"Nick is going to butcher the game"

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  • debo
    replied
    Didn't tomenet fork from Angband like, a billion years ago? Why are we even talking about this?

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  • tangar
    replied
    Angband as an educational game

    Originally posted by Nick
    In particular, tangar, I don't think you actually play Vanilla Angband very much. It seems to me that you're treating it a bit like your childhood home - you don't want it to change, but you don't want to live there either. Whereas the people who actually live there are probably the ones I should be listening to the most.
    I played TomeNET ~4 years which is basically multiplayer vanilla with whistles and bells. As I do not play in party, I always play solo - my gameplay experience is very close to Angband singleplayer (but with real-time which makes game much harder). And now I work/play at Angband Online which is based on PWMAngband which is much, much closer to vanilla then TomeNET; all PWMA gamedata is just a copy of V-Angband with a few additions.. And if TomeNET is based at old Angband, PWMA based at modern core.

    And before that I played Moria and Rogue. So I know where this staff came from. Btw, speaking about Moria - a few years ago I've wrote an article to popular Russian game magazine which had a name: "Roguelike: where do Diablo's ears stick out": http://tangar.info/game-magazine/roguelike-history, to popularize rlg genre.

    So I know Angband lore and spirit firsthand. I know monsters which you delete from the game. I know a lot of their properties by heart as while you play in real-time - you can not look in spoilers.

    And I'm not just playing the game, I'm streaming - communicating with viewers, reading their comments at the same time when I play real-time Angband. It's pretty special experience which require some skills (yep, I'm not too humble when someone occuse me being incompetent).

    But it doesn't matter - the most important that I love Vanilla World. I learned A LOT from it.

    I was Tolkien maniac for a long time. I didn't read much fantasy exept him, I've continued to read LOTR again and again. But after playing Angband (TomeNET) - I've met there a lot of monsters which I didn't recognize. I've read their description and I opened new books and new fantasy universes and worlds for myself. This is USEFUL, educational element of the game which you destroying right now. Even having Medusa giving some new lore to 'modern' gamers who do not really read a lot of books, but watching movies.

    Vanilla had HUGE advantage towards strict-universe games cause there you got a lot of different mythology. Devs should enhance this direction for the game - it gives players new knowledge. Having a lot of Tolkien is cool thing too, but purging everything else and making it pure-Tolkien game is a mistake.

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  • Nick
    replied
    Originally posted by tangar
    If before that changes, Vanilla was a place from where you take stuff for old game versions or another variant - 'new Angband' would be itself variant-like game. This is very bad for Angbands' evolution.
    This raises an interesting point.

    The standard advice to anyone who has an idea that they want implemented in Angband has for a long time been "Make a variant, you can do what you want". I think this is good advice, but it has a kind of evil twin which is "That doesn't belong in Vanilla, that belongs in a variant". I think we need to be careful not to allow the variants to weigh down Vanilla, or define it as all the stuff that every variant should have.

    In particular, tangar, I don't think you actually play Vanilla Angband very much. It seems to me that you're treating it a bit like your childhood home - you don't want it to change, but you don't want to live there either. Whereas the people who actually live there are probably the ones I should be listening to the most.

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  • Thraalbee
    replied
    Originally posted by debo
    Look, Vanilla was ruined from the moment that Nick decided to not have rockets in it. Who cares about the rest.
    I beg to differ. Can't have rockets without rodent skeletons, can you?

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  • debo
    replied
    Look, Vanilla was ruined from the moment that Nick decided to not have rockets in it. Who cares about the rest.

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  • MattB
    replied
    Originally posted by tangar
    End of vanilla Angband
    This 'gentleness' makes people who do not agree - just to be silent so they won't offend beloved person / won't go agains it's supporters.
    I wasn't going to reply to this thread, but since you have accused non-repliers of being tacit disagreers who are keeping silent out of politeness, I feel I am now forced to reply and say that I agree with most of the changes, disagree with a few, and am totally confident that the net result will be significantly better than the starting point.

    Now on politeness, I think you've got it the wrong way round (speaking only for myself, of course). The reason I didn't reply was not out of politeness and not wishing to offend. Rather, the reason I didn't reply was because I felt the original post was too impolite to warrant a reply.

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  • MattB
    replied
    Originally posted by mrfy
    I clear ever level. (exvept for the few at the beginning when I discover Deep Descent).
    Me too. I squelch deep descent the moment I find it. But then again, I always play forced descent so I never get bogged down.

    EDIT: I just died on dlvl70 to a force breath from Baphomet (I always forget he can do that) with a character who could easily have killed Morgoth so... er...
    Last edited by MattB; February 17, 2019, 13:48.

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  • Sideways
    replied
    JLE's patch was a huge change, in terms of rebalancing but also in terms of changing the monster lore. It added a huge heap of D&D stuff, turned some monsters that used to be classic @-killers into "just another monster" and generally created the feel of today's Angband monster list.

    Then there was the recasting of angels as Maiar - which was pretty much exactly equivalent to what Nick's doing here, tweaking and renaming monsters who'd been part of Angband and its lore for a long time to give the game a more Tolkien feel.

    Those are just the big monster lore ones; there have been other similar changes that didn't involve monster lore. I'm not saying you don't have every right to feel as you do; I'm saying similar changes have happened before, Nick's is not the first, it will probably not be the last, every one of those changes left a few people feeling the way you do now, and everybody else, including you, just kept playing. For you, maybe a couple other people, this is the big change that ruins everything. But there have been fifty big changes that ruined everything before, and yet Angband is still here.

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  • tangar
    replied
    End of vanilla Angband

    It was interesting to read the feedback

    I donno why some other folk with whom I discussed this matters in Discord are silent.. I suppose there could be two reasons:

    1) people who do not like what's going on - do not participate in Angband forum discussions anymore.. Why?

    Because they do not see any way to stop this butchering. The only man who could stop Angband's lore destruction is Nick or next maintainer who (hopefully) may consider to revert this monsters/races changes. At the same time I really do not want to see anyone else as maintainer, Nick is really genious in terms of gameplay mechanics (traps, ID, curses etc). Nick please don't go away! (my poor Russian soul: you love and hate him at the same time).

    And now I understand this 'out-of-forum' people. I myself after reading this thread feel that it's really pointless for me to participate in V-discussions anymore; it's pointless to try and save certain monsters from destruction, it won't save V. I do not want to dramatize, but just look at this new execution list and say goodbye to Angband which you know and to your memories:

    Originally posted by Nick
    Dark elf replaced by eastern dwarf
    Dark elven mage replaced by blacklock mage
    Dark elven warrior replaced by stonefoot warrior
    Gnome mage replaced by drĂșadan mage
    Dark elven priest replaced by ironfist priest
    Dark elven lord replaced by dark dwarven lord
    Dark elven druid buffed, moved deeper and renamed drĂșadan druid
    New monster green elf archer
    Dark elven sorcerer replaced by stiffbeard sorcerer (this one's for HallucinationMushroom)
    I wanna note again - this is just another tiny drop of Vanilla blood.. There already were a lot of changes like this. Nick is doing a very smart thing (as I said before - he is a great leader and knows the stuff) - he makes 'butchering' in tiny portions so community won't notice the whole picture and won't react to it. Everything is going according The Dark Lords plan ...

    2) there are people who participate the discussions on this forums, but silent in this particular one. Why? Because they are too.. gentle. This is very good virtue of human, but not in all conditions.

    Some people do not speak what they think because it's 'western' politcorrect bahaviour. This is a very interesting issue and I wanna share some thoughts about it because it's not the first time when I note this: if some 'western' people do not agree with something - they are just keep silence (I mean highly cultured people; for example, ones who play intellectual roguelike games like Angband).

    On contrary Russian people (even roguelike players) are very straight-forward and sometimes you could think that they are even offencive. We do not have political correctness in our culture and we tell what we think. It's truth that in some cases it produces bad bahaviour (like someone could start harassment and swearing). But sometimes such properties gives an advantage - you could get real, fair feedback from such people - without politically correct behaviour which is harmful in certain conditions... Everyone are kind and loyal to Nick (and me too, I love this man), but there should be a difference between being kind to person and to give a real and clear feedback on his actions.

    This 'gentleness' makes people who do not agree - just to be silent so they won't offend beloved person / won't go agains it's supporters.

    So the picture is: people who like what's Nick doing are supporting him on this forum (obviously). But people who do not agree - are silent (again, I know such people as I've spoken to them via Discord).

    Does it matter really? No. Just an interesting observation. I suppose most of the V-players would support anything what Nick's doing, like lemmings.. and if he would say "Jump from the cliff, fools!".. they would jump And minority of the community are looking at this picture from the distance, being sad and silent.

    --

    Now I wanna write a note considering comments like "you are free to have your own variant with old monsters" or "you could use monster.txt from past version".

    The problem is: vanilla is the Core. It's the exemplar. A lot of non-Lore, good gameplay changes upcoming there. A lot of new monsters are going to appear. How to be up-to-date with new versions now? After this revamp, 'new Angband' monsters would not be compatible to real 'vanilla Angband' (sorry, but I'm going to call Angband with new Lore as 'new Angband', not 'Vanilla'). It would be _very hard_ to be up-to-date and look into 'new Angband' config files while there are so much monsters deleted/renamed/changed compare to 'Vanilla'. I know what I'm speaking about as I'm currently working with Angband gamedata customization a lot.

    That's why this isn't a 'vanilla Angband' anymore. 'New Angband' monster list won't be compatible to previous versions and variants. I want to emphasize: this is not about physical compatibility (gamedata configs are the same), but about monsters compatibility - you can not compare two monster.txt files properly (old and new one) to make your version of the game up-to-date - if they got so much differences between monsters and their names.

    If before that changes, Vanilla was a place from where you take stuff for old game versions or another variant - 'new Angband' would be itself variant-like game. This is very bad for Angbands' evolution.

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  • Adam
    replied
    Originally posted by wobbly
    Edit: Honestly it's a shame Nick the butcher would be out of place as a unique.
    With attack type "summon bugs"?
    A butcher is definitely not out of place in the town so you could put him there.
    Or at least put him into store.txt selling "fresh meat"

    On the topic itself: I'm pleased with the recent gameplay changes and don't really care about renaming the monsters. Actually if it's more coherent, more logical then it's better in my opinion.
    I'll miss some of the uniques but that's not a big deal.
    Btw we are talking about monsters which can be customized to anyone's desire via a simple txt file if i'm not mistaken. You just need to keep the old file - i think it's structure does not change too often. And even if it happens writing a converter is probably not much time.

    Leave a comment:


  • wobbly
    replied
    I like fantasy kitchen sink when it's explicitly fantasy kitchen sink. Medusa would not look the slightest bit out of place in the Heng-like variants.

    Vanilla angband is however in a very awkward middle place where it's got a heavy Tolkien theme but with a lot out of place. While it's a little on the large size for a pure theme I think using themed monsters where possible is a definite improvement. There's no reason to have ninjas when some other form of spy or assassin could take it's place.

    I think ninjas were fine in Moria which never had much theme despite being called Moria & having the Balrog. Moria was here's a scorpion, here's a mummy, here's a ninja. It's not particularly serious in it's design.

    Edit: Honestly it's a shame Nick the butcher would be out of place as a unique.

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  • Djabanete
    replied
    I think Nick has a good approach. I can't say I've played V lately or followed every change to the game, but I have confidence in the process that Nick, Derakon, and so many other members of the Angband community are following. Last time I picked up V after a long hiatus, I was truly pleased and impressed by the changes. Keep up the good work!

    As for mixing different lores and themes (Greek/Tolkien/etc.), that's never bothered me; rather the reverse, which is why I most recently played variants in the Hengband branch of the family tree.

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  • mrfy
    replied
    Originally posted by fph
    I wouldn't mind losing a bunch of uniques. And a bunch of levels, for that matter --- I don't think anyone clears the whole 100 levels anymore these days. Angband has a distinctive 'marathon' feeling, but it would retain it also with, say, 50 or 75 levels.
    I clear ever level. (exvept for the few at the beginning when I discover Deep Descent).

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  • fph
    replied
    Originally posted by Sky
    Im sure there's a tolkien dragon that could replace the tarrasque, maybe shifting Ancalong up on the scale, but what about the titans? Would we just lose a bunch of uniques?
    I wouldn't mind losing a bunch of uniques. And a bunch of levels, for that matter --- I don't think anyone clears the whole 100 levels anymore these days. Angband has a distinctive 'marathon' feeling, but it would retain it also with, say, 50 or 75 levels.

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  • Nick
    replied
    Originally posted by Sky
    Just to be clear, i support the idea of making Angband tolkien-only, but i question if there exists lore to replace the uniques that would need to go.
    What could replace Arien ? What could replace Radagast? (These are supposed to be friendly instead of hostile)
    What could replace Chronos?

    Im sure there's a tolkien dragon that could replace the tarrasque, maybe shifting Ancalong up on the scale, but what about the titans? Would we just lose a bunch of uniques?

    How about the trapper?? Does tolkien have an unmoving monster in his legendarium?
    I think this post explains how I'm planning to deal with this the best. A bunch of those replacements are already done on the feature/monster branch, too.

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