Coin mimics

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  • mrfy
    Swordsman
    • Jul 2015
    • 328

    #16
    Originally posted by Derakon
    Aren't these mimics specifically chosen to be desirable item types to lure adventurers closer? Making them actually drop what they claim to be would artificially inflate the quantity of Rings of Speed and Potions of Augmentation in the game.
    Well, a potion mimic of Life or Augmentation could be a much harder adversary than a lesser potion mimic.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      I always make a note of the flavor of mimics so i recognize the good items when I find them. Better to sell them for ID and repurchase them than to waste them in ID-by-use. In writing this it occurs to me that you can auto-inscribe the flavor with "!d!q; mimic" or whatever to ensure it gets noticed.

      Comment

      • eastwind
        Apprentice
        • Dec 2019
        • 79

        #18
        And another thing

        Another thing about creeping coins I noticed is that they seem pretty speedy. If I don't one-shot them and they flee, they flee at a speed quite a bit faster than a 'creep'.

        I think long ago they were nearly but not quite immobile, and so maybe at some point an attack speed boost inadvertently boosted their movement speed from 'creep'. Or perhaps the movement speed is supposed to be fast now, and 'creep' is now just a misnomer.

        OT: maybe we should rename them to Quantitative Easing Money?

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #19
          Originally posted by eastwind
          maybe we should rename them to Quantitative Easing Money?
          Only if they're doubling the money supply every ten years or so
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            They--or someone--is doubling the money supply every 20 levels anyway.

            Comment

            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #21
              That's why evil will always fail: loose monetary policy!
              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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