list of bugs and wishes
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As for your other suggestions, my advice is to try to internalize the fact that there's an infinite supply of dungeon levels, so the contents of any one level (or indeed any portion of any one level) are not special. It makes no particular difference if you ditch one level halfway through; you can make an unlimited supply of statistically identical levels. It helps (when trying to learn this lesson) to turn level feelings off, since they do nothing but encourage you to think about what makes this one level special. It's not special. No level is special.
Once you've learned this lesson, you'll be far more willing to abandon a level if it has something you don't want, and far less bothered about getting kicked off a level by a monster with a teleport-level spell.Comment
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That is true Derakon, with a few exceptions. I think most of us had the experience when enlightenment showed something you really needed (missing dungeon book, an unknown ring type when you know it must be a ring of power etc) and you can't get near the precious loot inside a perma-wall vault because it is guarded by a nexus q. That's annoying for sure. If it's a forced descent game, it can really hurt.
I still would not remove them, they are part of the challenge. But I can understand if someone gets upset after such an encounterComment
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If I was the dictator maintainer (and a super duper programmer), I would make these changes in the next version:
- remove magic mushroom patches, they're nothing but an annoyance
- remove nexus quylthulgs, they're nothing but an annoyance (especially when exploring a vault and you have a level feeling of X-9 or X-8)
- remove hand, foot and skull drujs, they're hardly anything but an annoyance
- a warrior should not get a good level feeling when a high level prayer / spellbook is created on a level, same thing about green prayer books for mages/rogues/rangers and red spellbooks for priests and paladins
I also 2nd the addition of foot drujs. They could have stinking cloud as their main attack spell.Comment
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While we're at joke characters:
name:Head of Vecna
base: skeleton
color: y
level: 5
speed: 120
hit-points: 55
flags: UNIQUE
spell-freq: 1
spell: TRAPS | SLOW | CONFUSE | DARKNESS | SHRIEK |TERRIFY | BLINK
spell-power: 8
experience: 50
desc: A floating skull flickering with eldritch shadows.Comment
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Needs the NO_MOVE tag, and also clearly should only be generated once Vecna himself has been destroyed.
Actually, given the lore of how liches work, having to destroy the individual parts of a lich once you've "killed" it the first time isn't that far-fetched.Comment
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Head of Vecna does not in fact come from Vecna (and is fairly low level):
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If I repeatedly alternate between pressing 'p' for "previous roll" and 'r' for "new roll" (to keep an old roll and compare my new rolls to it) during standard roller character generation, the game eventually crashes, sometime after only a couple rolls. No error message is shown by default, but when I traced the process with gdb, gdb tells me that the program exited with SIGABRT because of corrupted memory or a double free.
Can anybody else reproduce this? This is in 4.1.3.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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