I've got some pretty amazing gear and I rarely make it to DL40. I'm sure everyone will say I should have dived deeper by now, but I'm pretty conservative because I die A LOT, mostly because I get excited and forget this is a turn-based game. Impulse control is not my strong point.
Anyway, I'm wearing a RoD +14 that gives me RIDICULOUS damage, but then I found a RoS +6 and I'm not sure if it's worth it given I can cast haste self at will. Am I wearing the optimal combination of items? Is it stupid that I'm still carrying around a Staff of Speed when I can cast Haste Self? I'm a little overwhelmed.
Anyway, I'm wearing a RoD +14 that gives me RIDICULOUS damage, but then I found a RoS +6 and I'm not sure if it's worth it given I can cast haste self at will. Am I wearing the optimal combination of items? Is it stupid that I'm still carrying around a Staff of Speed when I can cast Haste Self? I'm a little overwhelmed.
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[Angband 4.1.3 Character Dump] Name Earsient I Age 117 Self RB CB EB Best Race High-Elf Height 7'8" STR! 18/100 +1 +0 +12 18/*** Class Ranger Weight 14st 1lb INT: 18 +3 +0 +6 18/90 Title Pathfinder Turns used: WIS: 18/60 -1 +2 +8 18/150 HP 615/615 Game 1874981 DEX! 18/100 +3 +1 +5 18/190 SP 241/241 Standard 199345 CON: 18/54 +1 -1 +10 18/154 Resting 20955 Level 39 Armor [50,+107] Saving Throw 100% Cur Exp 1104834 Stealth Good Max Exp 1104834 Melee 3d7,+64 Disarm - phys. 100% Adv Exp 1200000 To-hit 75,+42 Disarm - magic 82% Blows 5.0/turn Magic Devices 93 Gold 255203 Searching 83% Burden 153.9 lb Shoot to-dam +11 Infravision 60 ft Overweight -26.0 lb To-hit 90,+40 Speed 5 (1.5x) Max Depth 2350' (L47) Shots 2.8/turn You are the only child of a Telerin Ranger. You have light blue eyes, straight black hair, and a fair complexion. rAcid:....++.++.... Nexus:..+.......... rElec:..+.+..*++.*. Nethr:............. rFire:..+...+.+.... Chaos:..........+.. rCold:..*.....+.... Disen:........+.+.. rPois:..+..+....+.. pFear:............. rLite:..........+.+ pBlnd:............. rDark:.......+..... pConf:.........+... Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:....+........ Sear.:............. Invis:..+.........+ Infra:......+.....+ FrAct:+.+..++....+. Tunn.:............. Feath:............. Speed:........+.+.. S.Dig:..+.......... Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:..+..+....... [Character Equipment] a) the Short Sword of Hallith (3d7) (+15,+30) <+4, +2> Dropped by a young red dragon at 2150 feet (level 43) +4 wisdom. +2 constitution. Slays undead (powerfully), demons, giants, animals, evil creatures. Branded with weak poison. Cannot be harmed by acid. Prevents paralysis. Blessed by the gods. When activated, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. Takes 147 to 180 turns to recharge at your current speed. Your chance of success is 97.4% Combat info: 5.0 blows/round. Average damage/round: 462 vs. creatures not resistant to poison, 656.5 vs. undead, 527 vs. demons, 527 vs. giants, 462 vs. animals, 462 vs. evil creatures, and 397.5 vs. others. b) a Long Bow of Extra Shots (x3) (+13,+11) <+5> Dropped by a spectre at 2200 feet (level 44) +5 shooting speed. c) the Ring of Harog <+4, +2, +1> Found lying on the floor in a vault at 2000 feet (level 40) +4 intelligence. +4 wisdom. +2 constitution. +1 light. Provides immunity to cold. Provides resistance to lightning, fire, poison, nexus. Cannot be harmed by lightning. Slows your metabolism. Grants the ability to see invisible things. Prevents paralysis. When activated, it heals 60 hitpoints, cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 109 to 121 turns to recharge at your current speed. Your chance of success is 96.4% d) a Ring of Damage (+0,+14) Found lying on the floor at 1000 feet (level 20) e) the Necklace of Cilwe <+4, +2> Found lying on the floor in a vault at 2000 feet (level 40) +4 strength. +2 intelligence. Provides resistance to acid, lightning. Sustains wisdom. Grants telepathy. f) the Phial 'Banwe' <+3> Dropped by Azog, Enemy of the Dwarves at 1350 feet (level 27) +3 light. Provides resistance to acid, poison. Cannot be harmed by fire. Sustains wisdom. Prevents paralysis. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 16 to 30 turns to recharge at your current speed. Your chance of success is 96.4% g) Red Dragon Scale Mail (Dwarven) (-2) [24,+28] <+1, +2> Dropped by a sorcerer at 1900 feet (level 38) +1 strength. +2 constitution. +2 infravision. Provides resistance to fire. Prevents paralysis. h) the Cloak of Rungon [1,+9] <+5> Found lying on the floor of a labyrinth at 1500 feet (level 30) +5 dexterity. Provides immunity to lightning. Provides resistance to acid, dark. Cannot be harmed by acid, fire. When activated, it turns your skin to stone briefly, which grants an extra 40AC but slows you down. Takes 61 to 67 turns to recharge at your current speed. Your chance of success is 95.0% i) the Large Metal Shield of Norisir [12,+18] <+2, +3> Dropped by The Queen Ant at 2200 feet (level 44) +2 strength. +3 speed. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid. j) the Metal Cap 'Ithir' [3,+11] <+4> Dropped by Sméagol at 150 feet (level 3) +4 constitution. Provides resistance to lightning. Provides protection from confusion. Cannot be harmed by acid. k) the Set of Gauntlets of Gaurath [3,+13] <+2> Dropped by a shade at 1750 feet (level 35) +2 speed. Provides resistance to poison, light, chaos, disenchantment. Cannot be harmed by acid, fire. When activated, it heals 35% of max HP (minimum 300HP), cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 147 to 180 turns to recharge at your current speed. Your chance of success is 96.8% l) the Pair of Steel Shod Boots of Areneno [7,+14] <+5> Found lying on the floor of a special room at 1200 feet (level 24) +5 strength. Provides immunity to lightning. Cannot be harmed by acid, fire. Prevents paralysis. [Character Inventory] a) 2 Books of Nature Magics [Lesser Charms] You can read this book. b) 2 Books of Nature Magics [Nature Craft] {!d} Cannot be harmed by fire. You can read this book. c) 9 Potions of Healing d) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. e) 11 Potions of Restore Mana f) 4 Scrolls of Identify Rune g) a Scroll of Banishment h) a Scroll of Protection from Evil i) a Rod of Detection Cannot be harmed by lightning. j) 8 Rods of Curing k) a Rod of Healing Cannot be harmed by lightning. l) a Rod of Teleport Other m) 2 Rods of Recall {!d} Cannot be harmed by lightning. n) 2 Wands of Lightning Balls (10 charges) Cannot be harmed by lightning. o) a Wand of Cold Balls (4 charges) p) a Wand of Acid Balls (3 charges) q) 5 Wands of Drain Life (15 charges) r) a Staff of Teleportation (8 charges) s) 2 Staves of Speed (10 charges) t) a Ring of Speed <+6> Found lying on the floor in a vault at 2350 feet (level 47) +6 speed. u) the Lance of Galdor (5d8) (+10,+19) <+3> Found lying on the floor at 2150 feet (level 43) +3 strength. +3 searching skill. Slays undead (powerfully), dragons (powerfully), animals. Branded with fire. Provides resistance to fire, nether. Cannot be harmed by acid, fire. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods. Combat info: 5.0 blows/round. Average damage/round: 660 vs. creatures not resistant to fire, 914 vs. undead, 914 vs. dragons, 532.5 vs. animals, and 405.5 vs. others. [Character Quiver] 0) 19 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 116.7. 35% chance of breaking upon contact. 1) 27 Arrows (1d4) (+1,+7) Combat info: Hits targets up to 120 feet away. Average damage/round: 177.2. 35% chance of breaking upon contact. 2) 8 Arrows of Slay Animal (1d4) (+10,+2) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 225.6 vs. animals, and 135.2 vs. others. 35% chance of breaking upon contact. 3) 6 Seeker Arrows (4d4) (+6,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 227. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Nature Magics [Nature Craft] {!d} Cannot be harmed by fire. You can read this book. b) 27 Potions of Cure Critical Wounds c) a Rod of Frost Bolts d) 3 Rods of Light e) 2 Rods of Recall (1 charging) {!d} Cannot be harmed by lightning. f) 4 Wands of Teleport Other (32 charges) g) 2 Staves of Teleportation (11 charges) h) a Ring of Damage (+0,+10) Dropped by a nruling at 1200 feet (level 24) i) a Ring of Digging <+5> Found lying on the floor at 1100 feet (level 22) +5 tunneling. j) the Necklace 'Linaeril' <+1, +5> Found lying on the floor in a vault at 1100 feet (level 22) +1 strength. +5 wisdom. Provides resistance to light, dark. Speeds regeneration. When activated, it destroys doors. Takes 61 to 67 turns to recharge at your current speed. Your chance of success is 95.0% k) the Necklace 'Ecthin' <+4, +1> Dropped by Lorgan, Chief of the Easterlings at 2200 feet (level 44) +4 intelligence. +1 constitution. Provides resistance to lightning, shards. Speeds regeneration. Sustains your life force. When activated, it causes an earthquake around you. Takes 61 to 67 turns to recharge at your current speed. Your chance of success is 94.5% l) the Necklace 'Barador' <+3> Dropped by Uldor the Accursed at 2000 feet (level 40) +3 constitution. Provides resistance to dark. Provides protection from stunning. m) the Small Metal Shield of Nelon (+5,+7) [5,+24] Found lying on the floor in a vault at 2000 feet (level 40) Provides resistance to acid, lightning, cold, light, shards. Cannot be harmed by acid. n) the Iron Helm of Annaeth [7,+8] <+3, +2> Dropped by Kavlax the Many-Headed at 2200 feet (level 44) +3 strength. +2 intelligence. Provides resistance to lightning, nether, disenchantment. Cannot be harmed by acid. Feather Falling. Grants the ability to see invisible things. Prevents paralysis. o) the Set of Mithril Gauntlets of Teleb [6,+13] <+3> Dropped by Old Man Willow at 1000 feet (level 20) +3 strength. Cannot be harmed by acid, fire. p) a Pair of Leather Sandals of Stealth [1,+8] <+3> Found lying on the floor at 1400 feet (level 28) +3 stealth. q) the Pair of Iron Shod Boots 'Cireth' [4,+20] Found lying on the floor in a pit at 1850 feet (level 37) Provides resistance to poison, dark, sound, disenchantment. Cannot be harmed by acid, fire. r) a Long Bow of Extra Might (x4) (+9,+14) <+1> Dropped by a warrior at 2200 feet (level 44) +1 shooting power.
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