Blackguards: 4.2.0 to 4.2.1

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9638

    #31
    I'm inclined to think get it out for testing as soon as you think it's worth it, and then update regularly.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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    • mrfy
      Swordsman
      • Jul 2015
      • 328

      #32
      Trying a blackguard from the latest nightly and I'm very amused by the collateral damage attack. Attack one cave spider and you get the message:

      You have slain the cave spider. <4x>

      Is the idea that they swing their weapon wildly in a big arc and so hit multiple foes?

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9638

        #33
        Originally posted by mrfy
        Trying a blackguard from the latest nightly and I'm very amused by the collateral damage attack. Attack one cave spider and you get the message:

        You have slain the cave spider. <4x>

        Is the idea that they swing their weapon wildly in a big arc and so hit multiple foes?
        That's the general idea. We should have significant changes out soon, too.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #34
          Update:
          I've submitted my changes to Nick and he is looking into incorporating them. I think the wise thing for you, gentle reader, is to wait for that process to complete. BUT, if you want to see what I have in mind, you can find it here:

          A free, single-player roguelike dungeon exploration game - GitHub - damedley/myband at BGmod

          (make sure you use this branch and not "master")

          You can compile it if you wish and play. Selfishly, I'd like to see that early feedback. Grotug did some of this already, and his feedback was influential. But, again, the smart move for most of you is to wait for it to get into the nightly.
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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          • Eric
            Rookie
            • Oct 2019
            • 18

            #35
            Looking forward to trying this out! Hopefully will have the time in the near future.

            FWIW, the --single-branch option is fantastic for minimizing the amount of git fiddling.
            "git clone --single-branch --branch BGmod https://github.com/damedley/myband"

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            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #36
              Yeah, good point. I've been using

              git clone --branch BGmod https://github.com/damedley/myband.git dirname

              Is that any different from the command you posted?
              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9638

                #37
                Originally posted by DavidMedley
                Update:
                I've submitted my changes to Nick and he is looking into incorporating them. I think the wise thing for you, gentle reader, is to wait for that process to complete.
                There's some interesting changes in there, so I'm taking my time going through it (also, I'm going to simplify the git history). If it goes according to plan it should be ready for all you people in weird time zones to play on Friday morning.

                EDIT: Actually a bit quicker than that
                Last edited by Nick; April 10, 2020, 01:01. Reason: efficiency
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Eric
                  Rookie
                  • Oct 2019
                  • 18

                  #38
                  Originally posted by DavidMedley
                  Yeah, good point. I've been using

                  git clone --branch BGmod https://github.com/damedley/myband.git dirname

                  Is that any different from the command you posted?
                  Not really - --single-branch just pulls down that specific branch, instead of the whole repo followed by a checkout. Probably doesn't make much real difference in this case but I found it kind of a satisfying flag... If you had a repo with large files in one branch it might be more relevant.

                  Comment

                  • mrfy
                    Swordsman
                    • Jul 2015
                    • 328

                    #39
                    Initial thoughts from the changes: very interesting. The SP decreasing while not fighting takes some getting used to. Feels like you lose them quicker than I expected, but my character (level 26 now) is still at normal base speed.

                    I'm carrying less ammo and fighting more hand-to-hand.

                    Liking the Leap into Battle and Whirlwind spells, haven't used the 2nd store book much.

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      #40
                      Originally posted by mrfy
                      Feels like you lose SP quicker than I expected
                      Should be 1/2 normal speed, just in the wrong direction. The main issue that I'm aware of is that, if you have 30 max SP, 29.999 current SP shows as 29. Which is really troublesome at very low max SP.
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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                      • mrfy
                        Swordsman
                        • Jul 2015
                        • 328

                        #41
                        I see Restore Mana potions do the right thing, restores SP to the max even when completely drained.

                        Comment

                        • DavidMedley
                          Veteran
                          • Oct 2019
                          • 1004

                          #42
                          Yeah... should they have reduced effect for BGs? +50% of max, so that 2 will get you to max?
                          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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                          • mrfy
                            Swordsman
                            • Jul 2015
                            • 328

                            #43
                            Originally posted by DavidMedley
                            Yeah... should they have reduced effect for BGs? +50% of max, so that 2 will get you to max?
                            Don't think so. I'd be ok with a limit, maybe 100 SP max.

                            Comment

                            • mrfy
                              Swordsman
                              • Jul 2015
                              • 328

                              #44
                              Another thing this SP decreasing while not fighting could lead to: better to postpone killing the townspeople until right before you return to the dungeon. Not that I'd advocate killing the townspeople, of course.

                              Comment

                              • DavidMedley
                                Veteran
                                • Oct 2019
                                • 1004

                                #45
                                Originally posted by mrfy
                                better to postpone killing the townspeople until right before you return to the dungeon
                                Heh, yeah when I'm testing I do this. If you have > 0 SP then it doesn't matter if you wait or not.

                                I had been getting pretty annoyed with townspeople while playing other classes, so getting something out of killing them is slightly satisfying to me!
                                Last edited by DavidMedley; April 10, 2020, 13:16.
                                Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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