"Nick is going to butcher the game"

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  • Tibarius
    replied
    "Developing" of Angband

    From my perspective Nick is destroying Angband. He creates something new so different from the game i knew that i cannot identify it as the same game anymore.

    But most of all i disagre to the statement that a game must evolve or constantly be changed to stay alive. That is total nonsense ... software development goes by the requirements made. Only if the requirements change it is to needed to change the code. In my world view there is a "perfect" solution once the requirements are defined. And since my personal requirements to Angband never changed i am totall against what Nick does to the game.

    If the game would be moddable to a higher degree i eventually would try to create the game i loved so much. But it isn't and the major drawbacks are not subject to change from Nick. So i went basically silent and didn't bother to spend time thinking about how the game should evolve or post comments. This is just a reaction to Tangar who was wondering why nobody else complains about Nick's behavior.

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  • Antoine
    replied
    Originally posted by Derakon
    Along the lines of coffee, I just realized my ridiculous suggestion should be called Angblend.
    Then 'Angbland', combining the least interesting features of every variant into a single game

    A.

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  • Mondkalb
    replied
    Really, there should be an Ozband.

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  • Pete Mack
    replied
    This is roughly where i was going when I imagined the fungus level. I particularly like the idea of an Oz level, with good and bad witches, yellow floor tiles, and a pair of red slippers carried by the gnome king quest monster. There are plenty of monsters in Oz.

    Originally posted by Youssarian
    You could add in monsters from other, well loved things. Like an entire level that JUST has care bears that you get to kill.

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  • Derakon
    replied
    Along the lines of coffee, I just realized my ridiculous suggestion should be called Angblend.

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  • Pete Mack
    replied
    @Therem-
    metabland, combining meta, metal (alloy), band, blend, and--well--bland. Not to be confused with metalband.

    Also, rebalance XP and dungeon depth according to danger of monsters. No more diving at CL 20 and hoping for a herd of Vrock or Mumak to help you out. Since coffeeband is already taken, call it grindband.

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  • Therem Harth
    replied
    @Derakon

    We can call it a meta-roguelike, because anything meta is trendy right now.

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  • Derakon
    replied
    I suggest that Vanilla stochastically incorporate features from other variants with each game. So in one game you might have the PosChengband monster list, FAAngband's overworld, ToME's skill system, and Sil's combat mechanics, in another you'd have ZAngband's dungeon generator, Kamband's magic, Drangband's race/class list, and 2.4 frog-knows' UI.

    That sounds doable for 4.2, wouldn't you say?

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  • Youssarian
    replied
    You could add in monsters from other, well loved things. Like an entire level that JUST has care bears that you get to kill.

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  • Pete Mack
    replied
    It is entirely on topic, Nick: we are all trying hard to come up with novel ways to help you butcher the game.
    Last edited by Pete Mack; March 2, 2019, 08:02.

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  • Nick
    replied
    This thread has gone way off topic, we need to ... never mind.

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  • Pete Mack
    replied
    You have 31 days to finish. Call it narocomo. (Natl roguelike code month.)

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  • Therem Harth
    replied
    Originally posted by Pete Mack
    kandrc-- honey mushroom would have to be a special level, not just a single monster.
    immediately goes off to implement this in a new variant with a misleading name and terrible code

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  • Pete Mack
    replied
    kandrc-- honey mushroom would have to be a special level, not just a single monster.

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  • kandrc
    replied
    Originally posted by Pete Mack
    Hey, he can also bring in some joke monsters like that dl1 unique mold in ToME, especially if he is already adding Power Dragons or their equivalent.
    Fungi and molds are not the same thing, but: http://www.bbc.com/earth/story/20141...m-in-the-world

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