Recommendations on what to equip?

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  • gglibertine
    Adept
    • Dec 2007
    • 234

    Recommendations on what to equip?

    I've got some pretty amazing gear and I rarely make it to DL40. I'm sure everyone will say I should have dived deeper by now, but I'm pretty conservative because I die A LOT, mostly because I get excited and forget this is a turn-based game. Impulse control is not my strong point.

    Anyway, I'm wearing a RoD +14 that gives me RIDICULOUS damage, but then I found a RoS +6 and I'm not sure if it's worth it given I can cast haste self at will. Am I wearing the optimal combination of items? Is it stupid that I'm still carrying around a Staff of Speed when I can cast Haste Self? I'm a little overwhelmed.

    Code:
      [Angband 4.1.3 Character Dump]
    
     Name   Earsient I   Age            117               Self  RB  CB  EB   Best
     Race   High-Elf     Height        7'8"   STR! 18/100  +1  +0 +12 18/***
     Class  Ranger       Weight    14st 1lb   INT:     18  +3  +0  +6  18/90
     Title  Pathfinder   Turns used:          WIS:  18/60  -1  +2  +8 18/150
     HP     615/615      Game       1874981   DEX! 18/100  +3  +1  +5 18/190
     SP     241/241      Standard    199345   CON:  18/54  +1  -1 +10 18/154
                         Resting      20955
    
     Level                 39    Armor     [50,+107]    Saving Throw    100%
     Cur Exp          1104834                           Stealth         Good
     Max Exp          1104834    Melee       3d7,+64    Disarm - phys.  100%
     Adv Exp          1200000    To-hit       75,+42    Disarm - magic   82%
                                 Blows      5.0/turn    Magic Devices     93
     Gold              255203                           Searching        83%
     Burden          153.9 lb    Shoot to-dam    +11    Infravision    60 ft
     Overweight      -26.0 lb    To-hit       90,+40    Speed       5 (1.5x)
     Max Depth    2350' (L47)    Shots      2.8/turn
    
     You are the only child of a Telerin Ranger.  You have light blue eyes,
     straight black hair, and a fair complexion.
    
    
    
    rAcid:....++.++.... Nexus:..+..........
    rElec:..+.+..*++.*. Nethr:.............
    rFire:..+...+.+.... Chaos:..........+..
    rCold:..*.....+.... Disen:........+.+..
    rPois:..+..+....+.. pFear:.............
    rLite:..........+.+ pBlnd:.............
    rDark:.......+..... pConf:.........+...
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:.............
      ESP:....+........ Sear.:.............
    Invis:..+.........+ Infra:......+.....+
    FrAct:+.+..++....+. Tunn.:.............
    Feath:............. Speed:........+.+..
    S.Dig:..+.......... Blows:.............
    ImpHP:............. Shots:.+...........
     Fear:............. Might:.............
    Aggrv:............. Light:..+..+.......
    
    
      [Character Equipment]
    
    a) the Short Sword of Hallith (3d7) (+15,+30) <+4, +2>
         Dropped by a young red dragon at 2150 feet (level 43)
         
         +4 wisdom.
         +2 constitution.
         Slays undead (powerfully), demons, giants, animals, evil
         creatures.
         Branded with weak poison.
         Cannot be harmed by acid.
         Prevents paralysis.  Blessed by the gods.  
         
         When activated, it destroys an area around you in the shape of a
         circle radius 15, and blinds you for 1d10+10 turns.
         Takes 147 to 180 turns to recharge at your current speed.
         Your chance of success is 97.4%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 462 vs. creatures not resistant to poison,
         656.5 vs. undead, 527 vs. demons, 527 vs. giants, 462 vs. animals,
         462 vs. evil creatures, and 397.5 vs. others.
         
    b) a Long Bow of Extra Shots (x3) (+13,+11) <+5>
         Dropped by a spectre at 2200 feet (level 44)
         
         +5 shooting speed.
         
    c) the Ring of Harog <+4, +2, +1>
         Found lying on the floor in a vault at 2000 feet (level 40)
         
         +4 intelligence.
         +4 wisdom.
         +2 constitution.
         +1 light.
         Provides immunity to cold.
         Provides resistance to lightning, fire, poison, nexus.
         Cannot be harmed by lightning.
         Slows your metabolism.  Grants the ability to see invisible
         things.  Prevents paralysis.  
         
         When activated, it heals 60 hitpoints, cut damage, and cures
         stunning, poisoning, blindness, and confusion.
         Takes 109 to 121 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    d) a Ring of Damage (+0,+14)
         Found lying on the floor at 1000 feet (level 20)
         
    e) the Necklace of Cilwe <+4, +2>
         Found lying on the floor in a vault at 2000 feet (level 40)
         
         +4 strength.
         +2 intelligence.
         Provides resistance to acid, lightning.
         Sustains wisdom.
         Grants telepathy.  
         
    f) the Phial 'Banwe' <+3>
         Dropped by Azog, Enemy of the Dwarves at 1350 feet (level 27)
         
         +3 light.
         Provides resistance to acid, poison.
         Cannot be harmed by fire.
         Sustains wisdom.
         Prevents paralysis.  
         Intensity 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 16 to 30 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    g) Red Dragon Scale Mail (Dwarven) (-2) [24,+28] <+1, +2>
         Dropped by a sorcerer at 1900 feet (level 38)
         
         +1 strength.
         +2 constitution.
         +2 infravision.
         Provides resistance to fire.
         Prevents paralysis.  
         
    h) the Cloak of Rungon [1,+9] <+5>
         Found lying on the floor of a labyrinth at 1500 feet (level 30)
         
         +5 dexterity.
         Provides immunity to lightning.
         Provides resistance to acid, dark.
         Cannot be harmed by acid, fire.
         
         When activated, it turns your skin to stone briefly, which grants
         an extra 40AC but slows you down.
         Takes 61 to 67 turns to recharge at your current speed.
         Your chance of success is 95.0%
         
    i) the Large Metal Shield of Norisir [12,+18] <+2, +3>
         Dropped by The Queen Ant at 2200 feet (level 44)
         
         +2 strength.
         +3 speed.
         Provides resistance to acid, lightning, fire, cold,
         disenchantment.
         Cannot be harmed by acid.
         
    j) the Metal Cap 'Ithir' [3,+11] <+4>
         Dropped by Sméagol at 150 feet (level 3)
         
         +4 constitution.
         Provides resistance to lightning.
         Provides protection from confusion.
         Cannot be harmed by acid.
         
    k) the Set of Gauntlets of Gaurath [3,+13] <+2>
         Dropped by a shade at 1750 feet (level 35)
         
         +2 speed.
         Provides resistance to poison, light, chaos, disenchantment.
         Cannot be harmed by acid, fire.
         
         When activated, it heals 35% of max HP (minimum 300HP), cut
         damage, and cures stunning, poisoning, blindness, and confusion.
         Takes 147 to 180 turns to recharge at your current speed.
         Your chance of success is 96.8%
         
    l) the Pair of Steel Shod Boots of Areneno [7,+14] <+5>
         Found lying on the floor of a special room at 1200 feet (level 24)
         
         +5 strength.
         Provides immunity to lightning.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Nature Magics [Lesser Charms]
         
         You can read this book.
         
    b) 2 Books of Nature Magics [Nature Craft] {!d}
         Cannot be harmed by fire.
         
         You can read this book.
         
    c) 9 Potions of Healing
    d) 2 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    e) 11 Potions of Restore Mana
    f) 4 Scrolls of Identify Rune
    g) a Scroll of Banishment
    h) a Scroll of Protection from Evil
    i) a Rod of Detection
         Cannot be harmed by lightning.
         
    j) 8 Rods of Curing
    k) a Rod of Healing
         Cannot be harmed by lightning.
         
    l) a Rod of Teleport Other
    m) 2 Rods of Recall {!d}
         Cannot be harmed by lightning.
         
    n) 2 Wands of Lightning Balls (10 charges)
         Cannot be harmed by lightning.
         
    o) a Wand of Cold Balls (4 charges)
    p) a Wand of Acid Balls (3 charges)
    q) 5 Wands of Drain Life (15 charges)
    r) a Staff of Teleportation (8 charges)
    s) 2 Staves of Speed (10 charges)
    t) a Ring of Speed <+6>
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +6 speed.
         
    u) the Lance of Galdor (5d8) (+10,+19) <+3>
         Found lying on the floor at 2150 feet (level 43)
         
         +3 strength.
         +3 searching skill.
         Slays undead (powerfully), dragons (powerfully), animals.
         Branded with fire.
         Provides resistance to fire, nether.
         Cannot be harmed by acid, fire.
         Speeds regeneration.  Grants the ability to see invisible things. 
         Prevents paralysis.  Blessed by the gods.  
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 660 vs. creatures not resistant to fire, 914
         vs. undead, 914 vs. dragons, 532.5 vs. animals, and 405.5 vs.
         others.
         
    
    
    
    
      [Character Quiver]
    
    0) 19 Arrows (1d4) (+0,+0)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 116.7.
         35% chance of breaking upon contact.
         
    1) 27 Arrows (1d4) (+1,+7)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 177.2.
         35% chance of breaking upon contact.
         
    2) 8 Arrows of Slay Animal (1d4) (+10,+2)
         Slays animals.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 225.6 vs. animals, and 135.2 vs. others.
         35% chance of breaking upon contact.
         
    3) 6 Seeker Arrows (4d4) (+6,+5)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 227.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) a Book of Nature Magics [Nature Craft] {!d}
         Cannot be harmed by fire.
         
         You can read this book.
         
    b) 27 Potions of Cure Critical Wounds
    c) a Rod of Frost Bolts
    d) 3 Rods of Light
    e) 2 Rods of Recall (1 charging) {!d}
         Cannot be harmed by lightning.
         
    f) 4 Wands of Teleport Other (32 charges)
    g) 2 Staves of Teleportation (11 charges)
    h) a Ring of Damage (+0,+10)
         Dropped by a nruling at 1200 feet (level 24)
         
    i) a Ring of Digging <+5>
         Found lying on the floor at 1100 feet (level 22)
         
         +5 tunneling.
         
    j) the Necklace 'Linaeril' <+1, +5>
         Found lying on the floor in a vault at 1100 feet (level 22)
         
         +1 strength.
         +5 wisdom.
         Provides resistance to light, dark.
         Speeds regeneration.  
         
         When activated, it destroys doors.
         Takes 61 to 67 turns to recharge at your current speed.
         Your chance of success is 95.0%
         
    k) the Necklace 'Ecthin' <+4, +1>
         Dropped by Lorgan, Chief of the Easterlings at 2200 feet (level
         44)
         
         +4 intelligence.
         +1 constitution.
         Provides resistance to lightning, shards.
         Speeds regeneration.  Sustains your life force.  
         
         When activated, it causes an earthquake around you.
         Takes 61 to 67 turns to recharge at your current speed.
         Your chance of success is 94.5%
         
    l) the Necklace 'Barador' <+3>
         Dropped by Uldor the Accursed at 2000 feet (level 40)
         
         +3 constitution.
         Provides resistance to dark.
         Provides protection from stunning.
         
    m) the Small Metal Shield of Nelon (+5,+7) [5,+24]
         Found lying on the floor in a vault at 2000 feet (level 40)
         
         Provides resistance to acid, lightning, cold, light, shards.
         Cannot be harmed by acid.
         
    n) the Iron Helm of Annaeth [7,+8] <+3, +2>
         Dropped by Kavlax the Many-Headed at 2200 feet (level 44)
         
         +3 strength.
         +2 intelligence.
         Provides resistance to lightning, nether, disenchantment.
         Cannot be harmed by acid.
         Feather Falling.  Grants the ability to see invisible things. 
         Prevents paralysis.  
         
    o) the Set of Mithril Gauntlets of Teleb [6,+13] <+3>
         Dropped by Old Man Willow at 1000 feet (level 20)
         
         +3 strength.
         Cannot be harmed by acid, fire.
         
    p) a Pair of Leather Sandals of Stealth [1,+8] <+3>
         Found lying on the floor at 1400 feet (level 28)
         
         +3 stealth.
         
    q) the Pair of Iron Shod Boots 'Cireth' [4,+20]
         Found lying on the floor in a pit at 1850 feet (level 37)
         
         Provides resistance to poison, dark, sound, disenchantment.
         Cannot be harmed by acid, fire.
         
    r) a Long Bow of Extra Might (x4) (+9,+14) <+1>
         Dropped by a warrior at 2200 feet (level 44)
         
         +1 shooting power.
  • Voovus
    Adept
    • Feb 2018
    • 158

    #2
    This is a very powerful @ for 2350', and the melee damage is crazy. Speed, detection, a large HP pool, teleport other and the key resistances (AFCLP, Free Action) are your main survival tools.
    -Equip Ring of Speed instead of Harod, at least until you get another source of speed. The immunity to cold is nice, but not as critical as speed - avoid cold (and shards)-based beasts in the meantime to keep your potions from being shattered. (I'd also suggest carrying cure critical wounds instead of those rods, but that's a matter of taste.)
    -You probably have enough SP to be able to have Haste up all the time. Do this. (Create a shortcut key for "cast haste" if you haven't yet.) You can then stash your staves of speed, and perhaps pick up an extra Teleportation instead, just in case.
    -Teleport other is very powerful. Of course, it's harder to gauge when to use it if you don't know all the monsters inside out. But those wands should be in your backpack, especially as you've got lightning immunity and they are safe from being vaporized.

    Good luck.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      Agree with the previous comment. You are doing phenomenally well with that character. Consider carrying resistance potions. Losing Resistance spells is one of the three biggest nerfs for Ranger and Rogue classes, the others being: loss of haste (rogue) and loss of brand weapons. (Loss of teleport other isn't as big, because there is plenty to be found in the dungeon by the time you can reliably cast the spell.)

      Edit:

      Also, your selection of gear in the pack is a sub-optimal. Too many things that are nice to have, leaving too little room for things that are essential.
      Things to drop:
      * Leave ?Banishment, *Heal* at home for the final fights. If you want to banish in the dungeon, use a staff.
      * Way too many damage wands. Rely on arrows for damage at a distance.
      * Random scroll Protection from Evil. Read this off the floor and go on.
      DO carry:
      * Some of those wands of Teleport Other. One rod is not enough to rely on, and wands have lower fail rate.
      * Guaranteed escape. (?Teleport Level, ? *Destruction*.) Teleport self after DL 50 is a sure way to lose, in the long run. Use it only if you are desperate (say, you run into an Ethereal Dragon or Titan without pConf.) In general, rely on Teleport other and evasion to avoid monsters you decline to fight, and avoid fights where you need to escape.
      * Potions of resistances. These are a game changer, making Smaug & friends far less dangerous. Same
      * Consider carrying !Heroism or other buffs, not only to resist fear. Buffs make a difference for characters with bad melee skill like rangers.
      Last edited by Pete Mack; June 27, 2019, 17:30.

      Comment

      • gglibertine
        Adept
        • Dec 2007
        • 234

        #4
        Interesting! I've never taken potions of resistance seriously. I'm intrigued to see what difference it makes when I start carrying them. The damage wands are mostly to provide area attacks, but given my current shooting speed they probably aren't as useful as I think they are. Swapping out speed for Harod does lose me quite a bit of mana, but I haven't been hitting my limit much anyway so I suppose that's probably fine.

        I'll swap some gear around and see how things go. Thanks for the advice, y'all!

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          @gglibertine--
          Resistance potions (or elemental rings) have a lot of value if you can't kill big elemental breathers fast, and you don't have a spell to replace them. Single resisted Fire/Cold/Elec top out at 533 damage. That is enough to kill your character in 2 turns from 100% health, and is more than a potion of healing can cure. Cutting this to 174 (closer to 100 for Smaug) turns the element into a non-threat.

          With the spell, you can keep resistance up whenever there is even a small threat, and you can take down breathers without much effort. You have to be a conservative with the potions. The rings are arguably better since you can't run out of uses, but swaps requiring recharging are somewhat annoying.

          Comment

          • Sphara
            Knight
            • Oct 2016
            • 504

            #6
            I might add one thing to these great previous tips: Carry wand/rod of Slow Monster. Zapping one at a monster is a very good way of spending your first turn in a tough fight. It lasts long and almost every monster, unique or not, is affected. Only ones I've seen resisting it are Aether Hounds, Aether Vortices and some of those nasty new tree monsters. I don't know how much it exactly slows the monster down, but I'm guessing somewhere around 4-5 speed points. That's enough to be a significant effect.
            Good luck!

            PS: Nice to see someone actually getting a good early Smeagol drop

            Comment

            • gglibertine
              Adept
              • Dec 2007
              • 234

              #7
              So far so good. I've found Boots of Elvenkind (+4 Stealth, +5 Speed), so I swapped Areneno for those, and I also found a Ring of Speed +7, so swapped for the +6, giving me a permanent speed of +17. Does that change any of your recommendations?

              I also found this, which I think will be an improved weapon once I get a few more ?EW (Damage).

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                It's not bad, but your current weapon is better. Realistically you're not going to get more than 20-30 more damage per round out of it.

                Comment

                • gglibertine
                  Adept
                  • Dec 2007
                  • 234

                  #9
                  Originally posted by Pete Mack
                  @gglibertine--
                  Resistance potions (or elemental rings) have a lot of value if you can't kill big elemental breathers fast, and you don't have a spell to replace them. Single resisted Fire/Cold/Elec top out at 533 damage. That is enough to kill your character in 2 turns from 100% health, and is more than a potion of healing can cure. Cutting this to 174 (closer to 100 for Smaug) turns the element into a non-threat.
                  Interesting! I will take these things more seriously! (In fact, Resist Heat just saved my ass when I ran into Itangast on DL52, I'm pretty sure. I was able to TP him away, scope out how many other uniques were on the level, and nab a few things.)

                  This isn't *quite* the best-equipped character I've ever had -- I actually got a dwarf priest down to level 99 once but the demons and undead did me in. In that instance though I hadn't run into many of the uniques of that type and they all showed up on that level together. I wasn't smart enough to bail out. I have learned from the experience.

                  But I gotta say, I have no complaints about this character except that I'd *really* like those last few resistances filled out.

                  ETA: getting protection from confusion so early in the game really has been HUGE. That's one of the hardest ones to find, in my experience!
                  Last edited by gglibertine; June 28, 2019, 16:53.

                  Comment

                  • gglibertine
                    Adept
                    • Dec 2007
                    • 234

                    #10
                    OK, here's where I am *now*. I'm wondering if I should swap out some gear, particularly to gain sound resistance since I narrowly escaped a pit of great wyrms of thunder just now. But I've already killed a few major uniques (Ren, Akhorahil, Makhar, Saruman, Smaug, Scatha), so I'm feeling pretty confident. It's just driving me crazy that I have immunities sitting unused in my house, but I don't dare give up confusion resistance (from Ithir) (though I could swap out the red dragon scale for Fingondil) and I'm unsure whether I can afford to trade off speed for cold immunity from Harog.

                    Thoughts?

                    Code:
                      [Angband 4.1.3 Character Dump]
                    
                     Name   Earsient I   Age            117          Self  RB  CB  EB   Best
                     Race   High-Elf     Height        7'8"   STR! 18/100  +1  +0  +7 18/180
                     Class  Ranger       Weight    14st 1lb   INT! 18/100  +3  +0  +2 18/150
                     Title  Ranger Lord  Turns used:          WIS! 18/100  -1  +2  +8 18/190
                     HP     919/919      Game       2459302   DEX! 18/100  +3  +1  +9 18/***
                     SP     385/385      Standard    387069   CON! 18/100  +1  -1  +8 18/180
                                         Resting     103690
                    
                     Level                 50    Armor     [50,+111]    Saving Throw    100%
                     Cur Exp          6476881                           Stealth         Good
                     Max Exp          6476881    Melee       3d7,+58    Disarm - phys.  100%
                     Adv Exp         ********    To-hit       90,+41    Disarm - magic   98%
                                                 Blows      5.0/turn    Magic Devices    107
                     Gold             1279095                           Searching       100%
                     Burden          168.6 lb    Shoot to-dam    +14    Infravision    60 ft
                     Overweight      -11.3 lb    To-hit      107,+39    Speed      22 (3.2x)
                     Max Depth    3350' (L67)    Shots      3.1/turn
                    
                     You are the only child of a Telerin Ranger.  You have light blue eyes,
                     straight black hair, and a fair complexion.
                    
                    
                    
                    rAcid:....++.++.... Nexus:.............
                    rElec:....+..*++... Nethr:.............
                    rFire:......+.+.... Chaos:..........+..
                    rCold:........+.... Disen:........+.+..
                    rPois:.....+....++. pFear:.............
                    rLite:..........+.+ pBlnd:.............
                    rDark:.......+..... pConf:.........+...
                    Sound:............. pStun:.............
                    Shard:............. HLife:.............
                    
                    Regen:............. Stea.:.............
                      ESP:....+........ Sear.:.............
                    Invis:............+ Infra:......+.....+
                    FrAct:+....++....+. Tunn.:.............
                    Feath:............. Speed:..+.....+.++.
                    S.Dig:............. Blows:.............
                    ImpHP:............. Shots:.+...........
                     Fear:............. Might:.............
                    Aggrv:............. Light:.....+.......
                    
                    
                      [Character Equipment]
                    
                    a) the Short Sword of Hallith (3d7) (+15,+30) <+4, +2>
                         Dropped by a young red dragon at 2150 feet (level 43)
                         
                         +4 wisdom.
                         +2 constitution.
                         Slays undead (powerfully), demons, giants, animals, evil
                         creatures.
                         Branded with weak poison.
                         Cannot be harmed by acid.
                         Prevents paralysis.  Blessed by the gods.  
                         
                         When activated, it destroys an area around you in the shape of a
                         circle radius 15, and blinds you for 1d10+10 turns.
                         Takes 313 to 384 turns to recharge at your current speed.
                         Your chance of success is 98.3%
                         
                         Combat info:
                         5.0 blows/round.
                         Average damage/round: 432 vs. creatures not resistant to poison,
                         626.5 vs. undead, 497 vs. demons, 497 vs. giants, 432 vs. animals,
                         432 vs. evil creatures, and 367.5 vs. others.
                         
                    b) a Long Bow of Extra Shots (x3) (+13,+14) <+5>
                         Dropped by a spectre at 2200 feet (level 44)
                         
                         +5 shooting speed.
                         
                    c) a Ring of Speed <+8>
                         Found lying on the floor in a vault at 2550 feet (level 51)
                         
                         +8 speed.
                         
                    d) a Ring of Damage (+0,+14)
                         Found lying on the floor at 1000 feet (level 20)
                         
                    e) the Necklace of Cilwe <+4, +2>
                         Found lying on the floor in a vault at 2000 feet (level 40)
                         
                         +4 strength.
                         +2 intelligence.
                         Provides resistance to acid, lightning.
                         Sustains wisdom.
                         Grants telepathy.  
                         
                    f) the Phial 'Banwe' <+3>
                         Dropped by Azog, Enemy of the Dwarves at 1350 feet (level 27)
                         
                         +3 light.
                         Provides resistance to acid, poison.
                         Cannot be harmed by fire.
                         Sustains wisdom.
                         Prevents paralysis.  
                         Intensity 3 light.
                         
                         When activated, it lights up the surrounding area, hurting
                         light-sensitive creatures.
                         Takes 35 to 64 turns to recharge at your current speed.
                         Your chance of success is 97.4%
                         
                    g) Red Dragon Scale Mail (Dwarven) (-2) [24,+28] <+1, +2>
                         Dropped by a sorcerer at 1900 feet (level 38)
                         
                         +1 strength.
                         +2 constitution.
                         +2 infravision.
                         Provides resistance to fire.
                         Prevents paralysis.  
                         
                    h) the Cloak of Rungon [1,+12] <+5>
                         Found lying on the floor of a labyrinth at 1500 feet (level 30)
                         
                         +5 dexterity.
                         Provides immunity to lightning.
                         Provides resistance to acid, dark.
                         Cannot be harmed by acid, fire.
                         
                         When activated, it turns your skin to stone briefly, which grants
                         an extra 40AC but slows you down.
                         Takes 131 to 144 turns to recharge at your current speed.
                         Your chance of success is 96.3%
                         
                    i) the Large Metal Shield of Norisir [12,+18] <+2, +3>
                         Dropped by The Queen Ant at 2200 feet (level 44)
                         
                         +2 strength.
                         +3 speed.
                         Provides resistance to acid, lightning, fire, cold,
                         disenchantment.
                         Cannot be harmed by acid.
                         
                    j) the Metal Cap 'Ithir' [3,+12] <+4>
                         Dropped by Sméagol at 150 feet (level 3)
                         
                         +4 constitution.
                         Provides resistance to lightning.
                         Provides protection from confusion.
                         Cannot be harmed by acid.
                         
                    k) the Set of Gauntlets of Gaurath [3,+13] <+2>
                         Dropped by a shade at 1750 feet (level 35)
                         
                         +2 speed.
                         Provides resistance to poison, light, chaos, disenchantment.
                         Cannot be harmed by acid, fire.
                         
                         When activated, it heals 35% of max HP (minimum 300HP), cut
                         damage, and cures stunning, poisoning, blindness, and confusion.
                         Takes 313 to 384 turns to recharge at your current speed.
                         Your chance of success is 97.8%
                         
                    l) the Pair of Steel Shod Boots of Mared [7,+13] <+4, +9>
                         Taken from a chest found at 2750 feet (level 55)
                         
                         +4 wisdom.
                         +4 dexterity.
                         +9 speed.
                         Provides resistance to poison.
                         Cannot be harmed by acid, fire.
                         Prevents paralysis.  
                         
                         When activated, it attempts to magically enhance a weapon both
                         to-hit and to-dam.
                         Takes 576 to 844 turns to recharge at your current speed.
                         Your chance of success is 97.1%
                         
                    
                    
                    
                    
                      [Character Inventory]
                    
                    a) 2 Books of Nature Magics [Lesser Charms]
                         
                         You can read this book.
                         
                    b) a Book of Nature Magics [Nature Craft] {!d}
                         Cannot be harmed by fire.
                         
                         You can read this book.
                         
                    c) 2 Mushrooms of Vigor
                    d) 4 Potions of Healing
                    e) 14 Potions of Resist Heat
                    f) 12 Potions of Resist Cold
                    g) 15 Scrolls of Phase Door
                    h) a Scroll of Teleport Level
                    i) 3 Rods of Detection (1 charging)
                         Cannot be harmed by lightning.
                         
                    j) a Rod of Slow Monster
                    k) 6 Rods of Curing
                    l) a Rod of Healing {!d}
                         Cannot be harmed by lightning.
                         
                    m) a Rod of Restoration (charging) {!d}
                         Cannot be harmed by lightning.
                         
                    n) 4 Rods of Recall (1 charging) {!d}
                         Cannot be harmed by lightning.
                         
                    o) 2 Wands of Teleport Other (13 charges)
                    p) 4 Wands of Dragon's Frost (10 charges)
                         Cannot be harmed by lightning.
                         
                    q) a Staff of Holiness (1 charge)
                    r) 2 Staves of Teleportation (6 charges)
                    s) the Lance of Galdor (5d8) (+11,+19) <+3>
                         Found lying on the floor at 2150 feet (level 43)
                         
                         +3 strength.
                         +3 searching skill.
                         Slays undead (powerfully), dragons (powerfully), animals.
                         Branded with fire.
                         Provides resistance to fire, nether.
                         Cannot be harmed by acid, fire.
                         Speeds regeneration.  Grants the ability to see invisible things. 
                         Prevents paralysis.  Blessed by the gods.  
                         
                         Combat info:
                         5.0 blows/round.
                         Average damage/round: 654 vs. creatures not resistant to fire,
                         910.5 vs. undead, 910.5 vs. dragons, 526 vs. animals, and 397.5
                         vs. others.
                         
                    
                    
                    
                    
                      [Character Quiver]
                    
                    0) 5 Seeker Arrows of Venom (4d4) (+8,+15)
                         Branded with poison.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 754.2 vs. creatures not resistant to poison,
                         and 377.2 vs. others.
                         35% chance of breaking upon contact.
                         
                    1) 30 Seeker Arrows of Wounding (4d4) (+16,+15)
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 380.6.
                         35% chance of breaking upon contact.
                         
                    2) 2 Mithril Arrows (3d4) (+3,+6)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 265.9.
                         35% chance of breaking upon contact.
                         
                    3) 2 Mithril Arrows (3d4) (+4,+5)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 256.3.
                         35% chance of breaking upon contact.
                         
                    4) 21 Mithril Arrows (3d4) (+5,+5)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 256.3.
                         35% chance of breaking upon contact.
                         
                    5) 3 Mithril Arrows (3d4) (+7,+6)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 265.9.
                         35% chance of breaking upon contact.
                         
                    6) 9 Mithril Arrows of Venom (3d4) (+8,+8)
                         Branded with poison.
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 570.7 vs. creatures not resistant to poison,
                         and 285.2 vs. others.
                         35% chance of breaking upon contact.
                         
                    7) 10 Mithril Arrows of Slay Demon (3d4) (+11,+16)
                         Slays demons.
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 732.2 vs. demons, and 366.1 vs. others.
                         35% chance of breaking upon contact.
                         
                    8) 13 Mithril Arrows of Wounding (3d4) (+13,+16)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 366.1.
                         35% chance of breaking upon contact.
                         
                    9) 5 Mithril Arrows of Wounding (3d4) (+15,+18)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 385.6.
                         35% chance of breaking upon contact.
                         
                    
                    
                      [Home Inventory]
                    
                    a) 4 Books of Nature Magics [Nature Craft] {!d}
                         Cannot be harmed by fire.
                         
                         You can read this book.
                         
                    b) 22 Potions of *Healing*
                         It can be thrown at creatures with damaging effect.
                         
                    c) 17 Scrolls of Identify Rune
                    d) a Scroll of *Remove Curse*
                    e) 6 Scrolls of Banishment
                    f) 4 Scrolls of Mass Banishment
                    g) 3 Rods of Teleport Other
                    h) 5 Wands of Teleport Other (33 charges)
                    i) 2 Wands of Dragon's Flame (9 charges)
                         Cannot be harmed by lightning.
                         
                    j) 2 Wands of Dragon's Frost (8 charges)
                         Cannot be harmed by lightning.
                         
                    k) a Ring of Speed <+8>
                         Found lying on the floor in a vault at 2750 feet (level 55)
                         
                         +8 speed.
                         
                    l) a Ring of Damage (+0,+14)
                         Found lying on the floor at 2500 feet (level 50)
                         
                    m) the Ring of Harog <+4, +2, +1>
                         Found lying on the floor in a vault at 2000 feet (level 40)
                         
                         +4 intelligence.
                         +4 wisdom.
                         +2 constitution.
                         +1 light.
                         Provides immunity to cold.
                         Provides resistance to lightning, fire, poison, nexus.
                         Cannot be harmed by lightning.
                         Slows your metabolism.  Grants the ability to see invisible
                         things.  Prevents paralysis.  
                         
                         When activated, it heals 60 hitpoints, cut damage, and cures
                         stunning, poisoning, blindness, and confusion.
                         Takes 233 to 259 turns to recharge at your current speed.
                         Your chance of success is 97.4%
                         
                    n) the Band of Eglumur <+4, +2, +1>
                         Conjured forth by magic at 3050 feet (level 61)
                         
                         +4 strength.
                         +4 wisdom.
                         +2 stealth.
                         +1 light.
                         Provides resistance to acid, lightning, fire, cold, poison, light,
                         dark.
                         Provides protection from fear.
                         Cannot be harmed by lightning.
                         
                    o) the Leather Scale Mail 'Fingondil' (+0,+5) [20,+7] <+1>
                         Dropped by The Mouth of Sauron at 3250 feet (level 65)
                         
                         +1 shooting speed.
                         Provides resistance to acid.
                         Provides protection from blindness, confusion.
                         Cannot be harmed by acid, fire.
                         Prevents paralysis.  
                         
                    p) the Small Metal Shield 'Amrair' (+5,+1) [5,+16]
                         Dropped by Shelob, Spider of Darkness at 2750 feet (level 55)
                         
                         Provides immunity to fire.
                         Provides resistance to acid.
                         Cannot be harmed by acid.
                         Feather Falling.  Prevents paralysis.  
                         
                    q) the Jewel Encrusted Crown of Teilpion [0,+18] <+4, +3>
                         Dropped by Scatha the Worm at 2700 feet (level 54)
                         
                         +4 strength.
                         +3 stealth.
                         Provides resistance to disenchantment.
                         Provides protection from blindness.
                         Cannot be harmed by acid.
                         Grants telepathy.  
                         
                         When activated, it deals five times your level's damage to all
                         evil creatures that you can see.
                         Takes 313 to 384 turns to recharge at your current speed.
                         Your chance of success is 97.1%
                         
                    r) the Hard Leather Cap 'Tulmair' [2,+18] <+2, +3>
                         Dropped by a lesser Balrog at 2750 feet (level 55)
                         
                         +2 strength.
                         +3 wisdom.
                         +3 searching skill.
                         Provides resistance to dark, shards, nexus, nether,
                         disenchantment.
                         Provides protection from blindness.
                         Cannot be harmed by acid.
                         Sustains intelligence.
                         Grants the ability to see invisible things.  Prevents paralysis.  
                         
                         When activated, it magically renders you well-fed, curing any
                         gastrointestinal problems.
                         Takes 182 to 201 turns to recharge at your current speed.
                         Your chance of success is 96.3%
                         
                    s) the Steel Helm of Tirisir [9,+25] <+3, +2>
                         Found lying on the floor in a vault at 3350 feet (level 67)
                         
                         +3 strength.
                         +3 intelligence.
                         +2 stealth.
                         Provides immunity to fire.
                         Cannot be harmed by acid.
                         Sustains constitution.
                         
                         When activated, it increases your AC and to-hit bonus for 1d12+6
                         turns.
                         Takes 156 to 172 turns to recharge at your current speed.
                         Your chance of success is 97.8%
                         
                    t) the Pair of Steel Shod Boots of Areneno [7,+14] <+5>
                         Found lying on the floor of a special room at 1200 feet (level 24)
                         
                         +5 strength.
                         Provides immunity to lightning.
                         Cannot be harmed by acid, fire.
                         Prevents paralysis.  
                         
                    u) the Rapier of Faleth (1d6) (+21,+30) [+3] <+3>
                         Conjured forth by magic at 3100 feet (level 62)
                         
                         +3 dexterity.
                         +3 infravision.
                         Slays undead (powerfully), dragons (powerfully), demons
                         (powerfully), orcs, animals, evil creatures.
                         Branded with weak cold, acid.
                         Provides resistance to fire, cold, poison, dark.
                         Provides protection from fear.
                         Cannot be harmed by acid.
                         Grants the ability to see invisible things.  Prevents paralysis.  
                         
                         When activated, it allows you to breathe sound for 150 damage.
                         Takes 496 to 668 turns to recharge at your current speed.
                         Your chance of success is 97.1%
                         
                         Combat info:
                         5.0 blows/round.
                         Average damage/round: 340.5 vs. creatures not resistant to cold,
                         359 vs. creatures not resistant to acid, 397 vs. undead, 397 vs.
                         dragons, 397 vs. demons, 359 vs. orcs, 340.5 vs. animals, 340.5
                         vs. evil creatures, and 321.5 vs. others.
                         
                    v) the Long Sword of Mormor (2d5) (+9,+22) <+1>
                         Dropped by Ren the Unclean at 3250 feet (level 65)
                         
                         +1 speed.
                         +1 attack speed.
                         Slays undead (powerfully), dragons (powerfully), trolls, orcs.
                         Branded with cold.
                         Provides resistance to cold.
                         Cannot be harmed by acid.
                         
                         Combat info:
                         6.0 blows/round.
                         Average damage/round: 433.2 vs. creatures not resistant to cold,
                         512.4 vs. undead, 512.4 vs. dragons, 433.2 vs. trolls, 433.2 vs.
                         orcs, and 354 vs. others.
                         
                    w) 30 Mithril Arrows (3d4) (+4,+5)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 256.3.
                         35% chance of breaking upon contact.
                         
                    x) 28 Mithril Arrows (3d4) (+6,+5)
                         Cannot be harmed by acid, fire.
                         
                         Combat info:
                         Hits targets up to 120 feet away.
                         Average damage/round: 256.3.
                         35% chance of breaking upon contact.
                         
                    
                    
                    [Player history]
                          Turn   Depth  Note
                             0      0'  Began the quest to destroy Morgoth.
                            55      0'  Killed Farmer Maggot
                           380     50'  Reached level 2
                          1280     50'  Reached level 3
                          4096     50'  Reached level 4
                          5560     50'  Reached level 5
                          6503    100'  Reached level 6
                          6644    100'  Killed Fang, Farmer Maggot's Dog
                          6646    100'  Killed Grip, Farmer Maggot's Dog
                          7953    100'  Reached level 7
                         12674    150'  Reached level 8
                         14674    150'  Killed Sm&#195;&#169;agol
                         14679    150'  Found the Metal Cap 'Ithir'
                         21035    150'  Reached level 9
                         27919      0'  Reached level 10
                         29268    250'  Killed Bullroarer the Hobbit
                         29320    250'  Reached level 11
                         30883    300'  Reached level 12
                         30975    300'  Reached level 13
                         35275    350'  Reached level 14
                         35610    400'  Killed Wormtongue, Agent of Saruman
                         40288    450'  Reached level 15
                         45019    450'  Reached level 16
                         45959    500'  Killed Mughash the Kobold Lord
                         47043    500'  Killed Lagduf, the Snaga
                         47079    500'  Reached level 17
                         49776    550'  Killed Orfax, Son of Boldor
                         53268    600'  Reached level 18
                         53987    600'  Killed Boldor, King of the Yeeks
                         54997    600'  Reached level 19
                         57555    650'  Killed Grishn&#195;&#161;kh, the Hill Orc
                         59993    650'  Reached level 20
                         61502    650'  Killed Brodda, the Easterling
                         64343    750'  Reached level 21
                         64692    750'  Killed Golfimbul, the Hill Orc Chief
                         68537    750'  Reached level 22
                         71708    800'  Killed Ufthak of Cirith Ungol
                         72405    800'  Reached level 23
                         74899    850'  Reached level 24
                         78550    950'  Reached level 25
                         80831   1000'  Killed Old Man Willow
                         80834   1000'  Found the Set of Mithril Gauntlets of Teleb (LOST)
                         82992   1000'  Reached level 26
                         88645   1000'  Killed Shagrat, the Orc Captain
                         88645   1000'  Reached level 27
                         91614   1050'  Killed N&#195;&#161;r, the Dwarf
                         91615   1050'  Found the Elfstone 'Nethualos' (LOST)
                         99160   1100'  Killed Ugl&#195;&#186;k, the Uruk
                         99175   1100'  Killed Lugdush, the Uruk
                         99468   1100'  Found the Short Sword 'Alindo' (LOST)
                        101188   1100'  Reached level 28
                        101944   1100'  Killed Angamait&#195;&#171; of Umbar
                        102090   1100'  Killed Sangahyando of Umbar
                        102254   1100'  Found the Necklace 'Linaeril' (LOST)
                        111078   1150'  Killed Bolg, Son of Azog
                        116132   1200'  Found the Pair of Steel Shod Boots of Areneno
                        117565   1200'  Reached level 29
                        118787   1200'  Killed Ibun, Son of M&#195;&#174;m
                        120933   1250'  Killed Gorbag, the Orc Captain
                        121832   1300'  Killed Beorn, the Shape-Changer
                        123655   1350'  Killed Kh&#195;&#174;m, Son of M&#195;&#174;m
                        124298   1350'  Killed Azog, Enemy of the Dwarves
                        124298   1350'  Found the Phial 'Banwe'
                        127222   1400'  Reached level 30
                        127550   1400'  Killed Ulfast, Son of Ulfang
                        127553   1400'  Found the Broad Axe of Brenost (LOST)
                        128594   1400'  Killed Draebor, the Imp
                        128595   1400'  Found the Main Gauche 'Angliata' (LOST)
                        128687   1400'  Killed Ulwarth, Son of Ulfang
                        134096   1500'  Found the Cloak of Rungon
                        136935   1650'  Reached level 31
                        137615   1650'  Killed Tom the Stone Troll
                        137705   1650'  Killed Bert the Stone Troll
                        138396   1650'  Killed Bill the Stone Troll
                        143296   1750'  Found the Set of Gauntlets of Gaurath
                        144954   1750'  Killed Ulfang the Black
                        147234   1750'  Found the Katana of Mennast (LOST)
                        148303   1750'  Reached level 32
                        151641   1850'  Found the Pair of Iron Shod Boots 'Cireth' (LOST)
                        154763   1900'  Killed Lokkak, the Ogre Chieftain
                        154903   1900'  Reached level 33
                        162238   2000'  Reached level 34
                        162804   2000'  Reached level 34
                        162811   2000'  Reached level 34
                        163186   2000'  Killed Ariel, Queen of Air
                        163258   2000'  Found the Necklace of Cilwe
                        168309   2000'  Reached level 35
                        168642   2000'  Reached level 35
                        168666   2000'  Found the Small Metal Shield of Nelon (LOST)
                        171195   2000'  Killed Uldor the Accursed
                        171195   2000'  Found the Necklace 'Barador' (LOST)
                        171667   2000'  Reached level 36
                        171787   2000'  Found the Ring of Harog
                        174162   2050'  Reached level 36
                        174211   2050'  Reached level 36
                        174558   2050'  Reached level 36
                        179435   2100'  Killed M&#195;&#174;m, Betrayer of Turin
                        180421   2150'  Found the Short Sword of Hallith
                        181045   2150'  Reached level 37
                        182418   2150'  Found the Lance of Galdor
                        184448   2200'  Killed Kavlax the Many-Headed
                        184450   2200'  Found the Iron Helm of Annaeth (LOST)
                        187395   2200'  Killed Lorgan, Chief of the Easterlings
                        187395   2200'  Found the Necklace 'Ecthin' (LOST)
                        188043   2200'  Killed Quaker, Master of Earth
                        188578   2200'  Killed The Queen Ant
                        188602   2200'  Found the Large Metal Shield of Norisir
                        190271   2200'  Reached level 38
                        190881   2200'  Killed Waldern, King of Water
                        191823   2250'  Found the Broad Axe of Ganyar (LOST)
                        192735   2300'  Killed Castamir the Usurper
                        194497   2300'  Found the Set of Caestus of Normor (LOST)
                        197380   2350'  Reached level 39
                        197610   2350'  Reached level 39
                        197889   2350'  Reached level 39
                        199636   2350'  Found the Set of Leather Gloves of Deluin (LOST)
                        200529   2350'  Found the Short Sword of Halaron (LOST)
                        203678   2450'  Found the Pike 'Coron' (LOST)
                        204922   2450'  Killed Gorlim, Betrayer of Barahir
                        206437   2450'  Reached level 40
                        206983   2450'  Found the Broad Axe of Nirufin (LOST)
                        214893   2500'  Killed E&#195;&#182;l, the Dark Elf
                        217226   2500'  Reached level 41
                        217815   2500'  Found the Short Sword of Luinen (LOST)
                        218380   2550'  Found the Metal Lamellar Armour of Endagor (LOST)
                        218381   2550'  Reached level 41
                        218957   2550'  Killed The Balrog of Moria
                        218961   2550'  Found the Ball-and-Chain 'Brath' (LOST)
                        219575   2550'  Found the Trident 'Beruiach' (LOST)
                        225053   2400'  Reached level 42
                        225705   2400'  Killed Vargo, Tyrant of Fire
                        226952   2450'  Reached level 42
                        236021   2500'  Reached level 43
                        237109   2550'  Reached level 43
                        239168   2550'  Reached level 43
                        239175   2550'  Found the Set of Leather Gloves 'Echalamel' (LOST)
                        239743   2550'  Reached level 43
                        240852      0'  Reached level 43
                        244983   2600'  Found the Jewel of Valar (LOST)
                        245034   2600'  Found the Heavy Crossbow 'Avalduin' (LOST)
                        246224   2600'  Killed Itangast the Fire Drake
                        246954   2600'  Reached level 44
                        252130   2700'  Found the Mattock of Celdimrod (LOST)
                        252885   2700'  Reached level 44
                        254622   2700'  Killed Ar-Pharaz&#195;´n the Golden
                        254629   2700'  Found the Studded Leather Armour 'Brindil' (LOST)
                        257991   2700'  Killed Scatha the Worm
                        257993   2700'  Found the Jewel Encrusted Crown of Teilpion
                        264794   2750'  Reached level 45
                        264912   2750'  Found the Pair of Steel Shod Boots of Mared
                        273744   2750'  Reached level 46
                        274679   2750'  Killed The Phoenix
                        276120   2750'  Killed Shelob, Spider of Darkness
                        276127   2750'  Found the Small Metal Shield 'Amrair'
                        276410   2750'  Found the Hard Leather Cap 'Tulmair'
                        283998   2750'  Reached level 47
                        284055   2750'  Reached level 47
                        284531   2750'  Killed Akhorahil the Blind
                        288019   2750'  Reached level 46
                        288019   2750'  Reached level 47
                        291297   2750'  Reached level 47
                        294539   2750'  Reached level 47
                        302333   2800'  Found the Whip of Durion (LOST)
                        302959   2800'  Killed Smaug the Golden
                        302959   2800'  Found the Mace of Viendim (LOST)
                        311911   2850'  Reached level 48
                        312013   2850'  Found the Rapier of Sorind (LOST)
                        318982   3000'  Killed Baphomet the Minotaur Lord
                        318982   3000'  Found the Lead-Filled Mace 'Adilmoros' (LOST)
                        319183   3000'  Killed Saruman of Many Colours
                        322476   3000'  Killed Rogrog the Black Troll
                        323337   3000'  Killed Gilim, the Giant of Eruman
                        323990   3000'  Reached level 48
                        324194   3000'  Reached level 48
                        325898   2950'  Killed Harowen the Black Hand
                        328071   3050'  Found the Band of Eglumur
                        336586   3050'  Found the Golden Crown 'Thiryon' (LOST)
                        337131   3100'  Reached level 49
                        339899   3100'  Found the Rapier of Faleth
                        345742   3200'  Reached level 49
                        348396   3200'  Killed Tevildo, Prince of Cats
                        360150   3250'  Reached level 50
                        360437   3250'  Reached level 50
                        363797   3250'  Reached level 50
                        367205   3250'  Reached level 50
                        372206   3250'  Killed Ren the Unclean
                        372211   3250'  Found the Long Sword of Mormor
                        373491   3250'  Killed The Mouth of Sauron
                        373491   3250'  Found the Heavy Crossbow 'Imarothil'
                        373491   3250'  Found the Leather Scale Mail 'Fingondil'
                        384395   3300'  Found the Broad Axe of Valacir (LOST)
                        386204   3350'  Found the Steel Helm of Tirisir
                        386244   3350'  Killed Makar, the Warrior
                        386244   3350'  Found the Pair of Mithril Shod Boots of Tumnor (LOST)
                    
                    
                      [Options]
                    
                      [User interface]
                    
                    Use the roguelike command keyset             : yes (rogue_like_commands)
                    Use sound                                    : no  (use_sound)
                    Show damage player deals to monsters         : no  (show_damage)
                    Use old target by default                    : no  (use_old_target)
                    Always pickup items                          : no  (pickup_always)
                    Always pickup items matching inventory       : yes (pickup_inven)
                    Show flavors in object descriptions          : no  (show_flavors)
                    Highlight target with cursor                 : yes (show_target)
                    Highlight player with cursor between turns   : no  (highlight_player)
                    Disturb whenever viewable monster moves      : yes (disturb_near)
                    Show walls as solid blocks                   : no  (solid_walls)
                    Show walls with shaded background            : yes (hybrid_walls)
                    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
                    Color: Shimmer multi-colored things          : yes (animate_flicker)
                    Center map continuously                      : no  (center_player)
                    Color: Show unique monsters in purple        : yes (purple_uniques)
                    Automatically clear '-more-' prompts         : no  (auto_more)
                    Color: Player color indicates % hit points   : yes (hp_changes_color)
                    Allow mouse clicks to move the player        : yes (mouse_movement)
                    Notify on object recharge                    : yes (notify_recharge)
                    Show effective speed as multiplier           : no  (effective_speed)
                    
                      [Birth]
                    
                    Generate a new, random artifact set          : yes (birth_randarts)
                    Generate connected stairs                    : yes (birth_connect_stairs)
                    Force player descent (never make up stairs)  : no  (birth_force_descend)
                    Word of Recall has no effect                 : no  (birth_no_recall)
                    Restrict creation of artifacts               : no  (birth_no_artifacts)
                    Stack objects on the floor                   : yes (birth_stacking)
                    Lose artifacts when leaving level            : no  (birth_lose_arts)
                    Show level feelings                          : yes (birth_feelings)
                    Increase gold drops but disable selling      : yes (birth_no_selling)
                    Start with a kit of useful gear              : yes (birth_start_kit)
                    Monsters learn from their mistakes           : no  (birth_ai_learn)
                    Know all runes on birth                      : no  (birth_know_runes)
                    Know all flavors on birth                    : no  (birth_know_flavors)
                    Persistent levels (experimental)             : no  (birth_levels_persist)
                    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      Go kill Sauron and Morgoth. You could do with a few more ordinary Healing potions, except you have an astonishing 22 !*Healing*. GWoThunder just are bad news all around. It is no surprise that you can't fight them easily.

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2627

                        #12
                        Swapping out the helm only makes sense if you get con somewhere else. As for the confusion resistance you actually have 100% save. I think you can still be confused in melee? Otherwise you don't need it.

                        Comment

                        • Voovus
                          Adept
                          • Feb 2018
                          • 158

                          #13
                          If this is your first time towards Morgoth, then you need protection from recklessness and protection from boredom. Those are the primary causes of death.

                          You have pretty much everything else covered for your journey except for blindness (ouch) and, less importantly, nexus and nether. Immunities are nice but not essential. You have plenty of consumables, but will hopefully find a better bow. Oh, nice shoes, by the way.

                          Note that as a Ranger you'll want to concentrate on shooting the biggest bosses to bits, so +speed will be more valuable than +damage. (In fact, your spare +8Spd ring gives you about +10% damage/round when you're hasted, as well as plenty of other benefits - how does that compare to your +14 damage ring?).

                          But there are plenty of nasty creatures waiting for you along the way - Smaug and Scatha will look like jokes in comparison.

                          Comment

                          • gglibertine
                            Adept
                            • Dec 2007
                            • 234

                            #14
                            I've been to DL99 once (and died with moderate heroism), but this is the deepest I've gotten since then. I know there are plenty of nasties down there! I've learned a lot about playing more tactically since then, but recklessness (and forgetting this is a turn-based game and I don't have to keep frantically mashing keys) is my #1 sin in Angband.

                            I remember reading here at some point that speed over +20 wasn't really worthwhile, but that hasn't been my experience, so perhaps I will try swapping speed for damage and see where that gets me. Blindness isn't so bad as I do have ESP; I've barely noticed.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #15
                              It's not that speed over +20 isn't worthwhile, it just becomes harder to balance against other bonuses. The reason why +20 is so significant is that with temporary haste up that gets you to +30, which means that no monster in the game (particularly Morgoth) can get two turns in a row on you. But from +28 onwards (if I recall correctly) speed starts having diminishing returns, that is it takes more than +1 speed to get any change in how fast you actually move. Gaining more speed is helpful...but if it comes at the expense of significant amounts of HP or damage or other important abilities, it's probably not worthwhile.

                              For example, if you go from +30 speed to +40 speed, you're actually only 10.5% faster. So if you're sacrificing less than 10% of your damage-dealing capability to get that extra 10% speed, it's worth going for speed. If you were trading 20% damage for 10% speed, or getting less of a speed bonus, then it might not be worth doing.

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