Question on a locked situation

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  • quarague
    Swordsman
    • Jun 2012
    • 261

    #16
    This thread made me think of a new item suggestion:
    Potion of the mole
    Transforms your hands into the claws of a mole. Significantly improves your digging abilities [to the equivalent of wielding a mattock or so] and gives a severe penalty to melee and ranges accuracy. Effects last 20+1d20 turns.

    Is not sold in town but can drop from dungeon level 1. Apart from being another way of escape in the situation described here it also seems fun for id-by-use to me. If you quaff this from an un-id potion in a moderately dangerous situation it does hinder you and requires some change of tactic but shouldn't be lethal in situations that weren't lethal beforehand.

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    • Sphara
      Knight
      • Oct 2016
      • 504

      #17
      @quarague
      you don't have to go very deep in the game to get majority of these escape items. On DL4 however, the only ways are usually ?PD and ?WoR. Even my proposal of making wall material softer doesn't help much, because majority of characters cannot dig it open anyway.

      I'm surprised so many here defend the possibility of a dungeon trap causing (delayed) instadeath.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #18
        Sphara--
        It is an extremely rare event, given that it was firsr reported now...and the character didn't actually die. It really feels like special pleading.

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #19
          If you die in the first 10 levels there's a good chance you've learned a valuable lesson cheaply.
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2629

            #20
            Originally posted by Sphara
            @quarague
            you don't have to go very deep in the game to get majority of these escape items. On DL4 however, the only ways are usually ?PD and ?WoR. Even my proposal of making wall material softer doesn't help much, because majority of characters cannot dig it open anyway.

            I'm surprised so many here defend the possibility of a dungeon trap causing (delayed) instadeath.
            I just checked & anyone stronger then a gnome mage(with default stat allocation) can dig through Magma with a rapier. If you do happen to be a gnome or hobbit mage & don't have phase door somehow..

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #21
              Originally posted by Stephen2
              My argument is that it's still fun while you die stupidly due to not playing well (or taking a calculated risk on purpose).

              This situation looks just not fun at all, in any way.
              You would have taken that calculated risk by deciding not to carry a digger or substitute for digging in inventory. Except in the first early levels, when death might happen before you can afford a digger that would get through granite, but in those early times there are a large number of other unfortunate deaths that are no fault of the @, so this would be no different.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #22
                Originally posted by Nick
                In summary - I think keep the same depth, but make it magma that falls.
                You could vary the rock type by the dungeon depth. Rubble in the first couple of levels, then magma/quartz/granite with granite coming in somewhere in the 1000-2000' range.

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2321

                  #23
                  you would need to
                  1. have the trap trigger in a situation where it can actually lock you in
                  2. without the ability to dig rubble
                  3. without a large number of !phase
                  4. without recall
                  5. without teleport
                  "i can take this dracolich"

                  Comment

                  • Hounded
                    Adept
                    • Jan 2019
                    • 128

                    #24
                    Originally posted by Sky
                    you would need to
                    1. have the trap trigger in a situation where it can actually lock you in
                    2. without the ability to dig rubble
                    3. without a large number of !phase
                    4. without recall
                    5. without teleport

                    I can take this Dracolich
                    Prize awarded for post / signature combo. Bravo.
                    It Breathes. You die.

                    Comment

                    • Grotug
                      Veteran
                      • Nov 2013
                      • 1637

                      #25
                      Originally posted by DavidMedley
                      A trap that kills a character all by itself is over-powered. But a trap that can kill a character with two contributing factors seems fine. Why do we bother with these traps at all if they don't carry some grave risk?
                      +1 Angband is getting soft in its old age.
                      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                      Detailed account of my Ironman win here.

                      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                      Comment

                      • EugeneLesnov
                        Scout
                        • Apr 2020
                        • 45

                        #26
                        Yesterday I trapped in same situation
                        It was unusual and...fun

                        As for me
                        Aurë entuluva!

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