Angband 4.2.0

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  • Selkie
    replied
    Originally posted by Nick
    Your only books are First Spells and Arcane Control. Stealing is 's' when you're next to a monster; experiment with it and see how you go
    Thanks. I've just had a play around and spent the first few levels robbing monsters. I might treat myself to a shiny new shovel with my new found riches

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  • Nick
    replied
    Originally posted by Selkie
    I've played Necromancer, Druid and mage in the new version and am currently running a Hobbit rogue.

    * Which spell books can I use?

    * I've read that i can steal from monsters. How does that work and is it any good?
    Your only books are First Spells and Arcane Control. Stealing is 's' when you're next to a monster; experiment with it and see how you go

    Leave a comment:


  • Selkie
    replied
    I've played Necromancer, Druid and mage in the new version and am currently running a Hobbit rogue.

    * Which spell books can I use?

    * I've read that i can steal from monsters. How does that work and is it any good?

    Leave a comment:


  • Diego Gonzalez
    replied
    I saw something like that if a monster is in LOS. And before the recent changes in findpath. I will check that tomorrow.
    Last edited by Diego Gonzalez; May 9, 2020, 03:14.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    So, that pesky and elusive run-past bug still exists. My new @ just ran past some copper coins and had to back up to retrieve them.
    I am (again!) in the position where I can't reproduce this one - has anyone seen it recently?

    Leave a comment:


  • Nick
    replied
    Originally posted by wobbly
    I can produce a version of this. Stand next to gold or an object that would normally be auto-picked up. Wizard mode in a monster to interrupt run. Walking onto the object will pick it up. Running onto it wont.
    This doesn't work for me in current dev version. I'm hoping it's because the bug has been accidentally fixed...

    Leave a comment:


  • WindLord
    replied
    Dual Screen

    Hello,
    I have a dual screen When I detach my laptop and go somewhere else, I try to play Angband. It seems to start, thinks a while then shuts down. Do I need to reset the game to my laptop screen to be able to play it on travel?
    Thank you,
    WindLord

    Leave a comment:


  • Pete Mack
    replied
    @Eastwind--
    I thought about that before. But I realized that curses per se don't show up on the character screen, where attributes like Aggravate show up. Your argument originally was "should stand some chance of removal" in any case.

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  • eastwind
    replied
    My argument is that, given the implementation of curses within the code, the *proper* way to implement a permanent malus is a curse with a power that is too high to overcome with any remove curse spell available.

    That way, it will show up as {cursed} and, for aggravate, the description will have Aggravates nearby monsters. (red text as opposed to white).

    This would then be consistent with other non-artifact weapons that have curses that apply the aggravation effect, such as curse of irritation.

    I would argue that all new malus effects should be implemented this way, for consistency.

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  • Nick
    replied
    Originally posted by eastwind
    15 artifacts have AGGRAVATE on their flags. Shouldn't this be a curse and therefore have some chance of removal?

    I entered a bug for this.

    https://github.com/angband/angband/issues/4247
    Pete was correct, so the first bug report under the new regime has been successfully resolved

    Leave a comment:


  • Pete Mack
    replied
    NOT a bug. Many extremely powerful artifacts have permanent aggro. Some perilous ones have it too. Some are both.

    Originally posted by eastwind
    15 artifacts have AGGRAVATE on their flags. Shouldn't this be a curse and therefore have some chance of removal?

    I entered a bug for this.

    https://github.com/angband/angband/issues/4247

    Leave a comment:


  • eastwind
    replied
    AGGRAVATE on artifacts

    15 artifacts have AGGRAVATE on their flags. Shouldn't this be a curse and therefore have some chance of removal?

    I entered a bug for this.

    Shouldn't there be some chance of removing AGGRAVATE from artifacts? NB: this is for 4.2.0 - seems to me I should have to fill in some field somewhere with the version I'm reporting a bug against, ...

    Leave a comment:


  • DavidMedley
    replied
    Originally posted by Mudd
    seems pretty useless to me...sorry.
    I'll take it, if you're not using it.

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  • Mudd
    replied
    Originally posted by Nick
    It's just a flat reduction of damage from every time you take damage. So it's great when you're surrounded by weak monsters that are doing small amounts of damage per blow, but not very helpful against big breathers and spellcasters.
    seems pretty useless to me...sorry.

    Leave a comment:


  • Nick
    replied
    Originally posted by Mudd
    There is a new stat I am not familiar with. Damage Reduction +5 was on a pc of armor i found. Not sure how this translates?!
    It's just a flat reduction of damage from every time you take damage. So it's great when you're surrounded by weak monsters that are doing small amounts of damage per blow, but not very helpful against big breathers and spellcasters.

    Leave a comment:

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