Angband 4.2.1

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  • Nick
    replied
    4.2.1 is up on angband.live now; no news on rephial yet.

    Leave a comment:


  • Archenoth
    replied
    A little late, but heck yeah! Congratulations on the release.

    The Blackguard changes look super-fun, and I think my next character will have to be one of those to try it out~

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    But still not updated on the main rephial.org page or available on angband.live. Any reason it's only released to those aware through the forum, but not to the public?
    There were some, ah, technical issues with the release.

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  • Sky
    replied
    is anyone else having massive lag issues??

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    All right, the macOS .dmg file on the Github release page is now correct. But someone else probably should check it...
    But still not updated on the main rephial.org page or available on angband.live. Any reason it's only released to those aware through the forum, but not to the public?

    Leave a comment:


  • mrfy
    replied
    Originally posted by Nick
    All right, the macOS .dmg file on the Github release page is now correct. But someone else probably should check it...
    Looks good to me. Thanks!

    Leave a comment:


  • Nick
    replied
    Originally posted by mrfy
    From that page, I download the macosx disk image file, unpack, and the app inside says it's 4.2.1 but it has a create/modify date of July 14 2015. Install and open, and it no longer asks for permission to access the
    Documents directory, and the New and Open menu options are greyed out.

    The latest nightly says it's 4.2.0-362-gdde695d-dirty with a create/modify date of June 3 2020, install, and it works fine.
    All right, the macOS .dmg file on the Github release page is now correct. But someone else probably should check it...

    Leave a comment:


  • Nick
    replied
    Originally posted by mrfy
    From that page, I download the macosx disk image file, unpack, and the app inside says it's 4.2.1 but it has a create/modify date of July 14 2015. Install and open, and it no longer asks for permission to access the
    Documents directory, and the New and Open menu options are greyed out.

    The latest nightly says it's 4.2.0-362-gdde695d-dirty with a create/modify date of June 3 2020, install, and it works fine.
    OK, I'll check that. It's just possible I've made an error, it's happened before.

    Leave a comment:


  • mrfy
    replied
    Originally posted by Nick
    Yes, I'm not sure what's happened there. The Github release page is correct.
    From that page, I download the macosx disk image file, unpack, and the app inside says it's 4.2.1 but it has a create/modify date of July 14 2015. Install and open, and it no longer asks for permission to access the
    Documents directory, and the New and Open menu options are greyed out.

    The latest nightly says it's 4.2.0-362-gdde695d-dirty with a create/modify date of June 3 2020, install, and it works fine.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by moosferatu
    Do rings of damage not affect launchers? When I equip one I see the average damage change on my melee but not on my arrows.
    Correct. Damage rings only affect direct blows. Accuracy, however, can be useful for launchers.

    Leave a comment:


  • moosferatu
    replied
    Do rings of damage not affect launchers? When I equip one I see the average damage change on my melee but not on my arrows.

    Leave a comment:


  • Nick
    replied
    Originally posted by mrfy
    http://rephial.org/release/ is still showing 4.2.0 as the last released version.
    Yes, I'm not sure what's happened there. The Github release page is correct.

    Leave a comment:


  • Nick
    replied
    Originally posted by spara
    There are three shades for floor and in the definition there is "open floor:dark". When is that used? Or is it used at all?
    The dark shade is only used for Necromancers' "dark radius", where they can see around themselves in the absence of light.

    Thanks for following this up.

    Leave a comment:


  • spara
    replied
    Did some quick testing with different floors for the dark mode and they look like this.

    Original (current):
    Click image for larger version

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    New gray floor:
    Click image for larger version

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    New gray floor with same lit and dark:
    Click image for larger version

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    I think the second one is too bright, but the last one is more clear than the original, yet it still looks nice and gloomy.

    There are three shades for floor and in the definition there is "open floor:dark". When is that used? Or is it used at all? The last test above uses the following definition, which only uses two shades for the floor.
    Code:
    feat:open floor:torch:0x99:0xEF
    feat:open floor:los:0x99:0xEF
    feat:open floor:lit:0x99:0xF0
    feat:open floor:dark:0x99:0xF0

    Leave a comment:


  • spara
    replied
    Originally posted by Bill Peterson
    Are the Shockbolt Darkmode lovers really happy with floor tiles being dead black? I've long favored the Gervais tiles but I do admire the extra realism and detail of the Shockbolt tiles and would like to give them a fair try. Lightmode, particularly the floor, looks like desert and doesn't give me an Angbandy feeling. Darkmode looks better except for the floor tiles, I would think that a darker version of the Lightmode tiles, or a gray, would be better.
    Click image for larger version

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    Hardly dead black, unless your screen is unusually dark. The dark mode is basically the old walls and floors and the light set is the new floors and walls. I'm not really a Shockbolt user, I just love the details. It's a shame the set occupies too much screen to be playable on my setup. Anyway, there is the gray version of the new set in the sheet, if you want to see if it's better. In my opinion it's a bit too close to the light set to be "dark set", but then again, I don't actually play with Shockbolt tiles.

    Leave a comment:

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