When I was helping Jeff Greene to add new terrain types for NPP, I became aware that you get used to them really fast, specially if you play ascii. Because of that the first levels in NPP are quite plain, new terrain types have a progressive depth.
I find new room types a better way to break uniformity. Perhaps new terrain types could be added if the interaction with the player is interesting... and noticeable.
I find new room types a better way to break uniformity. Perhaps new terrain types could be added if the interaction with the player is interesting... and noticeable.
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