Angband 4.2.0

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  • Mudd
    replied
    There is a new stat I am not familiar with. Damage Reduction +5 was on a pc of armor i found. Not sure how this translates?!

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  • Choronzon
    replied
    Just started back up again after a bit of a break and digging this version a lot. Thanks

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  • Nick
    replied
    Originally posted by DavidMedley
    Can you miss with a ranged weapon and not wake up an enemy, but if you miss with a melee weapon they wake?
    Correct. An attempt at melee explicitly wakes the monster, but a monster hit by a missile is only woken if the missile hits.

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  • DavidMedley
    replied
    Can you miss with a ranged weapon and not wake up an enemy, but if you miss with a melee weapon they wake?

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  • PopTart
    replied
    I absolutely LOVE playing as a mage in 4.2.0. The mana management is so much more interesting! I love how I can hold mana in magical devices. The ability to recharge magical devices has made them such a huge part of the game for me. The offense spells are so much more logical, one element is missile-shaped, one is cone-shaped, one is bolt-shaped, one is ball-shaped.

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  • DavidMedley
    replied
    White Wraiths seem to be very undervalued for XP. I detected one next to an Emperor Wight, which gives 4x the XP despite being very similar.

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  • Pete Mack
    replied
    Mandos (as a replacement for Azriel) remains my preferred one. Azriel was seriously scary.

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  • Nick
    replied
    Originally posted by PowerWyrm
    Question about Ainur rework: why removing Arien and Radagast?
    Because they were basically good Tolkienien characters - it would feel like fighting Beren or Gandalf. I originally removed Ossë for the same reason, but was persuaded that he was sufficiently ambiguous to go back.

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  • PowerWyrm
    replied
    Question about Ainur rework: why removing Arien and Radagast?

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  • Pete Mack
    replied
    Feature requesrt: get rid of level limit on branded weapons. I recently started a game in an older version that has no level limits on ego items, and found a lightning brand MoD. It's no good as an endgame weapon, but it still cuts a wide swath through everything except the bosses: 660 damage against almost everything. But in more recent versions, branded weapons top out before the MoD appears natively, so the combination is almost impossible. It'd also be a step towards solving the problem where deep GCVs only have endgame-quality ego items, which turns great items into the commonplace.

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  • Diego Gonzalez
    replied
    Originally posted by luneya
    As long as the vault is sealed, you can safely simulate this by taking your esp-granting gear off for a turn.
    Usually that item grants rpoison and free action...

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  • fph
    replied
    Originally posted by luneya
    As long as the vault is sealed, you can safely simulate this by taking your esp-granting gear off for a turn.
    ...or vomiting your mushrooms of Second Sight for one turn?

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  • luneya
    replied
    Originally posted by Ingwe Ingweron
    The toggle I'd like to see is the ability to temporarily toggle-off ESP, so that I can easily see what treasure is underneath all those monsters in a vault.
    As long as the vault is sealed, you can safely simulate this by taking your esp-granting gear off for a turn.

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  • archolewa
    replied
    Originally posted by Ingwe Ingweron
    The toggle I'd like to see is the ability to temporarily toggle-off ESP, so that I can easily see what treasure is underneath all those monsters in a vault.
    This would also make it easier to see if the monster is in line of sight, which isnt always obvious, at least not to me.

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  • Ingwe Ingweron
    replied
    The toggle I'd like to see is the ability to temporarily toggle-off ESP, so that I can easily see what treasure is underneath all those monsters in a vault.

    Leave a comment:

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