blandness in V (from DF forum)

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  • Diego Gonzalez
    Adept
    • May 2007
    • 170

    #16
    When I was helping Jeff Greene to add new terrain types for NPP, I became aware that you get used to them really fast, specially if you play ascii. Because of that the first levels in NPP are quite plain, new terrain types have a progressive depth.

    I find new room types a better way to break uniformity. Perhaps new terrain types could be added if the interaction with the player is interesting... and noticeable.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      Diego--
      The ice levels in NPP are good. And V needs corpse flowers, too.

      Comment

      • Diego Gonzalez
        Adept
        • May 2007
        • 170

        #18
        Originally posted by Pete Mack
        Diego--
        The ice levels in NPP are good. And V needs corpse flowers, too.
        Teleporting walls were useful sometimes. I think that adding a small set of interesting terrain features is nice, avoiding the introduction of complicated game mechanics as much as possible.

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #19
          Just add all the terrain features, wilderness, and multiple towns, dungeons, etc., from FA. Problem solved and Nick wouldn't have to revise FA.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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          • Gwarl
            Administrator
            • Jan 2017
            • 1025

            #20
            Originally posted by Ingwe Ingweron
            Just add all the terrain features, wilderness, and multiple towns, dungeons, etc., from FA. Problem solved and Nick wouldn't have to revise FA.
            I think the plan for Beleriand is not so very different from what you describe.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #21
              Originally posted by Gwarl
              I think the plan for Beleriand is not so very different from what you describe.
              Turns out it may be quite a lot of work, though.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

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