Trapped with no door

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  • Bill Peterson
    Adept
    • Jul 2007
    • 190

    Trapped with no door

    I just WoR'd to 1800' into an area with no door. The 3 square area is 2 steps West, just North of the stairs. Fortunately I had a good shovel and was able to dig out to the North. Image is attached, hopefully the shape of the area will provide a clue as to what happened, if this action isn't a feature.
    Attached Files
  • DrWho42
    Adept
    • May 2019
    • 192

    #2
    i'm glad you could dig it
    avatar by chuckdrawsthings. thanks chuck!

    bootleg fishcenterlive

    🌲link🌲tree🌲

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #3
      Sorry, I thought I'd replied to this. The left part seems to be the interesting room 'Crescent'. My best guess is that the tunneling code got confused by the room shape - as it also seems to do outside circular rooms. There's actually a bug for this - #2117 - but it's sporadic enough that I put it off...
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Bill Peterson
        Adept
        • Jul 2007
        • 190

        #4
        Originally posted by Nick
        Sorry, I thought I'd replied to this. The left part seems to be the interesting room 'Crescent'. My best guess is that the tunneling code got confused by the room shape - as it also seems to do outside circular rooms. There's actually a bug for this - #2117 - but it's sporadic enough that I put it off...
        Thanks for the explanation. I'm not really bothered by this bug, if you aren't playing with Lose Artifacts you always have the option of recalling. I can remember in the 2.x years, if you had really poor searching you might get trapped until you happened to dig out a door.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          #5
          well...


          1. recall into a pit.

          2. try twice to teleport - no effect.

          3. check equipment for NO_TELE effects.

          4. quaff !Enlight ...

          turns out the entire level consisted exclusively of this pit and a huge-ass "town" vault, so the teleport had nowhere legal to place me.

          i survived tho.
          "i can take this dracolich"

          Comment

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