Good...thought maybe I was calculating the damage wrong. It is my weapon of choice for now!
How exactly does one dig an anti-summoning corridor?
How exactly does one dig an anti-summoning corridor?
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[Angband 3.0.9b Character Dump] Name Canticle Self RB CB EB Best Sex Male Age 45 Str! 18/100 +2 -1 +13 18/240 18/235 Race Dwarf Height 48 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 160 WIS! 18/100 +2 +3 +8 18/230 Title Prophet Status 25 DEX! 18/100 -2 -1 +8 18/150 HP -440/686 Maximize Y CON! 18/100 +2 +0 +5 18/170 SP 319/353 CHR! 18/100 -3 +2 +1 18/100 Level 44 Armor [32,+95] Saving Throw Legendary Cur Exp 3113071 Fight (+25,+20) Stealth Very Good Max Exp 3113071 Melee (+37,+38) Fighting Superb Adv Exp 3360000 Shoot (+35,+14) Shooting Superb MaxDepth 4950 ft Blows 4/turn Disarming Superb Turns 4282980 Shots 1/turn Magic Device Heroic Gold 1657477 Infra 110 ft Perception Excellent Burden 194.1 lbs Speed 26 Searching Excellent You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+..+ Elec:......+...... Confu:......+....+. Fire:.+....+...... Sound:......+.+.... Cold:......+...... Shard:............. Pois:..+.......... Nexus:.......+..... Fear:......+.+.... Nethr:...........+. Lite:.....+....... Chaos:........+..+. Dark:+.+..+....... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:..+....+..... Feath:............. Sear.:+............ PLite:............. Infra:+............ Regen:............. Tunn.:+............ Telep:.........+... Speed:.+.+...+..... Invis:.....+....... Blows:............. FrAct:........+.++. Shots:............. HLife:.....+....... Might:............. [Last Messages] > The Dread picks up a Magnesium Wand of Acid Balls. > You hit the Dread. > You miss the Dread. > You hit the Dread. <2x> > The Dread wakes up. > You hit the Dread. <2x> > You miss the Dread. > You hit the Dread. > You have destroyed the Dread. > The Dread misses you. <3x> > You hit the Dread. <4x> > The Tarrasque breathes frost. > You have no more Scrolls titled "in ineo la cus" of Mass Banishment (o). > The Tarrasque breathes frost. > You die. [Character Equipment] a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Malachite Ring of Speed (+14) It increases your speed by 14. e) an Ivory Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Free Action [5,+7] It grants you immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@1} b) 2 Holy Books of Prayers [Words of Wisdom] {@2} c) a Holy Book of Prayers [Chants and Blessings] {@3} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@4} e) 2 Holy Books of Prayers [Ethereal Openings] {@5} It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Godly Insights] {@6} It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] {@7} It cannot be harmed by the elements. h) 3 Holy Books of Prayers [Holy Infusions] {@8} It cannot be harmed by the elements. i) 18 Grey Speckled Potions of Healing j) 10 Violet Potions of *Healing* k) 7 Copper Speckled Potions of Restore Mana l) 4 Scrolls titled "izzy peraccim" of Word of Recall m) 2 Scrolls titled "ando dia" of *Identify* n) a Scroll titled "ius utus secum" of Banishment o) 8 Bronze Rods of Disarming p) 5 Chromium Rods of Light q) an Ivory Staff of Speed (3 charges) r) 5 Banyan Staffs of *Destruction* (0 charges) s) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. t) 12 Seeker Bolts of Flame (4d5) (+7,+8) {@0} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 29 Magenta Potions of Speed b) 4 Gloopy Green Potions of Life c) a Scroll titled "ando dia" of *Identify* d) a Tungsten Rod of Speed It cannot be harmed by electricity. e) a Pewter Wand of Annihilation (2 charges) It cannot be harmed by the elements. f) 3 Ivory Staffs of Speed (14 charges) g) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. m) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. n) a Golden Crown of Might [0,+18] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It usually provides light of radius 4. It is blessed by the gods and slows your metabolism. It cannot be harmed by the elements. s) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. u) a Pike of Westernesse (2d5) (+22,+17) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) a Two-Handed Flail of Gondolin (3d6) (+13,+10) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It slows your metabolism. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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