Coin mimics

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  • eastwind
    Apprentice
    • Dec 2019
    • 79

    Coin mimics

    I'm just grumbling here, don't take it too seriously, it's not a federal case.

    But I've been delving as deep as level 28, and I keep running into creeping mithril or adamantite coins. It's kind of ridiculous, because I don't think I've yet seen a pile of adamantite coins that wasn't a mimic, and only maybe one or two piles of actual mithril.

    Whenever I see across the room a pile of blue or green coins in gervais' tile set, I automatically think, oh great, another mimic, lets go over and swat it.

    This is something that's changed for the worse from long ago in angband, it used to be that creeping coins were far more rare, and when they occurred they tended to mimic the coin piles that you were actually seeing real drops of, not off-level stuff. They were actually surprising when they bit you.

    So it's a minor grumble, but I think this could be retuned to good effect.
  • VeritasAequitas
    Apprentice
    • Jan 2020
    • 52

    #2
    I agree, i dont even go for any shiny coins anymore, not even worth the hassle most of the time, and i dont even think ive ever seen a real one.
    In fact in general i think money in this game is kinda... not useful really? i find myself not getting the pickups from all the humanoid charater drops as i ask myself, why am i even going to get those coins from that thing i shot

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      OK, this is something to be checked.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • eastwind
        Apprentice
        • Dec 2019
        • 79

        #4
        On the plus side, you seem to always get a coin drop from the mimics of the appropriate type once you kill them, so it's just an extra step.

        I was going to say something about chests too, because at the time I posted I had only seen two chests and one was a mimic (the other was trapped). But since then I've seen two or three more chests, all trapped, no more mimics, so it's 1/4 or 1/5 for me a.t.m., and that's not ridiculous.

        I disagree that money has no use, you need it for the black market. I'm playing with selling on, btw, though I don't think that affects the frequency of coin piles, just the size.

        Comment

        • DrWho42
          Adept
          • May 2019
          • 192

          #5
          waiting on bitcoin mimics
          avatar by chuckdrawsthings. thanks chuck!

          bootleg fishcenterlive

          🌲link🌲tree🌲

          Comment

          • mrfy
            Swordsman
            • Jul 2015
            • 328

            #6
            I like the coin mimics, tho there are quite a few around now. You can usually spot them easily. I still think it'd be good if potion and scroll mimics turned into the appropriate potions and scrolls when you kill them.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by mrfy
              I like the coin mimics, tho there are quite a few around now. You can usually spot them easily. I still think it'd be good if potion and scroll mimics turned into the appropriate potions and scrolls when you kill them.
              Aren't these mimics specifically chosen to be desirable item types to lure adventurers closer? Making them actually drop what they claim to be would artificially inflate the quantity of Rings of Speed and Potions of Augmentation in the game.

              Comment

              • Huqhox
                Adept
                • Apr 2016
                • 145

                #8
                Maybe do it the other way around... whenever the game generates a pile of coins or a desirable potion or ring etc, have a chance it will become an 'animated' version

                That would resolve the original poster's observation about OOD coin piles inevitably being creeping coins as well as allowing for them to revert to their 'inert' forms when killed without skewing the object distribution
                "This has not been a recording"

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #9
                  You read a scroll of destruction. The scroll is really a mimic! Your katana Aglarang glows black. Wielding katana(blasted) (3d5) (-20, -20). The dracolich breathes. hit space to continue.

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    #10
                    Originally posted by eastwind
                    I disagree that money has no use, you need it for the black market. I'm playing with selling on, btw, though I don't think that affects the frequency of coin piles, just the size.
                    The quantity of coins determines the type of coin though. So if you're playing with no_selling on, you're probably seeing rubies/adamantine/etc. 3x later than you otherwise would, while the coin mimic frequencies will be the same.
                    takkaria whispers something about options. -more-

                    Comment

                    • VeritasAequitas
                      Apprentice
                      • Jan 2020
                      • 52

                      #11
                      you attempt to use your last 200 coins to buy a scroll of word of recall. it was a mimic! the mimic bites your leg.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Originally posted by takkaria
                        The quantity of coins determines the type of coin though. So if you're playing with no_selling on, you're probably seeing rubies/adamantine/etc. 3x later than you otherwise would, while the coin mimic frequencies will be the same.
                        Don't you mean 3x earlier? In any case, I feel like the type of treasure ought to be invariant of your options set. Thus if no_selling is on, the window for each treasure type should be larger than if it's off.

                        Comment

                        • DavidMedley
                          Veteran
                          • Oct 2019
                          • 1004

                          #13
                          Originally posted by VeritasAequitas
                          i think money in this game is kinda... not useful really?
                          I agree, but this probably deserves its own thread.

                          On-topic I think mimics are a pleasant little surprise. Of course my character is disappointed, but the gamer in me is amused. I think it'd be cool if they were even more impactful. Maybe as monsters, or items could be bait in traps! "You pick up a Ring of Speed (+9). You set off a Dragonsong trap!" The character should have a reasonable chance to see and disarm such a trap first.

                          Items are basically bait in vaults, but outside of vaults I'm often like "Why is this gorgeous dragon scale mail just sitting on the floor in a room full of orcs?"
                          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                          Comment

                          • Hounded
                            Adept
                            • Jan 2019
                            • 128

                            #14
                            Originally posted by DavidMedley
                            "Why is this gorgeous dragon scale mail just sitting on the floor in a room full of orcs?"
                            Clashes with their skin. They may be ugly but Orcs have taste sir.
                            It Breathes. You die.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              #15
                              Originally posted by DavidMedley
                              I agree, but this probably deserves its own thread.

                              On-topic I think mimics are a pleasant little surprise. Of course my character is disappointed, but the gamer in me is amused. I think it'd be cool if they were even more impactful. Maybe as monsters, or items could be bait in traps! "You pick up a Ring of Speed (+9). You set off a Dragonsong trap!" The character should have a reasonable chance to see and disarm such a trap first.

                              Items are basically bait in vaults, but outside of vaults I'm often like "Why is this gorgeous dragon scale mail just sitting on the floor in a room full of orcs?"
                              Sil has a slight bias in trap placement where the odds are a little higher adjacent to an object. I'm not convinced it works well, it's so subtle that its invisible in-game and the usual trap hatters still get annoyed by the random traps.

                              Comment

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