Angband 4.2.0

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  • fph
    replied
    You have a weird way to send new year wishes...
    Never noticed it either. How exactly is it tied to damage? Is it something that will mostly affect only melee-heavy characters, given how the new breath mechanics work?

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Okay another Bug: @ just got breathed on by Scatha the Worm.

    "Scatha the Worm breathes frost.
    One of your potions of Cure Critical Wounds was destroyed!
    You feel your life force draining away!"

    What?!!! @ isn't wearing any cursed experience drain items. @ wasn't hit by any other monster. Since when did Scatha's frost breath drain experience?!!
    Since 1st of January this year, if you want to be precise

    Highly damaging attacks from powerful monsters can now have extra side-effects - cold can drain life or DEX, fire can blind or poison, etc. As I guess you've noticed, it's rare...

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  • Ingwe Ingweron
    replied
    Okay another Bug: @ just got breathed on by Scatha the Worm.

    "Scatha the Worm breathes frost.
    One of your potions of Cure Critical Wounds was destroyed!
    You feel your life force draining away!"

    What?!!! @ isn't wearing any cursed experience drain items. @ wasn't hit by any other monster. Since when did Scatha's frost breath drain experience?!!

    That's just not right!

    Leave a comment:


  • ...
    replied
    Originally posted by Thraalbee
    The new rune is trap immunity. Love it. But seems not to auto-id correctly on those boots
    Actually I meant movement speed, and when I started to read this thread I found an explanation just above my post. Silly me!

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  • wobbly
    replied
    Originally posted by Ingwe Ingweron
    Odd message, possibly a bug, or just strange syntax: "You remember hearing a roar. It yelps feebly." This in response to the spill of an Orb of Destruction on a monster just out of sight.
    Yeah I thought that one was odd too. I think you'll find a time critter breathed at you, but I'm not 100% certain

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  • Ingwe Ingweron
    replied
    Odd message, possibly a bug, or just strange syntax: "You remember hearing a roar. It yelps feebly." This in response to the spill of an Orb of Destruction on a monster just out of sight.

    Leave a comment:


  • Thraalbee
    replied
    The new rune is trap immunity. Love it. But seems not to auto-id correctly on those boots

    Leave a comment:


  • ...
    replied
    I had a longer break then installed 4.2.0. Here's, some experience from playing as dundan priest:
    • I really like the new features. Runes, breathes, lava, new lights.
    • There are (rare) bugs with some traps. I'm not sure exactly what happens, but I think it is when I step on a trap, the game crashes. When I start it again the trap is replaced with a wall block.
    • Heavy weapons do much more damage than the light ones. Maybe it is specific to priests who get typically only one hit with any weapon at the beginning, and at some point quickly reach the maximum number of hits. The result is however when you find a decent lance, you can forget of daggers, swords until you start finding greater weapons. So many artifacts or ego weapons can't get any use.
    • I found boots of Wormtongue. I'm not sure if it's allowed to post spoilers on the forum, so let me just just write that they have a rune that no other item has, and it doesn't seem to do anything (unless I miss something!...). I wonder if this is a bug.
    • Even if I set to ignore every type of money, I can still see them with the detection abilities. Is it intentional?
    • Newly added monsters (e.g. witches, trees, blackguards) miss sprites (I think the ones I used were 8x8)

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Movement speed means only speed while moving. It's like extra shots, with +1 movement speed you get to take a step with half the normal move energy.
    I think I understand what you mean, though I don't think it's very clear from any description and no indication is apparent on the Character Information Screen.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Bug: Trap Immunity rune is not learned from Boots of Wormtongue, even though @ is walking over traps left and right with impunity.
    OK, thanks.

    Originally posted by Ingwe Ingweron
    Edit: Also, the Boots of Wormtongue say they have +1 movement speed, but even though @ has plenty of weight carrying capacity and is not overfed, no speed bump is shown on the character's speed. Where is the speed?
    Movement speed means only speed while moving. It's like extra shots, with +1 movement speed you get to take a step with half the normal move energy.

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  • Ingwe Ingweron
    replied
    Bug: Trap Immunity rune is not learned from Boots of Wormtongue, even though @ is walking over traps left and right with impunity.

    Edit: Also, the Boots of Wormtongue say they have +1 movement speed, but even though @ has plenty of weight carrying capacity and is not overfed, no speed bump is shown on the character's speed. Where is the speed?
    Last edited by Ingwe Ingweron; September 27, 2019, 15:51.

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  • Pete Mack
    replied
    Ok, THAT explains why dl 99 might be survivable. No way with an ordinary CL 1 character with no escapes

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  • Nick
    replied
    Originally posted by Derakon
    Don't you also get innate ESP until you make it back to the surface?
    Also wraith form so you can walk through walls IIRC.

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  • Derakon
    replied
    Originally posted by PowerWyrm
    In ToME you start on dl99 I think with nothing more than your usual starting gear.
    Don't you also get innate ESP until you make it back to the surface?

    I'd be in favor of the mushroom start.

    Leave a comment:


  • Thraalbee
    replied
    No teleport but ?destruction

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