Tibarius-- rephial is nick's site. But you can put whatever you like on github. That said, editing the config files doesn't make you a developer. And if all you do is insult nick, no one is likely to want you as maintainer anyway.
My Thoughts on 4.2
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maintainer
Oh, a maintainer must be liked ... i thought the game versions developed are the objects a maintainer is measured by. If the game version is liked by a majority i personally do not care about how well liked the maintainer is.
By the way, i just clearly stated that i am not apreciating what he does, at least the user visible parts. Insulting is surely something else.Blondes are more fun!Comment
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Precisely. It is not easy to be a maintainer. There is a huge amount of work that goes into making improvements to the game. I'm sure Nick would gladly hand over the reins to someone who demonstrated they were willing and able to do a better job than he could. It's much easier to be an occasional contributor than to be responsible for the entire project.
But regardless of what you do, you need to stop saying things like this:
Overall i believe the user visible modifications to the game while Nick's was/is maintainer has done the game no good.
You are allowed to disagree and to hold unpopular opinions! Heaven knows there's been plenty of arguments on these forums. But if you can't be polite then you are not welcome here.
EDIT: if you don't understand why your actions are rude, then you have some remedial social interaction studying to do. When you insult someone's works, you insult them as well. Would you walk up to a painter as they stand before their masterpiece and say "wow, what an ugly painting"?Comment
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[QUOTE=Derakon;140643]Would you walk up to a painter as they stand before their masterpiece and say "wow, what an ugly painting"?Blondes are more fun!Comment
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When someone tells you to just ignore someone else, what they're really saying is "This person is beneath contempt. By pretending they do not exist, hopefully we will communicate to them that their presence is not wanted, and they will go away without forcing a socially awkward confrontation."Comment
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Back to the part where this is a thread for my meandering musings...
Just had a CL29 Priest get one-shot on DL36 by a L63 Werewolf of Sauron. Not sure how I feel about that. Honestly, I could have done more to avoid it. The fact that this kind of thing can happen keeps the level of suspense high.
Makes me realize I don't know the answer to a very important question: How much does resistance to (whatever - nether, in this case) reduce the damage you take? It's a lot, right?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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From https://thangorodrim.net/TANG/index.html
"Resistances generally chop off a significant amount of damage, ranging from 1/5 to 2/3." Is that still true?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Motivation
I added a little detail about my motivation to my very first post in this thread:
I'm also a software and game developer. I am considering committing significant resources to developing something with Angband-like features. My only published game to date is a card game that you can learn about here:
Not trying to shill my game; I'm actually out of stock atm anyway. Just giving a little insight into my motivation for exploring the mechanics of Angband.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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These details are all from projection.txt - which could do with being documented better...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Cool! The world can always use more roguelikes. What do you mean by "Angband-like features" though? Because that could mean a lot of very different things...Comment
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These details are all from projection.txt - which could do with being documented better...Last edited by DavidMedley; October 22, 2019, 02:38.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Documentation for projection.txt
Here's a shot at it
# === Understanding projection.txt ===
# Format:
#code:computer code for this
#name:human readable name for this
#type:element|environs|monster the latter two define what this projection affects
#desc:
#player-desc:how this is described to the player when he can see the monster using it
#blind-desc:how this is described to the player when he cannot see the monster using it
#lash-desc:
#numerator:if defender resists, multiply the damage by this amount
#denominator:if defender resists, divide the damage by this amount
#divisor:divide the attacking creature's HP by this to determine damage
#damage-cap:max damage regardless of mon HP, before resistance is applied
#msgt:computer code for this effect
#obvious:0|1 effects?
#color:displayed colorPlease like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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