Liking half-troll warrior

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  • luneya
    Swordsman
    • Aug 2015
    • 279

    #61
    Originally posted by Petoften
    Thanks - can you clarify the differences between them?

    I can see why I'd want multiple rods of teleport other (don't have any yet, but have a wand), but why 5 or 6 detection?

    Not sure what treasure location has that detection doesn't if anything.
    Multiple detection only because the charge time on them is painfully slow. Ideally, you want enough so that you never have to move into an area of the dungeon without using detection on it first.

    Treasure detection is nice for helping you to decide which way to go when you do have to explore a dungeon section without real detection, as there's no particular benefit in exploring an area with no loot to find. Once you have enough rods of detection that the recharge time is no longer an issue, you can drop and squelch treasure detection. Similarly for staves of detect evil, which will point out some but not all of the nasty monsters that are worth avoiding.

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    • Petoften
      Knight
      • Jun 2018
      • 566

      #62
      OK, so basically, drop detect evil and save an inv slot. And treasure location when I get another detection.

      Comment

      • Petoften
        Knight
        • Jun 2018
        • 566

        #63
        Found the Caestus with +3 damage - but that's less than +8 on current.

        Not sure why my damage has gone down from 392 to 359. Same gear.

        Hopefully, it's from level loss and fixed with a potion.

        Any other reasons?

        Comment

        • Petoften
          Knight
          • Jun 2018
          • 566

          #64
          Woo hoo another potion of *healing* for later, now I have one.

          Comment

          • Petoften
            Knight
            • Jun 2018
            • 566

            #65
            I still have 'slow monster' and 'hold monster' and 'polymorph' 'just in case'.

            The slow monster actually seems to help on uniques. What to drop...

            Comment

            • Petoften
              Knight
              • Jun 2018
              • 566

              #66
              Potion of dexterity raised damage from 359 to 388, nice.

              Comment

              • Petoften
                Knight
                • Jun 2018
                • 566

                #67
                Drank restore level, and it did raise a level and end some stat reductions - but damage didn't change, still 388.

                This is strange. It was 392 before, then 359, then the dex potion made it 388.

                There was one gear change, armor that lost +1 str, but when I'd checked that before it only added 4 damage - so that shouldn't be the issue?

                Comment

                • Petoften
                  Knight
                  • Jun 2018
                  • 566

                  #68
                  There's an axe 'of extra attacks' (+11, +16) with an unidentified rune for sale for 90000, I could just buy it.

                  It shows a base damage around 160 - way below the current spear. Not sure what the 'extra attacks' might add to that.
                  Last edited by Petoften; August 3, 2018, 01:14.

                  Comment

                  • fph
                    Veteran
                    • Apr 2009
                    • 1030

                    #69
                    Originally posted by Petoften
                    There's an axe 'of extra attacks' (+11, +16) with an unidentified rune for sale for 90000, I could just buy it.

                    It shows a base damage around 160 - way below the current spear. Not sure what the 'extra attacks' might add to that.
                    Raises by 1 your number of blows/turn. That 160 damage should be computed keeping already into account the extra blow. Some high-dice extra attacks weapons (especially maces of destruction with +2 attacks) may come useful in the end game, but I would guess that you can safely ditch this one --- it's probably never going to be your #1 choice.
                    --
                    Dive fast, die young, leave a high-CHA corpse.

                    Comment

                    • Petoften
                      Knight
                      • Jun 2018
                      • 566

                      #70
                      Originally posted by fph
                      Raises by 1 your number of blows/turn. That 160 damage should be computed keeping already into account the extra blow. Some high-dice extra attacks weapons (especially maces of destruction with +2 attacks) may come useful in the end game, but I would guess that you can safely ditch this one --- it's probably never going to be your #1 choice.
                      Ya, I wasn't sure since the extra attack is just the name but 'unidentified'.

                      Comment

                      • Monkey Face
                        Adept
                        • Feb 2009
                        • 244

                        #71
                        Originally posted by Petoften
                        How good are scrolls of blessing - worth the inv slot?
                        Blessing adds a small amount to your armor class and a small amount to your to hit value for a short period of time. Probably not worth keeping.

                        Holy chant and Holy Prayer are later scrolls that do the exact same thing for a longer period of time. All 3 are also available as prayers for priest/paladin. I rarely use them in either form (prayer or scroll) except very early in the game such as when I meet Grip or Fang before I'm otherwise ready for them.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #72
                          Up against M, i like to go fully buffed. With a big-dice weapon, +30 to_hit makes a difference of up to 10% actual damage per turn, by improving both accuracy and criticals.

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                          • Petoften
                            Knight
                            • Jun 2018
                            • 566

                            #73
                            vampire lords aren't easy.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2633

                              #74
                              Bless is not worth it if you have a full inventory. Detect evil only detects evil. Detection does all monsters +detect invisible +detect treasure. I use bless in the final fight but I don't carry it, I pre-buff in town

                              Comment

                              • Soteria
                                Rookie
                                • Oct 2011
                                • 8

                                #75
                                Originally posted by Petoften
                                I still have 'slow monster' and 'hold monster' and 'polymorph' 'just in case'.

                                The slow monster actually seems to help on uniques. What to drop...
                                I'd ditch polymorph. It's not reliable--monsters can resist it and you don't know what you'll get. I've never really used slow or hold monster that much, but slow doesn't seem to last very long. I haven't tested it enough to tell if it's useful in the current version.

                                Comment

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