The fresh mage of Belfalas

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  • wobbly
    replied
    It's actually the whole range it's just a 1/4 of a hp/level is hard to see. Most of the range is increase 1/4 hp/level, it's generally 1/2 hp/level after 18/60

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  • Kodiologist
    replied
    Originally posted by Sphara
    Towards the end (starting at maybe DL > 60), Constitution is much more important than Strength. In early parts of the game, its vice versa.
    Because only large Con values give HP bonuses, right? What's the relevant range of Con, 18/01 and up?

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  • Mondkalb
    replied
    Originally posted by Pete Mack
    ... Free action shows up on armor, ring, boots, gloves. Gloves are best for a mage, by far.
    ...
    There are also some weapons that may grant FA.

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  • Sphara
    replied
    Originally posted by Kodiologist
    After spending a lot of my life playing NetHack and Cataclysm DDA, I'm seriously getting into Angband for the first time. I'm playing 4.1.3 and having a lot of fun. I've been playing human mages and I'm currently on my seventh character, who is at XL 20, DL 20. Here are some questions for you fine folks.

    1. What's the easiest race to play as a mage? I see that some non-humans have big Intelligence bonuses, but they all have experience penalties, and leveling up seems very significant for spell points and spell failure rate. Speaking of character creation, my current philosophy for point-buy is to max out Intelligence and put everything else in Strength, since no other stat makes a clear difference. Does that make sense?

    4. When do players typically hit the level cap, if at all? Is it standard to grind up to XL 50 before fighting Sauron or Morgoth?
    1. Towards the end (starting at maybe DL > 60), Constitution is much more important than Strength. In early parts of the game, its vice versa.

    4. High level mage needs feasible amount of full healing and preferably +30 speed for both Sauron and Morgoth. At least I won't risk fighting Morgy with anything less than +30. They are the only manastorm-using monsters you ever need to fight. Heck, they are the only monsters in the whole game you absolutely have to fight . Nevertheless, mage has all the other tools for endgame fights in his spellbooks.

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  • Pete Mack
    replied
    There are three kinds of gloves that don't affect spellcasting:
    * gloves with free action
    * gloves with +dex
    * gloves with zero weight (alchemist's gloves)

    A good set of ego alchemist's gloves (of power or combat) can be very helpful, but are exceedingly rare.

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  • Kodiologist
    replied
    Originally posted by Pete Mack
    Gloves are best for a mage, by far.
    Interesting; I got a message about interfering with spellcasting when I tried wearing gloves, but are gloves of free action an exception?

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  • Pete Mack
    replied
    2. Weak against cold + resist cold has no net effect. You need immunity to override the cold curse. Permanent resist + temporary resist + cold curse has the effect of single resistance (independent of the number of curses and permanent resists.)

    3. Poison resist shows up on a ring at dl 40, and on armor or shields at any time. There is also aj amulet, but it ia found very deep. In the mean time, temporary resist is available from the occasional potion and eventually from a dungeon book. Free action shows up on armor, ring, boots, gloves. Gloves are best for a mage, by far.

    1. Personal preference. High elf, gnome, Dunadan are all standards. High elf and Dunadan need a ton of EXP, so you need to either dive very fast, or have ridiculous patience.

    4. I rarely hit the cap before winning anymore. But around dl 60-90 you will get endgame strong, depending on diving speed. CL has little to do with power at the end. Stats, speed and damage are everything. Plus you need enough consumables to survive a long fight.
    Last edited by Pete Mack; November 13, 2018, 23:19.

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  • Kodiologist
    started a topic The fresh mage of Belfalas

    The fresh mage of Belfalas

    After spending a lot of my life playing NetHack and Cataclysm DDA, I'm seriously getting into Angband for the first time. I'm playing 4.1.3 and having a lot of fun. I've been playing human mages and I'm currently on my seventh character, who is at XL 20, DL 20. Here are some questions for you fine folks.

    1. What's the easiest race to play as a mage? I see that some non-humans have big Intelligence bonuses, but they all have experience penalties, and leveling up seems very significant for spell points and spell failure rate. Speaking of character creation, my current philosophy for point-buy is to max out Intelligence and put everything else in Strength, since no other stat makes a clear difference. Does that make sense?

    2. If I wear one piece of equipment that makes me resist cold and another that makes me weak against cold, what's the net effect?

    3. How does one typically get poison resistance? How about free action?

    4. When do players typically hit the level cap, if at all? Is it standard to grind up to XL 50 before fighting Sauron or Morgoth?
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