"Developing" of Angband
From my perspective Nick is destroying Angband. He creates something new so different from the game i knew that i cannot identify it as the same game anymore.
But most of all i disagre to the statement that a game must evolve or constantly be changed to stay alive. That is total nonsense ... software development goes by the requirements made. Only if the requirements change it is to needed to change the code. In my world view there is a "perfect" solution once the requirements are defined. And since my personal requirements to Angband never changed i am totall against what Nick does to the game.
If the game would be moddable to a higher degree i eventually would try to create the game i loved so much. But it isn't and the major drawbacks are not subject to change from Nick. So i went basically silent and didn't bother to spend time thinking about how the game should evolve or post comments. This is just a reaction to Tangar who was wondering why nobody else complains about Nick's behavior.
"Nick is going to butcher the game"
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This is roughly where i was going when I imagined the fungus level. I particularly like the idea of an Oz level, with good and bad witches, yellow floor tiles, and a pair of red slippers carried by the gnome king quest monster. There are plenty of monsters in Oz.
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Along the lines of coffee, I just realized my ridiculous suggestion should be called Angblend.Leave a comment:
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@Therem-
metabland, combining meta, metal (alloy), band, blend, and--well--bland. Not to be confused with metalband.
Also, rebalance XP and dungeon depth according to danger of monsters. No more diving at CL 20 and hoping for a herd of Vrock or Mumak to help you out. Since coffeeband is already taken, call it grindband.Leave a comment:
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@Derakon
We can call it a meta-roguelike, because anything meta is trendy right now.Leave a comment:
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I suggest that Vanilla stochastically incorporate features from other variants with each game. So in one game you might have the PosChengband monster list, FAAngband's overworld, ToME's skill system, and Sil's combat mechanics, in another you'd have ZAngband's dungeon generator, Kamband's magic, Drangband's race/class list, and 2.4 frog-knows' UI.
That sounds doable for 4.2, wouldn't you say?Leave a comment:
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You could add in monsters from other, well loved things. Like an entire level that JUST has care bears that you get to kill.Leave a comment:
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You have 31 days to finish. Call it narocomo. (Natl roguelike code month.)Leave a comment:
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kandrc-- honey mushroom would have to be a special level, not just a single monster.Leave a comment:
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