugged. It only takes into account the "base" value, which doesn't work for items like scraps of flesh which have:

                      effect:NOURISH:SET_TO
                      dice:1d4
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        A problem that rose while looking at my variant's players feedback about sounds: Win client allows multiple sounds to be played at once, but SDL client doesn't allow it. This can be problematic when you use special sounds for status ailments so that you always know when you're confused or blind for example. With SDL client, it's easy to "miss" those audio cues as anything will interrupt them. A solution would be to convert the mp3 files to ogg since snd-sdl module already knows how to play sounds from ogg files and the problem doesn't occur when using Mix_PlayChannel().
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          When you fail to remove a curse, you get duplicate info when inspecting the object:
                          - "Can be destroyed if you attempt to remove its curses" (from the "fragile" flag)
                          - "Attempting to uncurse it may destroy it." (from the describe_curses() method)

                          I think the second redundant message can be removed.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            When you aim a pile of wands/use a pile of staves with 0 charges, the message is "The staff/wand has no charges left". Maybe it should be: "The staves/wands have no charges left."
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Originally posted by PowerWyrm
                              When you aim a pile of wands/use a pile of staves with 0 charges, the message is "The staff/wand has no charges left". Maybe it should be: "The staves/wands have no charges left."
                              I think the message is probably correct as is because, while you may have a stack in inventory, or a pile on the floor, the @ can only aim or use one at a time of the wands or staves in such stack or pile.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • fph
                                Veteran
                                • Apr 2009
                                • 1030

                                Originally posted by Ingwe Ingweron
                                I think the message is probably correct as is because, while you may have a stack in inventory, or a pile on the floor, the @ can only aim or use one at a time of the wands or staves in such stack or pile.
                                I don't know, that sounds right to me. You looked in your inventory, you carefully inspected every one in the stack, checking if they had charges left, and then concluded none does. "The staves/wands have no charges left."
                                --
                                Dive fast, die young, leave a high-CHA corpse.

                                Comment

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